comment out anything that isn't instantly obvious how to fix (e.g. anything involving rendering)

This commit is contained in:
Leijurv
2020-01-09 17:15:05 -08:00
parent 760ac5dd8f
commit 80952e091d
33 changed files with 146 additions and 165 deletions

View File

@@ -16,7 +16,7 @@
*/
group 'baritone'
version '1.4.4'
version '1.5.0'
buildscript {
repositories {
@@ -82,7 +82,7 @@ task sourceJar(type: Jar, dependsOn: classes) {
}
minecraft {
mappings channel: 'snapshot', version: '20190814-1.14.3'
mappings channel: 'snapshot', version: '20190719-1.14.3'
reobfMappings 'notch'
runs {
@@ -138,7 +138,7 @@ repositories {
}
dependencies {
minecraft 'com.github.ImpactDevelopment:Vanilla:1.14.4'
minecraft 'com.github.ImpactDevelopment:Vanilla:1.15.1'
runtime launchCompile('net.minecraft:launchwrapper:1.12') {
exclude module: 'lwjgl'

View File

@@ -20,7 +20,8 @@ package baritone.api.utils;
import baritone.api.utils.accessor.IItemStack;
import com.google.common.collect.ImmutableSet;
import io.netty.util.concurrent.ThreadPerTaskExecutor;
import net.minecraft.block.*;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.resources.*;
@@ -143,7 +144,7 @@ public final class BlockOptionalMeta {
rpl.reloadPacksFromFinders();
IResourcePack thePack = ((ResourcePackInfo) rpl.getAllPacks().iterator().next()).getResourcePack();
IReloadableResourceManager resourceManager = new SimpleReloadableResourceManager(ResourcePackType.SERVER_DATA, null);
manager = new LootTableManager();
manager = new LootTableManager(new LootPredicateManager());
resourceManager.addReloadListener(manager);
try {
resourceManager.reloadResourcesAndThen(new ThreadPerTaskExecutor(Thread::new), new ThreadPerTaskExecutor(Thread::new), Collections.singletonList(thePack), CompletableFuture.completedFuture(Unit.INSTANCE)).get();

View File

@@ -56,7 +56,7 @@ public interface IPlayerContext {
default BetterBlockPos playerFeet() {
// TODO find a better way to deal with soul sand!!!!!
BetterBlockPos feet = new BetterBlockPos(player().posX, player().posY + 0.1251, player().posZ);
BetterBlockPos feet = new BetterBlockPos(player().getPositionVec().x, player().getPositionVec().y + 0.1251, player().getPositionVec().z);
// sometimes when calling this from another thread or while world is null, it'll throw a NullPointerException
// that causes the game to immediately crash
@@ -76,11 +76,11 @@ public interface IPlayerContext {
}
default Vec3d playerFeetAsVec() {
return new Vec3d(player().posX, player().posY, player().posZ);
return new Vec3d(player().getPositionVec().x, player().getPositionVec().y, player().getPositionVec().z);
}
default Vec3d playerHead() {
return new Vec3d(player().posX, player().posY + player().getEyeHeight(), player().posZ);
return new Vec3d(player().getPositionVec().x, player().getPositionVec().y + player().getEyeHeight(), player().getPositionVec().z);
}
default Rotation playerRotations() {

View File

@@ -105,7 +105,7 @@ public final class VecUtils {
* @see #getBlockPosCenter(BlockPos)
*/
public static double entityDistanceToCenter(Entity entity, BlockPos pos) {
return distanceToCenter(pos, entity.posX, entity.posY, entity.posZ);
return distanceToCenter(pos, entity.getPositionVec().x, entity.getPositionVec().y, entity.getPositionVec().z);
}
/**
@@ -118,6 +118,6 @@ public final class VecUtils {
* @see #getBlockPosCenter(BlockPos)
*/
public static double entityFlatDistanceToCenter(Entity entity, BlockPos pos) {
return distanceToCenter(pos, entity.posX, pos.getY() + 0.5, entity.posZ);
return distanceToCenter(pos, entity.getPositionVec().x, pos.getY() + 0.5, entity.getPositionVec().z);
}
}

View File

@@ -45,7 +45,7 @@ public class MixinChatScreen {
@Shadow
protected TextFieldWidget inputField;
/*
@Shadow
@Final
protected List<String> commandUsage;
@@ -95,5 +95,5 @@ public class MixinChatScreen {
this.pendingSuggestions.complete(suggestions);
}
}
}
}*/
}

View File

@@ -20,29 +20,23 @@ package baritone.launch.mixins;
import baritone.utils.accessor.IEntityRenderManager;
import net.minecraft.client.renderer.entity.EntityRendererManager;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
@Mixin(EntityRendererManager.class)
public class MixinEntityRenderManager implements IEntityRenderManager {
@Shadow
private double renderPosX;
@Shadow
private double renderPosY;
@Shadow
private double renderPosZ;
@Override
public double renderPosX() {
return renderPosX;
return ((EntityRendererManager) (Object) this).info.getProjectedView().x;
}
@Override
public double renderPosY() {
return renderPosY;
return ((EntityRendererManager) (Object) this).info.getProjectedView().y;
}
@Override
public double renderPosZ() {
return renderPosZ;
return ((EntityRendererManager) (Object) this).info.getProjectedView().z;
}
}

