Fix silly 0x integer wraparound trolle

This commit is contained in:
Brady
2023-06-19 22:52:27 -05:00
parent ee0a6c2523
commit 5d7655fbdf

View File

@@ -84,6 +84,7 @@ public final class ElytraBehavior extends Behavior implements IElytraBehavior, H
private boolean completePath;
private boolean recalculating;
private int playerNear;
private int maxPlayerNear;
public PathManager() {
// lol imagine initializing fields normally
@@ -92,6 +93,7 @@ public final class ElytraBehavior extends Behavior implements IElytraBehavior, H
public void tick() {
// Recalculate closest path node
final int prevMax = this.maxPlayerNear;
this.playerNear = this.calculateNear(this.playerNear);
// Obstacles are more important than an incomplete path, handle those first.
@@ -446,9 +448,10 @@ public final class ElytraBehavior extends Behavior implements IElytraBehavior, H
private void tickUseFireworks(final Vec3d start, final boolean firework, final BetterBlockPos goingTo, final boolean forceUseFirework) {
final long now = System.nanoTime();
final long timeSinceLastSetback = now - this.lastSetBack;
if (timeSinceLastSetback < Baritone.settings().elytraFireworkSetbackUseDelay.value * TICK_IN_NANOS) {
logDebug("waiting for elytraFireworkSetbackUseDelay: " + (timeSinceLastSetback / TICK_IN_NANOS));
final long waitUntil = this.lastSetBack + Baritone.settings().elytraFireworkSetbackUseDelay.value * TICK_IN_NANOS;
final long remaining = waitUntil - now;
if (remaining < 0) {
logDebug("waiting for elytraFireworkSetbackUseDelay: " + (remaining / TICK_IN_NANOS));
return;
}
final boolean useOnDescend = !Baritone.settings().conserveFireworks.value || ctx.player().posY < goingTo.y + 5;