Merge branch 'master' into 1.13.2
This commit is contained in:
@@ -148,12 +148,12 @@ public class Baritone implements IBaritone {
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}
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@Override
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public CustomGoalProcess getCustomGoalProcess() { // Iffy
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public CustomGoalProcess getCustomGoalProcess() {
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return this.customGoalProcess;
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}
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@Override
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public GetToBlockProcess getGetToBlockProcess() { // Iffy
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public GetToBlockProcess getGetToBlockProcess() {
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return this.getToBlockProcess;
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}
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@@ -135,7 +135,6 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
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) {
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// when it was *just* started, currentBest will be empty so we need to also check calcFrom since that's always present
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inProgress.cancel(); // cancellation doesn't dispatch any events
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inProgress = null; // this is safe since we hold both locks
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}
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}
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}
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@@ -339,7 +338,7 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
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}
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// just cancel the current path
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public void secretInternalSegmentCancel() {
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private void secretInternalSegmentCancel() {
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queuePathEvent(PathEvent.CANCELED);
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synchronized (pathPlanLock) {
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getInProgress().ifPresent(AbstractNodeCostSearch::cancel);
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@@ -361,12 +360,6 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
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}
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}
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/*public void secretCursedFunctionDoNotCall(IPath path) {
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synchronized (pathPlanLock) {
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current = new PathExecutor(this, path);
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}
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}*/
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public CalculationContext secretInternalGetCalculationContext() {
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return context;
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}
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@@ -495,7 +488,7 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
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}
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}
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if (talkAboutIt && current != null && current.getPath() != null) {
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if (goal == null || goal.isInGoal(current.getPath().getDest())) {
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if (goal.isInGoal(current.getPath().getDest())) {
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logDebug("Finished finding a path from " + start + " to " + goal + ". " + current.getPath().getNumNodesConsidered() + " nodes considered");
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} else {
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logDebug("Found path segment from " + start + " towards " + goal + ". " + current.getPath().getNumNodesConsidered() + " nodes considered");
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@@ -508,7 +501,7 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
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});
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}
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public static AbstractNodeCostSearch createPathfinder(BlockPos start, Goal goal, IPath previous, CalculationContext context) {
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private static AbstractNodeCostSearch createPathfinder(BlockPos start, Goal goal, IPath previous, CalculationContext context) {
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Goal transformed = goal;
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if (Baritone.settings().simplifyUnloadedYCoord.value && goal instanceof IGoalRenderPos) {
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BlockPos pos = ((IGoalRenderPos) goal).getGoalPos();
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13
src/main/java/baritone/cache/CachedChunk.java
vendored
13
src/main/java/baritone/cache/CachedChunk.java
vendored
@@ -199,8 +199,17 @@ public final class CachedChunk {
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}
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}
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if (type == PathingBlockType.SOLID && y == 127 && dimension == -1) {
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return Blocks.BEDROCK.getDefaultState();
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if (type == PathingBlockType.SOLID) {
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if (y == 127 && dimension == -1) {
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// nether roof is always unbreakable
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return Blocks.BEDROCK.getDefaultState();
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}
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if (y < 5 && dimension == 0) {
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// solid blocks below 5 are commonly bedrock
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// however, returning bedrock always would be a little yikes
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// discourage paths that include breaking blocks below 5 a little more heavily just so that it takes paths breaking what's known to be stone (at 5 or above) instead of what could maybe be bedrock (below 5)
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return Blocks.OBSIDIAN.getDefaultState();
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}
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}
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return ChunkPacker.pathingTypeToBlock(type, dimension);
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}
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@@ -76,6 +76,7 @@ public final class AStarPathFinder extends AbstractNodeCostSearch {
