diff --git a/src/main/java/baritone/pathing/movement/movements/MovementTraverse.java b/src/main/java/baritone/pathing/movement/movements/MovementTraverse.java index 550ca067e..0395c530a 100644 --- a/src/main/java/baritone/pathing/movement/movements/MovementTraverse.java +++ b/src/main/java/baritone/pathing/movement/movements/MovementTraverse.java @@ -311,7 +311,7 @@ public class MovementTraverse extends Movement { if (dist1 > 0.83) { // might need to go forward a bit float yaw = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.getBlockPosCenter(dest), ctx.playerRotations()).getYaw(); - if (Math.abs(state.getTarget().rotation.getYaw() - yaw) < 0.1 && !Baritone.settings().assumeSafeWalk.value) { + if (Math.abs(state.getTarget().rotation.getYaw() - yaw) < 0.1) { // but only if our attempted place is straight ahead return state.setInput(Input.MOVE_FORWARD, true); }