Manually specify some normals, fix GoalXZ rendering
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@@ -89,9 +89,6 @@ public interface IRenderer {
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}
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static void emitLine(PoseStack stack, double x1, double y1, double z1, double x2, double y2, double z2) {
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final Matrix4f matrix4f = stack.last().pose();
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final Matrix3f normal = stack.last().normal();
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final double dx = x2 - x1;
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final double dy = y2 - y1;
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final double dz = z2 - z1;
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@@ -101,34 +98,49 @@ public interface IRenderer {
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final float ny = (float) (dy * invMag);
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final float nz = (float) (dz * invMag);
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buffer.vertex(matrix4f, (float) x1, (float) y1, (float) z1)
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.color(color[0], color[1], color[2], color[3])
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.normal(normal, nx, ny, nz)
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.endVertex();
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buffer.vertex(matrix4f, (float) x2, (float) y2, (float) z2)
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.color(color[0], color[1], color[2], color[3])
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.normal(normal, nx, ny, nz)
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.endVertex();
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emitLine(stack, x1, y1, z1, x2, y2, z2, nx, ny, nz);
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}
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static void emitLine(PoseStack stack,
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double x1, double y1, double z1,
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double x2, double y2, double z2,
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double nx, double ny, double nz) {
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emitLine(stack,
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(float) x1, (float) y1, (float) z1,
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(float) x2, (float) y2, (float) z2,
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(float) nx, (float) ny, (float) nz
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);
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}
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static void emitLine(PoseStack stack,
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float x1, float y1, float z1,
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float x2, float y2, float z2,
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float nx, float ny, float nz) {
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final Matrix4f matrix4f = stack.last().pose();
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final Matrix3f normal = stack.last().normal();
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buffer.vertex(matrix4f, x1, y1, z1).color(color[0], color[1], color[2], color[3]).normal(normal, nx, ny, nz).endVertex();
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buffer.vertex(matrix4f, x2, y2, z2).color(color[0], color[1], color[2], color[3]).normal(normal, nx, ny, nz).endVertex();
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}
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static void emitAABB(PoseStack stack, AABB aabb) {
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AABB toDraw = aabb.move(-renderManager.renderPosX(), -renderManager.renderPosY(), -renderManager.renderPosZ());
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// bottom
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emitLine(stack, toDraw.minX, toDraw.minY, toDraw.minZ, toDraw.maxX, toDraw.minY, toDraw.minZ);
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emitLine(stack, toDraw.maxX, toDraw.minY, toDraw.minZ, toDraw.maxX, toDraw.minY, toDraw.maxZ);
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emitLine(stack, toDraw.maxX, toDraw.minY, toDraw.maxZ, toDraw.minX, toDraw.minY, toDraw.maxZ);
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emitLine(stack, toDraw.minX, toDraw.minY, toDraw.maxZ, toDraw.minX, toDraw.minY, toDraw.minZ);
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emitLine(stack, toDraw.minX, toDraw.minY, toDraw.minZ, toDraw.maxX, toDraw.minY, toDraw.minZ, 1.0, 0.0, 0.0);
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emitLine(stack, toDraw.maxX, toDraw.minY, toDraw.minZ, toDraw.maxX, toDraw.minY, toDraw.maxZ, 0.0, 0.0, 1.0);
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emitLine(stack, toDraw.maxX, toDraw.minY, toDraw.maxZ, toDraw.minX, toDraw.minY, toDraw.maxZ, -1.0, 0.0, 0.0);
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emitLine(stack, toDraw.minX, toDraw.minY, toDraw.maxZ, toDraw.minX, toDraw.minY, toDraw.minZ, 0.0, 0.0, -1.0);
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// top
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emitLine(stack, toDraw.minX, toDraw.maxY, toDraw.minZ, toDraw.maxX, toDraw.maxY, toDraw.minZ);
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emitLine(stack, toDraw.maxX, toDraw.maxY, toDraw.minZ, toDraw.maxX, toDraw.maxY, toDraw.maxZ);