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int timeCheckInterval = 1 << 6;
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int pathingMaxChunkBorderFetch = Baritone.settings().pathingMaxChunkBorderFetch.value; // grab all settings beforehand so that changing settings during pathing doesn't cause a crash or unpredictable behavior
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double minimumImprovement = Baritone.settings().minimumImprovementRepropagation.value ? MIN_IMPROVEMENT : 0;
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Moves[] allMoves = Moves.values();
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while (!openSet.isEmpty() && numEmptyChunk < pathingMaxChunkBorderFetch && !cancelRequested) {
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if ((numNodes & (timeCheckInterval - 1)) == 0) { // only call this once every 64 nodes (about half a millisecond)
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long now = System.currentTimeMillis(); // since nanoTime is slow on windows (takes many microseconds)
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@@ -95,7 +96,7 @@ public final class AStarPathFinder extends AbstractNodeCostSearch {
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logDebug("Took " + (System.currentTimeMillis() - startTime) + "ms, " + numMovementsConsidered + " movements considered");
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return Optional.of(new Path(startNode, currentNode, numNodes, goal, calcContext));
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}
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for (Moves moves : Moves.values()) {
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for (Moves moves : allMoves) {
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int newX = currentNode.x + moves.xOffset;
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int newZ = currentNode.z + moves.zOffset;
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if ((newX >> 4 != currentNode.x >> 4 || newZ >> 4 != currentNode.z >> 4) && !calcContext.isLoaded(newX, newZ)) {
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@@ -127,7 +127,7 @@ public abstract class AbstractNodeCostSearch implements IPathFinder, Helper {
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return new PathCalculationResult(PathCalculationResult.Type.SUCCESS_SEGMENT, path);
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}
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} catch (Exception e) {
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Helper.HELPER.logDebug("Pathing exception: " + e);
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Helper.HELPER.logDirect("Pathing exception: " + e);
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e.printStackTrace();
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return new PathCalculationResult(PathCalculationResult.Type.EXCEPTION);
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} finally {
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@@ -72,28 +72,9 @@ class Path extends PathBase {
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this.start = new BetterBlockPos(start.x, start.y, start.z);
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this.end = new BetterBlockPos(end.x, end.y, end.z);
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this.numNodes = numNodes;
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this.path = new ArrayList<>();
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this.movements = new ArrayList<>();
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this.nodes = new ArrayList<>();
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this.goal = goal;
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this.context = context;
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assemblePath(end);
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}
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@Override
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public Goal getGoal() {
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return goal;
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}
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/**
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* Assembles this path given the end node.
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*
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* @param end The end node
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*/
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private void assemblePath(PathNode end) {
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if (!path.isEmpty() || !movements.isEmpty()) {
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throw new IllegalStateException();
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}
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PathNode current = end;
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LinkedList<BetterBlockPos> tempPath = new LinkedList<>();
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LinkedList<PathNode> tempNodes = new LinkedList<>();
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@@ -107,8 +88,13 @@ class Path extends PathBase {
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// Can't directly convert from the PathNode pseudo linked list to an array because we don't know how long it is
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// inserting into a LinkedList<E> keeps track of length, then when we addall (which calls .toArray) it's able
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// to performantly do that conversion since it knows the length.
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path.addAll(tempPath);
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nodes.addAll(tempNodes);
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this.path = new ArrayList<>(tempPath);
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this.nodes = new ArrayList<>(tempNodes);
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}
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@Override
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public Goal getGoal() {
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return goal;
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}
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private boolean assembleMovements() {
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@@ -58,6 +58,7 @@ public class CalculationContext {
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public final boolean allowParkour;
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public final boolean allowParkourPlace;
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public final boolean allowJumpAt256;
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public final boolean allowParkourAscend;
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public final boolean assumeWalkOnWater;
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public final boolean allowDiagonalDescend;
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public final boolean allowDownward;
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@@ -90,6 +91,7 @@ public class CalculationContext {
