dont include current movement cost while deciding when to plan ahead
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@@ -193,8 +193,10 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
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// and this path doesn't get us all the way there
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return;
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}
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if (ticksRemainingInSegment().get() < Baritone.settings().planningTickLookAhead.get()) {
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if (ticksRemainingInSegment(false).get() < Baritone.settings().planningTickLookAhead.get()) {
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// and this path has 7.5 seconds or less left
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// don't include the current movement so a very long last movement (e.g. descend) doesn't trip it up
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// if we actually included current, it wouldn't start planning ahead until the last movement was done, if the last movement took more than 7.5 seconds on its own
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logDebug("Path almost over. Planning ahead...");
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queuePathEvent(PathEvent.NEXT_SEGMENT_CALC_STARTED);
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findPathInNewThread(current.getPath().getDest(), false);
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@@ -249,6 +249,8 @@ public class PathExecutor implements IPathExecutor, Helper {
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return true;
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}
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if (!movement.calculatedWhileLoaded() && currentCost - currentMovementOriginalCostEstimate > Baritone.settings().maxCostIncrease.get() && canCancel) {
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// don't do this if the movement was calculated while loaded
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// that means that this isn't a cache error, it's just part of the path interfering with a later part
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logDebug("Original cost " + currentMovementOriginalCostEstimate + " current cost " + currentCost + ". Cancelling.");
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cancel();
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return true;
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