Merge pull request #1700 from babbaj/forge-mine-fix

Fix #mine in forge
This commit is contained in:
Leijurv
2020-05-16 16:01:16 -07:00
committed by GitHub

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@@ -159,7 +159,20 @@ public final class BlockOptionalMeta {
if (lootTableLocation == LootTables.EMPTY) {
return Collections.emptyList();
} else {
return getManager().getLootTableFromLocation(lootTableLocation).generate(new LootContext.Builder(null).withRandom(new Random()).withParameter(LootParameters.POSITION, BlockPos.ZERO).withParameter(LootParameters.TOOL, ItemStack.EMPTY).withNullableParameter(LootParameters.BLOCK_ENTITY, null).withParameter(LootParameters.BLOCK_STATE, block.getDefaultState()).build(LootParameterSets.BLOCK)).stream().map(ItemStack::getItem).collect(Collectors.toList());
List<Item> items = new ArrayList<>();
// the other overload for generate doesnt work in forge because forge adds code that requires a non null world
getManager().getLootTableFromLocation(lootTableLocation).generate(
new LootContext.Builder(null)
.withRandom(new Random())
.withParameter(LootParameters.POSITION, BlockPos.ZERO)
.withParameter(LootParameters.TOOL, ItemStack.EMPTY)
.withNullableParameter(LootParameters.BLOCK_ENTITY, null)
.withParameter(LootParameters.BLOCK_STATE, block.getDefaultState())
.build(LootParameterSets.BLOCK),
stack -> items.add(stack.getItem())
);
return items;
}
});
}