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this.allowParkour = Baritone.settings().allowParkour.value;
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this.allowParkourPlace = Baritone.settings().allowParkourPlace.value;
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this.allowJumpAt256 = Baritone.settings().allowJumpAt256.value;
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this.allowParkourAscend = Baritone.settings().allowParkourAscend.value;
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this.assumeWalkOnWater = Baritone.settings().assumeWalkOnWater.value;
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this.allowDiagonalDescend = Baritone.settings().allowDiagonalDescend.value;
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this.allowDownward = Baritone.settings().allowDownward.value;
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@@ -520,7 +520,7 @@ public interface MovementHelper extends ActionCosts, Helper {
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return PlaceResult.NO_OPTION;
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}
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double faceX = (placeAt.getX() + against1.getX() + 1.0D) * 0.5D;
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double faceY = (placeAt.getY() + against1.getY() + 1.0D) * 0.5D;
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double faceY = (placeAt.getY() + against1.getY() + 0.5D) * 0.5D;
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double faceZ = (placeAt.getZ() + against1.getZ() + 1.0D) * 0.5D;
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Rotation place = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), new Vec3d(faceX, faceY, faceZ), ctx.playerRotations());
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RayTraceResult res = RayTraceUtils.rayTraceTowards(ctx.player(), place, ctx.playerController().getBlockReachDistance());
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@@ -276,7 +276,7 @@ public enum Moves {
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}
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},
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PARKOUR_NORTH(0, 0, -4, true, false) {
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PARKOUR_NORTH(0, 0, -4, true, true) {
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@Override
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public Movement apply0(CalculationContext context, BetterBlockPos src) {
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return MovementParkour.cost(context, src, EnumFacing.NORTH);
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@@ -288,7 +288,7 @@ public enum Moves {
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}
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},
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PARKOUR_SOUTH(0, 0, +4, true, false) {
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PARKOUR_SOUTH(0, 0, +4, true, true) {
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@Override
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public Movement apply0(CalculationContext context, BetterBlockPos src) {
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return MovementParkour.cost(context, src, EnumFacing.SOUTH);
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@@ -300,7 +300,7 @@ public enum Moves {
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}
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},
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PARKOUR_EAST(+4, 0, 0, true, false) {
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PARKOUR_EAST(+4, 0, 0, true, true) {
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@Override
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public Movement apply0(CalculationContext context, BetterBlockPos src) {
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return MovementParkour.cost(context, src, EnumFacing.EAST);
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@@ -312,7 +312,7 @@ public enum Moves {
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}
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},
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PARKOUR_WEST(-4, 0, 0, true, false) {
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PARKOUR_WEST(-4, 0, 0, true, true) {
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@Override
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public Movement apply0(CalculationContext context, BetterBlockPos src) {
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return MovementParkour.cost(context, src, EnumFacing.WEST);
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@@ -44,18 +44,20 @@ public class MovementParkour extends Movement {
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private final EnumFacing direction;
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private final int dist;
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private final boolean ascend;
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private MovementParkour(IBaritone baritone, BetterBlockPos src, int dist, EnumFacing dir) {
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super(baritone, src, src.offset(dir, dist), EMPTY, src.offset(dir, dist).down());
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private MovementParkour(IBaritone baritone, BetterBlockPos src, int dist, EnumFacing dir, boolean ascend) {
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super(baritone, src, src.offset(dir, dist).up(ascend ? 1 : 0), EMPTY, src.offset(dir, dist).down(ascend ? 0 : 1));
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this.direction = dir;
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this.dist = dist;
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this.ascend = ascend;
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}
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public static MovementParkour cost(CalculationContext context, BetterBlockPos src, EnumFacing direction) {
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MutableMoveResult res = new MutableMoveResult();
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cost(context, src.x, src.y, src.z, direction, res);
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int dist = Math.abs(res.x - src.x) + Math.abs(res.z - src.z);
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return new MovementParkour(context.getBaritone(), src, dist, direction);
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return new MovementParkour(context.getBaritone(), src, dist, direction, res.y > src.y);
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}
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public static void cost(CalculationContext context, int x, int y, int z, EnumFacing dir, MutableMoveResult res) {
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@@ -104,19 +106,36 @@ public class MovementParkour extends Movement {
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}
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}
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for (int i = 2; i <= maxJump; i++) {
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// TODO perhaps dest.up(3) doesn't need to be fullyPassable, just canWalkThrough, possibly?
