Merge branch 'master' into builder
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@@ -53,7 +53,7 @@ public final class LookBehavior extends Behavior implements ILookBehavior {
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@Override
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public void updateTarget(Rotation target, boolean force) {
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this.target = target;
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this.force = force || !Baritone.settings().freeLook.get();
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this.force = force || !Baritone.settings().freeLook.value;
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}
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@Override
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@@ -63,7 +63,7 @@ public final class LookBehavior extends Behavior implements ILookBehavior {
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}
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// Whether or not we're going to silently set our angles
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boolean silent = Baritone.settings().antiCheatCompatibility.get() && !this.force;
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boolean silent = Baritone.settings().antiCheatCompatibility.value && !this.force;
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switch (event.getState()) {
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case PRE: {
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@@ -109,7 +109,7 @@ public final class LookBehavior extends Behavior implements ILookBehavior {
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// If we have antiCheatCompatibility on, we're going to use the target value later in onPlayerUpdate()
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// Also the type has to be MOTION_UPDATE because that is called after JUMP
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if (!Baritone.settings().antiCheatCompatibility.get() && event.getType() == RotationMoveEvent.Type.MOTION_UPDATE && !this.force) {
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if (!Baritone.settings().antiCheatCompatibility.value && event.getType() == RotationMoveEvent.Type.MOTION_UPDATE && !this.force) {
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this.target = null;
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}
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}
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