crash when pathing near shulker boxes
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@@ -83,7 +83,7 @@ public interface MovementHelper extends ActionCosts, Helper {
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if (block == Blocks.AIR) { // early return for most common case
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return true;
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}
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if (block == Blocks.FIRE || block == Blocks.TRIPWIRE || block == Blocks.COBWEB || block == Blocks.END_PORTAL || block == Blocks.COCOA || block instanceof BlockSkull || block == Blocks.BUBBLE_COLUMN) {
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if (block == Blocks.FIRE || block == Blocks.TRIPWIRE || block == Blocks.COBWEB || block == Blocks.END_PORTAL || block == Blocks.COCOA || block instanceof BlockSkull || block == Blocks.BUBBLE_COLUMN || block instanceof BlockShulkerBox || block instanceof BlockSlab) {
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return false;
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}
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if (block instanceof BlockDoor || block instanceof BlockFenceGate) {
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@@ -169,7 +169,8 @@ public interface MovementHelper extends ActionCosts, Helper {
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|| !state.getFluidState().isEmpty()
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|| block instanceof BlockTrapDoor
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|| block instanceof BlockEndPortal
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|| block instanceof BlockSkull) {
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|| block instanceof BlockSkull
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|| block instanceof BlockShulkerBox) {
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return false;
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}
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// door, fence gate, liquid, trapdoor have been accounted for, nothing else uses the world or pos parameters
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