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for (int y2 = 0; y2 < 4; y2++) {
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if (!MovementHelper.fullyPassable(context, x + xDiff * i, y + y2, z + zDiff * i)) {
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return;
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}
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int destX = x + xDiff * i;
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int destZ = z + zDiff * i;
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if (!MovementHelper.fullyPassable(context, destX, y + 1, destZ)) {
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return;
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}
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IBlockState landingOn = context.bsi.get0(x + xDiff * i, y - 1, z + zDiff * i);
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if (!MovementHelper.fullyPassable(context, destX, y + 2, destZ)) {
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return;
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}
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IBlockState destInto = context.bsi.get0(destX, y, destZ);
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if (!MovementHelper.fullyPassable(destInto)) {
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if (i <= 3 && context.allowParkourAscend && context.canSprint && MovementHelper.canWalkOn(context.bsi, destX, y, destZ, destInto) && checkOvershootSafety(context.bsi, destX + xDiff, y + 1, destZ + zDiff)) {
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res.x = destX;
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res.y = y + 1;
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res.z = destZ;
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res.cost = i * SPRINT_ONE_BLOCK_COST + context.jumpPenalty;
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||||
}
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return;
|
||||
}
|
||||
IBlockState landingOn = context.bsi.get0(destX, y - 1, destZ);
|
||||
// farmland needs to be canwalkon otherwise farm can never work at all, but we want to specifically disallow ending a jumy on farmland haha
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||||
if (landingOn.getBlock() != Blocks.FARMLAND && MovementHelper.canWalkOn(context.bsi, x + xDiff * i, y - 1, z + zDiff * i, landingOn)) {
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||||
res.x = x + xDiff * i;
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||||
res.y = y;
|
||||
res.z = z + zDiff * i;
|
||||
res.cost = costFromJumpDistance(i) + context.jumpPenalty;
|
||||
if (landingOn.getBlock() != Blocks.FARMLAND && MovementHelper.canWalkOn(context.bsi, destX, y - 1, destZ, landingOn)) {
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||||
if (checkOvershootSafety(context.bsi, destX + xDiff, y, destZ + zDiff)) {
|
||||
res.x = destX;
|
||||
res.y = y;
|
||||
res.z = destZ;
|
||||
res.cost = costFromJumpDistance(i) + context.jumpPenalty;
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (!MovementHelper.fullyPassable(context, destX, y + 3, destZ)) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -137,6 +156,9 @@ public class MovementParkour extends Movement {
|
||||
if (!MovementHelper.isReplacable(destX, y - 1, destZ, toReplace, context.bsi)) {
|
||||
return;
|
||||
}
|
||||
if (!checkOvershootSafety(context.bsi, destX + xDiff, y, destZ + zDiff)) {
|
||||
return;
|
||||
}
|
||||
for (int i = 0; i < 5; i++) {
|
||||
int againstX = destX + HORIZONTALS_BUT_ALSO_DOWN_____SO_EVERY_DIRECTION_EXCEPT_UP[i].getXOffset();
|
||||
int againstY = y - 1 + HORIZONTALS_BUT_ALSO_DOWN_____SO_EVERY_DIRECTION_EXCEPT_UP[i].getYOffset();
|
||||
@@ -154,6 +176,11 @@ public class MovementParkour extends Movement {
|
||||
}
|
||||
}
|
||||
|
||||
private static boolean checkOvershootSafety(BlockStateInterface bsi, int x, int y, int z) {
|
||||
// we're going to walk into these two blocks after the landing of the parkour anyway, so make sure they aren't avoidWalkingInto
|
||||
return !MovementHelper.avoidWalkingInto(bsi.get0(x, y, z)) && !MovementHelper.avoidWalkingInto(bsi.get0(x, y + 1, z));
|
||||
}
|
