add a setting to scan a larger radius every tick
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@@ -486,9 +486,10 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
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private void recalcNearby(BuilderCalculationContext bcc) {
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BetterBlockPos center = ctx.playerFeet();
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for (int dx = -5; dx <= 5; dx++) {
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for (int dy = -5; dy <= 5; dy++) {
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for (int dz = -5; dz <= 5; dz++) {
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int radius = Baritone.settings().builderTickScanRadius.value;
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for (int dx = -radius; dx <= radius; dx++) {
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for (int dy = -radius; dy <= radius; dy++) {
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for (int dz = -radius; dz <= radius; dz++) {
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int x = center.x + dx;
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int y = center.y + dy;
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int z = center.z + dz;
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