Remove movement change.

This commit is contained in:
Murat65536
2025-07-20 18:40:25 -04:00
parent 8168d1f889
commit 65182fa2dc

View File

@@ -311,7 +311,7 @@ public class MovementTraverse extends Movement {
if (dist1 > 0.83) {
// might need to go forward a bit
float yaw = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.getBlockPosCenter(dest), ctx.playerRotations()).getYaw();
if (Math.abs(state.getTarget().rotation.getYaw() - yaw) < 0.1 && !Baritone.settings().assumeSafeWalk.value) {
if (Math.abs(state.getTarget().rotation.getYaw() - yaw) < 0.1) {
// but only if our attempted place is straight ahead
return state.setInput(Input.MOVE_FORWARD, true);
}