These should be all the suggested changes for the caching of can walk through block states

This commit is contained in:
scorbett123
2022-07-14 17:18:02 +01:00
parent fdcdcbb85f
commit 6b0fb1721b
4 changed files with 15 additions and 7 deletions

View File

@@ -30,6 +30,7 @@ import baritone.utils.ToolSet;
import net.minecraft.block.*;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.init.Blocks;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
@@ -98,10 +99,12 @@ public interface MovementHelper extends ActionCosts, Helper {
return context.precomputedData.canWalkThrough(context.bsi, x, y, z, context.get(x, y, z));
}
static boolean canWalkThrough(BlockStateInterface bsi, int x, int y, int z, IBlockState state) {
Optional<Boolean> canWalkOn = canWalkThroughBlockState(state);
return canWalkOn.orElseGet(() -> canWalkThroughPosition(bsi, x, y, z, state));
Optional<Boolean> canWalkThrough = canWalkThroughBlockState(state);
if (canWalkThrough.isPresent()) {
return canWalkThrough.get();
}
return canWalkThroughPosition(bsi, x, y, z, state);
}
static Optional<Boolean> canWalkThroughBlockState(IBlockState state) {
@@ -342,7 +345,10 @@ public interface MovementHelper extends ActionCosts, Helper {
*/
static boolean canWalkOn(BlockStateInterface bsi, int x, int y, int z, IBlockState state) {
Optional<Boolean> canWalkOn = canWalkOnBlockState(state);
return canWalkOn.orElseGet(() -> canWalkOnPosition(bsi, x, y, z, state));
if (canWalkOn.isPresent()) {
return canWalkOn.get();
}
return canWalkOnPosition(bsi, x, y, z, state);
}
static Optional<Boolean> canWalkOnBlockState(IBlockState state) {
@@ -463,7 +469,7 @@ public interface MovementHelper extends ActionCosts, Helper {
static double getMiningDurationTicks(CalculationContext context, int x, int y, int z, IBlockState state, boolean includeFalling) {
Block block = state.getBlock();
if (!canWalkThrough(context.bsi, x, y, z, state)) {
if (!canWalkThrough(context, x, y, z, state)) {
if (block instanceof BlockLiquid) {
return COST_INF;
}