Merge branch 'master' into builder

This commit is contained in:
Leijurv
2019-03-11 23:26:05 -07:00
52 changed files with 545 additions and 213 deletions

View File

@@ -53,7 +53,7 @@ public final class LookBehavior extends Behavior implements ILookBehavior {
@Override
public void updateTarget(Rotation target, boolean force) {
this.target = target;
this.force = force || !Baritone.settings().freeLook.get();
this.force = force || !Baritone.settings().freeLook.value;
}
@Override
@@ -63,7 +63,7 @@ public final class LookBehavior extends Behavior implements ILookBehavior {
}
// Whether or not we're going to silently set our angles
boolean silent = Baritone.settings().antiCheatCompatibility.get() && !this.force;
boolean silent = Baritone.settings().antiCheatCompatibility.value && !this.force;
switch (event.getState()) {
case PRE: {
@@ -109,7 +109,7 @@ public final class LookBehavior extends Behavior implements ILookBehavior {
// If we have antiCheatCompatibility on, we're going to use the target value later in onPlayerUpdate()
// Also the type has to be MOTION_UPDATE because that is called after JUMP
if (!Baritone.settings().antiCheatCompatibility.get() && event.getType() == RotationMoveEvent.Type.MOTION_UPDATE && !this.force) {
if (!Baritone.settings().antiCheatCompatibility.value && event.getType() == RotationMoveEvent.Type.MOTION_UPDATE && !this.force) {
this.target = null;
}
}