||||
|
||||
private static double costFromJumpDistance(int dist) {
|
||||
switch (dist) {
|
||||
case 2:
|
||||
@@ -172,7 +199,7 @@ public class MovementParkour extends Movement {
|
||||
public double calculateCost(CalculationContext context) {
|
||||
MutableMoveResult res = new MutableMoveResult();
|
||||
cost(context, src.x, src.y, src.z, direction, res);
|
||||
if (res.x != dest.x || res.z != dest.z) {
|
||||
if (res.x != dest.x || res.y != dest.y || res.z != dest.z) {
|
||||
return COST_INF;
|
||||
}
|
||||
return res.cost;
|
||||
@@ -203,16 +230,12 @@ public class MovementParkour extends Movement {
|
||||
if (state.getStatus() != MovementStatus.RUNNING) {
|
||||
return state;
|
||||
}
|
||||
if (ctx.player().isHandActive()) {
|
||||
logDebug("Pausing parkour since hand is active");
|
||||
return state;
|
||||
}
|
||||
if (ctx.playerFeet().y < src.y) {
|
||||
// we have fallen
|
||||
logDebug("sorry");
|
||||
return state.setStatus(MovementStatus.UNREACHABLE);
|
||||
}
|
||||
if (dist >= 4) {
|
||||
if (dist >= 4 || ascend) {
|
||||
state.setInput(Input.SPRINT, true);
|
||||
}
|
||||
MovementHelper.moveTowards(ctx, state, dest);
|
||||
@@ -232,7 +255,8 @@ public class MovementParkour extends Movement {
|
||||
// go in the opposite order to check DOWN before all horizontals -- down is preferable because you don't have to look to the side while in midair, which could mess up the trajectory
|
||||
state.setInput(Input.CLICK_RIGHT, true);
|
||||
}
|
||||
if (dist == 3) { // this is a 2 block gap, dest = src + direction * 3
|
||||
// prevent jumping too late by checking for ascend
|
||||
if (dist == 3 && !ascend) { // this is a 2 block gap, dest = src + direction * 3
|
||||
double xDiff = (src.x + 0.5) - ctx.player().posX;
|
||||
double zDiff = (src.z + 0.5) - ctx.player().posZ;
|
||||
double distFromStart = Math.max(Math.abs(xDiff), Math.abs(zDiff));
|
||||
|
||||
@@ -42,8 +42,7 @@ import java.util.*;
|
||||
import static baritone.api.pathing.movement.MovementStatus.*;
|
||||
|
||||
/**
|
||||
* Behavior to execute a precomputed path. Does not (yet) deal with path segmentation or stitching
|
||||
* or cutting (jumping onto the next path if it starts with a backtrack of this path's ending)
|
||||
* Behavior to execute a precomputed path
|
||||
*
|
||||
* @author leijurv
|
||||
*/
|
||||
|
||||
@@ -451,7 +451,6 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Goal goal = assemble(bcc, approxPlacable.subList(0, 9));
|
||||
if (goal == null) {
|
||||
goal = assemble(bcc, approxPlacable); // we're far away, so assume that we have our whole inventory to recalculate placable properly
|
||||
|
||||
@@ -140,6 +140,9 @@ public final class ExploreProcess extends BaritoneProcessHelper implements IExpl
|
||||
centers.add(new BlockPos(centerX, 0, centerZ));
|
||||
}
|
||||
}
|
||||
if (dist % 10 == 0) {
|
||||
count = Math.min(filter.countRemain(), Baritone.settings().exploreChunkSetMinimumSize.value);
|
||||
}
|
||||
if (centers.size() >= count) {
|
||||
return centers.stream().map(pos -> createGoal(pos.getX(), pos.getZ())).toArray(Goal[]::new);
|
||||
}
|
||||
|
||||
@@ -125,9 +125,7 @@ public final class PathRenderer implements Helper {
|
||||
|
||||
public static void drawPath(IPath path, int startIndex, Entity player, float partialTicks, Color color, boolean fadeOut, int fadeStart0, int fadeEnd0) {
|
||||
GlStateManager.enableBlend();
|
||||
GlStateManager.blendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
|
||||
GlStateManager.color4f(color.getColorComponents(null)[0], color.getColorComponents(null)[1], color.getColorComponents(null)[2], 0.4F);
|
||||
GlStateManager.lineWidth(Baritone.settings().pathRenderLineWidthPixels.value);
|
||||
GlStateManager.disableLighting();
|
||||
GlStateManager.disableTexture2D();
|
||||
GlStateManager.depthMask(false);
|
||||
if (Baritone.settings().renderPathIgnoreDepth.value) {
|
||||
@@ -179,6 +177,7 @@ public final class PathRenderer implements Helper {
|
||||
//GlStateManager.color(0.0f, 0.0f, 0.0f, 0.4f);
|
||||
GlStateManager.depthMask(true);
|
||||
GlStateManager.enableTexture2D();
|
||||
GlStateManager.enableLighting();
|
||||
GlStateManager.disableBlend();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user