Make blockFreeLook depend on freeLook
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@@ -731,8 +731,7 @@ public final class Settings {
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public final Setting<Boolean> freeLook = new Setting<>(true);
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/**
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* Break and place blocks without having to force the client-sided rotations. Having this setting enabled implies
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* {@link #freeLook}.
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* Break and place blocks without having to force the client-sided rotations. Requires {@link #freeLook}.
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*/
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public final Setting<Boolean> blockFreeLook = new Setting<>(false);
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@@ -135,10 +135,10 @@ public final class LookBehavior extends Behavior implements ILookBehavior {
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}
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public Optional<Rotation> getEffectiveRotation() {
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if (Baritone.settings().freeLook.value || Baritone.settings().blockFreeLook.value) {
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if (Baritone.settings().freeLook.value) {
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return Optional.ofNullable(this.serverRotation);
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}
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// If neither of the freeLook settings are on, just defer to the player's actual rotations
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// If freeLook isn't on, just defer to the player's actual rotations
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return Optional.empty();
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}
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@@ -306,7 +306,7 @@ public final class LookBehavior extends Behavior implements ILookBehavior {
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final boolean blockFreeLook = settings.blockFreeLook.value;
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final boolean freeLook = settings.freeLook.value;
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if (!freeLook && !blockFreeLook) return CLIENT;
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if (!freeLook) return CLIENT;
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if (!blockFreeLook && blockInteract) return CLIENT;
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// Regardless of if antiCheatCompatibility is enabled, if a blockInteract is requested then the player
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