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emitLine(stack, toDraw.maxX, toDraw.maxY, toDraw.maxZ, toDraw.minX, toDraw.maxY, toDraw.maxZ);
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emitLine(stack, toDraw.minX, toDraw.maxY, toDraw.maxZ, toDraw.minX, toDraw.maxY, toDraw.minZ);
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emitLine(stack, toDraw.minX, toDraw.maxY, toDraw.minZ, toDraw.maxX, toDraw.maxY, toDraw.minZ, 1.0, 0.0, 0.0);
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emitLine(stack, toDraw.maxX, toDraw.maxY, toDraw.minZ, toDraw.maxX, toDraw.maxY, toDraw.maxZ, 0.0, 0.0, 1.0);
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emitLine(stack, toDraw.maxX, toDraw.maxY, toDraw.maxZ, toDraw.minX, toDraw.maxY, toDraw.maxZ, -1.0, 0.0, 0.0);
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emitLine(stack, toDraw.minX, toDraw.maxY, toDraw.maxZ, toDraw.minX, toDraw.maxY, toDraw.minZ, 0.0, 0.0, -1.0);
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// corners
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emitLine(stack, toDraw.minX, toDraw.minY, toDraw.minZ, toDraw.minX, toDraw.maxY, toDraw.minZ);
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emitLine(stack, toDraw.maxX, toDraw.minY, toDraw.minZ, toDraw.maxX, toDraw.maxY, toDraw.minZ);
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emitLine(stack, toDraw.maxX, toDraw.minY, toDraw.maxZ, toDraw.maxX, toDraw.maxY, toDraw.maxZ);
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emitLine(stack, toDraw.minX, toDraw.minY, toDraw.maxZ, toDraw.minX, toDraw.maxY, toDraw.maxZ);
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emitLine(stack, toDraw.minX, toDraw.minY, toDraw.minZ, toDraw.minX, toDraw.maxY, toDraw.minZ, 0.0, 1.0, 0.0);
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emitLine(stack, toDraw.maxX, toDraw.minY, toDraw.minZ, toDraw.maxX, toDraw.maxY, toDraw.minZ, 0.0, 1.0, 0.0);
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emitLine(stack, toDraw.maxX, toDraw.minY, toDraw.maxZ, toDraw.maxX, toDraw.maxY, toDraw.maxZ, 0.0, 1.0, 0.0);
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emitLine(stack, toDraw.minX, toDraw.minY, toDraw.maxZ, toDraw.minX, toDraw.maxY, toDraw.maxZ, 0.0, 1.0, 0.0);
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}
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static void emitAABB(PoseStack stack, AABB aabb, double expand) {
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@@ -340,10 +340,13 @@ public final class PathRenderer implements IRenderer {
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renderHorizontalQuad(stack, minX, maxX, minZ, maxZ, y1);
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renderHorizontalQuad(stack, minX, maxX, minZ, maxZ, y2);
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IRenderer.emitLine(stack, minX, minY, minZ, minX, maxY, minZ);
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IRenderer.emitLine(stack, maxX, minY, minZ, maxX, maxY, minZ);
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IRenderer.emitLine(stack, maxX, minY, maxZ, maxX, maxY, maxZ);
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IRenderer.emitLine(stack, minX, minY, maxZ, minX, maxY, maxZ);
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for (double y = minY; y < maxY; y += 16) {
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double max = Math.min(maxY, y + 16);
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IRenderer.emitLine(stack, minX, y, minZ, minX, max, minZ, 0.0, 1.0, 0.0);
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IRenderer.emitLine(stack, maxX, y, minZ, maxX, max, minZ, 0.0, 1.0, 0.0);
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IRenderer.emitLine(stack, maxX, y, maxZ, maxX, max, maxZ, 0.0, 1.0, 0.0);
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IRenderer.emitLine(stack, minX, y, maxZ, minX, max, maxZ, 0.0, 1.0, 0.0);
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}
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if (setupRender) {
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IRenderer.endLines(settings.renderGoalIgnoreDepth.value);
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@@ -352,10 +355,10 @@ public final class PathRenderer implements IRenderer {
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private static void renderHorizontalQuad(PoseStack stack, double minX, double maxX, double minZ, double maxZ, double y) {
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if (y != 0) {
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IRenderer.emitLine(stack, minX, y, minZ, maxX, y, minZ);
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IRenderer.emitLine(stack, maxX, y, minZ, maxX, y, maxZ);
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IRenderer.emitLine(stack, maxX, y, maxZ, minX, y, maxZ);
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IRenderer.emitLine(stack, minX, y, maxZ, minX, y, minZ);
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IRenderer.emitLine(stack, minX, y, minZ, maxX, y, minZ, 1.0, 0.0, 0.0);
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IRenderer.emitLine(stack, maxX, y, minZ, maxX, y, maxZ, 0.0, 0.0, 1.0);
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IRenderer.emitLine(stack, maxX, y, maxZ, minX, y, maxZ, -1.0, 0.0, 0.0);
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IRenderer.emitLine(stack, minX, y, maxZ, minX, y, minZ, 0.0, 0.0, -1.0);
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}
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}
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}
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