These should be all the suggested changes for the caching of can walk through block states
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@@ -28,6 +28,7 @@ import baritone.cache.CachedChunk;
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import baritone.cache.WorldScanner;
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import baritone.pathing.movement.CalculationContext;
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import baritone.pathing.movement.MovementHelper;
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import baritone.pathing.precompute.PrecomputedData;
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import baritone.utils.BaritoneProcessHelper;
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import baritone.utils.BlockStateInterface;
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import net.minecraft.block.Block;
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@@ -111,7 +112,7 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
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int mineGoalUpdateInterval = Baritone.settings().mineGoalUpdateInterval.value;
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List<BlockPos> curr = new ArrayList<>(knownOreLocations);
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if (mineGoalUpdateInterval != 0 && tickCount++ % mineGoalUpdateInterval == 0) { // big brain
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CalculationContext context = new CalculationContext(baritone, true, null); // Precomputed data should never be used on this calculation context
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CalculationContext context = new CalculationContext(baritone, true, new PrecomputedData());
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Baritone.getExecutor().execute(() -> rescan(curr, context));
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}
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if (Baritone.settings().legitMine.value) {
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