Remove movement change.
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@@ -311,7 +311,7 @@ public class MovementTraverse extends Movement {
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if (dist1 > 0.83) {
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// might need to go forward a bit
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float yaw = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.getBlockPosCenter(dest), ctx.playerRotations()).getYaw();
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if (Math.abs(state.getTarget().rotation.getYaw() - yaw) < 0.1 && !Baritone.settings().assumeSafeWalk.value) {
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if (Math.abs(state.getTarget().rotation.getYaw() - yaw) < 0.1) {
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// but only if our attempted place is straight ahead
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return state.setInput(Input.MOVE_FORWARD, true);
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}
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