Only count unchanged ticks when using elytra
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@@ -94,7 +94,7 @@ public final class ElytraBehavior extends Behavior implements IElytraBehavior, H
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this.playerNear = this.calculateNear(this.playerNear);
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this.maxPlayerNear = Math.max(this.maxPlayerNear, this.playerNear);
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if (this.maxPlayerNear == prevMaxNear) {
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if (this.maxPlayerNear == prevMaxNear && ctx.player().isElytraFlying()) {
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this.ticksNearUnchanged++;
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} else {
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this.ticksNearUnchanged = 0;
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