Setting to mirror schematics

This commit is contained in:
ZacSharp
2024-07-29 00:20:25 +02:00
parent 42032890ed
commit 7e8c852528
4 changed files with 131 additions and 0 deletions

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@@ -29,6 +29,7 @@ import net.minecraft.network.chat.Component;
import net.minecraft.world.item.Item;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.Mirror;
import net.minecraft.world.level.block.Rotation;
import org.slf4j.Logger;
@@ -1103,6 +1104,16 @@ public final class Settings {
*/
public final Setting<Rotation> buildSchematicRotation = new Setting<>(Rotation.NONE);
/**
* Mirrors the schematic before building it.
* Possible values are
* <ul>
* <li> FRONT_BACK - mirror the schematic along its local x axis </li>
* <li> LEFT_RIGHT - mirror the schematic along its local z axis </li>
* </ul>
*/
public final Setting<Mirror> buildSchematicMirror = new Setting<>(Mirror.NONE);
/**
* The fallback used by the build command when no extension is specified. This may be useful if schematics of a
* particular format are used often, and the user does not wish to have to specify the extension with every usage.

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@@ -0,0 +1,114 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.schematic;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.Mirror;
import java.util.List;
import java.util.stream.Collectors;
public class MirroredSchematic implements ISchematic {
private final ISchematic schematic;
private final Mirror mirror;
public MirroredSchematic(ISchematic schematic, Mirror mirror) {
this.schematic = schematic;
this.mirror = mirror;
}
@Override
public boolean inSchematic(int x, int y, int z, BlockState currentState) {
return schematic.inSchematic(
mirrorX(x, widthX(), mirror),
y,
mirrorZ(z, lengthZ(), mirror),
mirror(currentState, mirror)
);
}
@Override
public BlockState desiredState(int x, int y, int z, BlockState current, List<BlockState> approxPlaceable) {
return mirror(schematic.desiredState(
mirrorX(x, widthX(), mirror),
y,
mirrorZ(z, lengthZ(), mirror),
mirror(current, mirror),
mirror(approxPlaceable, mirror)
), mirror);
}
@Override
public void reset() {
schematic.reset();
}
@Override
public int widthX() {
return schematic.widthX();
}
@Override
public int heightY() {
return schematic.heightY();
}
@Override
public int lengthZ() {
return schematic.lengthZ();
}
private static int mirrorX(int x, int sizeX, Mirror mirror) {
switch (mirror) {
case NONE:
case LEFT_RIGHT:
return x;
case FRONT_BACK:
return sizeX - x - 1;
}
throw new IllegalArgumentException("Unknown mirror");
}
private static int mirrorZ(int z, int sizeZ, Mirror mirror) {
switch (mirror) {
case NONE:
case FRONT_BACK:
return z;
case LEFT_RIGHT:
return sizeZ - z - 1;
}
throw new IllegalArgumentException("Unknown mirror");
}
private static BlockState mirror(BlockState state, Mirror mirror) {
if (state == null) {
return null;
}
return state.mirror(mirror);
}
private static List<BlockState> mirror(List<BlockState> states, Mirror mirror) {
if (states == null) {
return null;
}
return states.stream()
.map(s -> mirror(s, mirror))
.collect(Collectors.toList());
}
}

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@@ -27,6 +27,7 @@ import net.minecraft.core.registries.BuiltInRegistries;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.item.Item;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Mirror;
import net.minecraft.world.level.block.Rotation;
import java.awt.*;
@@ -222,6 +223,7 @@ public class SettingsUtil {
FLOAT(Float.class, Float::parseFloat),
LONG(Long.class, Long::parseLong),
STRING(String.class, String::new),
MIRROR(Mirror.class, Mirror::valueOf, Mirror::name),
ROTATION(Rotation.class, Rotation::valueOf, Rotation::name),
COLOR(
Color.class,

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@@ -31,6 +31,7 @@ import baritone.api.schematic.IStaticSchematic;
import baritone.api.schematic.MaskSchematic;
import baritone.api.schematic.SubstituteSchematic;
import baritone.api.schematic.RotatedSchematic;
import baritone.api.schematic.MirroredSchematic;
import baritone.api.schematic.format.ISchematicFormat;
import baritone.api.utils.*;
import baritone.api.utils.input.Input;
@@ -120,6 +121,9 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
if (!Baritone.settings().buildSubstitutes.value.isEmpty()) {
this.schematic = new SubstituteSchematic(this.schematic, Baritone.settings().buildSubstitutes.value);
}
if (Baritone.settings().buildSchematicMirror.value != net.minecraft.world.level.block.Mirror.NONE) {
this.schematic = new MirroredSchematic(this.schematic, Baritone.settings().buildSchematicMirror.value);
}
if (Baritone.settings().buildSchematicRotation.value != net.minecraft.world.level.block.Rotation.NONE) {
this.schematic = new RotatedSchematic(this.schematic, Baritone.settings().buildSchematicRotation.value);
}