From 738ce25ff04e04c3ef95849eec8c455f4cf60e01 Mon Sep 17 00:00:00 2001 From: leijurv Date: Tue, 9 Oct 2018 11:15:27 -0700 Subject: [PATCH] tighten fall column --- .../java/baritone/pathing/movement/movements/MovementFall.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/baritone/pathing/movement/movements/MovementFall.java b/src/main/java/baritone/pathing/movement/movements/MovementFall.java index e09eb5795..a761a242b 100644 --- a/src/main/java/baritone/pathing/movement/movements/MovementFall.java +++ b/src/main/java/baritone/pathing/movement/movements/MovementFall.java @@ -106,7 +106,7 @@ public class MovementFall extends Movement { } } Vec3d destCenter = Utils.getBlockPosCenter(dest); // we are moving to the 0.5 center not the edge (like if we were falling on a ladder) - if (Math.abs(player().posX - destCenter.x) > 0.2 || Math.abs(player().posZ - destCenter.z) > 0.2) { + if (Math.abs(player().posX - destCenter.x) > 0.15 || Math.abs(player().posZ - destCenter.z) > 0.15) { state.setInput(InputOverrideHandler.Input.MOVE_FORWARD, true); } return state;