View File

@@ -30,14 +30,14 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
public class MixinGameRenderer {
@Inject(
method = "updateCameraAndRender(FJ)V",
method = "updateCameraAndRender",
at = @At(
value = "INVOKE_STRING",
target = "Lnet/minecraft/profiler/IProfiler;endStartSection(Ljava/lang/String;)V",
args = {"ldc=hand"}
)
)
private void renderWorldPass(float partialTicks, long finishTimeNano, CallbackInfo ci) {
private void renderWorldPass(float partialTicks, long finishTimeNano, boolean idfk, CallbackInfo ci) {
for (IBaritone ibaritone : BaritoneAPI.getProvider().getAllBaritones()) {
ibaritone.getGameEventHandler().onRenderPass(new RenderEvent(partialTicks));
}

View File

@@ -19,7 +19,6 @@ package baritone.launch.mixins;
import baritone.api.BaritoneAPI;
import baritone.api.IBaritone;
import baritone.api.event.events.BlockInteractEvent;
import baritone.api.event.events.TickEvent;
import baritone.api.event.events.WorldEvent;
import baritone.api.event.events.type.EventState;
@@ -28,10 +27,6 @@ import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.player.ClientPlayerEntity;
import net.minecraft.client.gui.screen.Screen;
import net.minecraft.client.world.ClientWorld;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ActionResultType;
import net.minecraft.util.Hand;
import net.minecraft.util.math.BlockRayTraceResult;
import org.spongepowered.asm.lib.Opcodes;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
@@ -39,7 +34,6 @@ import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.Redirect;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.LocalCapture;
import java.util.function.BiFunction;
@@ -56,7 +50,7 @@ public class MixinMinecraft {
public ClientWorld world;
@Inject(
method = "init",
method = "<init>",
at = @At("RETURN")
)
private void postInit(CallbackInfo ci) {
@@ -64,11 +58,8 @@ public class MixinMinecraft {
}
@Inject(
method = "init",
at = @At(
value = "INVOKE",
target = "net/minecraft/client/Minecraft.startTimerHackThread()V"
)
method = "startTimerHackThread",
at = @At("HEAD")
)
private void preInit(CallbackInfo ci) {
BaritoneAutoTest.INSTANCE.onPreInit();
@@ -147,7 +138,7 @@ public class MixinMinecraft {
// allow user input is only the primary baritone
return (BaritoneAPI.getProvider().getPrimaryBaritone().getPathingBehavior().getCurrent() != null && player != null) || screen.passEvents;
}
/*
@Inject(
method = "rightClickMouse",
at = @At(
@@ -159,5 +150,5 @@ public class MixinMinecraft {
private void onBlockUse(CallbackInfo ci, Hand var1[], int var2, int var3, Hand enumhand, ItemStack itemstack, BlockRayTraceResult raytrace, int i, ActionResultType enumactionresult) {
// rightClickMouse is only for the main player
BaritoneAPI.getProvider().getPrimaryBaritone().getGameEventHandler().onBlockInteract(new BlockInteractEvent(raytrace.getPos(), BlockInteractEvent.Type.USE));
}
}*/
}

View File

@@ -18,22 +18,22 @@
package baritone.launch.mixins;
import baritone.utils.accessor.IBitArray;
import baritone.utils.accessor.IBlockStateContainer;
import baritone.utils.accessor.IPalettedContainer;
import net.minecraft.block.BlockState;
import net.minecraft.util.BitArray;
import net.minecraft.world.chunk.BlockStateContainer;
import net.minecraft.world.chunk.IBlockStatePalette;
import net.minecraft.util.palette.IPalette;
import net.minecraft.util.palette.PalettedContainer;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
@Mixin(BlockStateContainer.class)
public abstract class MixinBlockStateContainer implements IBlockStateContainer {
@Mixin(PalettedContainer.class)
public abstract class MixinPalettedContainer implements IPalettedContainer {
@Shadow
protected BitArray storage;
@Shadow
protected IBlockStatePalette<BlockState> palette;
protected IPalette<BlockState> palette;
@Override
public BlockState getAtPalette(int index) {

View File

@@ -9,7 +9,6 @@
},
"client": [
"MixinBitArray",
"MixinBlockStateContainer",
"MixinChatScreen",
"MixinChunkArray",
"MixinClientChunkProvider",
@@ -23,6 +22,7 @@
"MixinLootContext",
"MixinMinecraft",
"MixinNetworkManager",
"MixinPalettedContainer",
"MixinPlayerController",
"MixinScreen"
]

View File

@@ -137,7 +137,7 @@ public final class InventoryBehavior extends Behavior {
public boolean selectThrowawayForLocation(boolean select, int x, int y, int z) {
BlockState maybe = baritone.getBuilderProcess().placeAt(x, y, z, baritone.bsi.get0(x, y, z));
if (maybe != null && throwaway(select, stack -> stack.getItem() instanceof BlockItem && maybe.equals(((BlockItem) stack.getItem()).getBlock().getStateForPlacement(new BlockItemUseContext(new ItemUseContext(ctx.world(), ctx.player(), Hand.MAIN_HAND, stack, new BlockRayTraceResult(new Vec3d(ctx.player().posX, ctx.player().posY, ctx.player().posZ), Direction.UP, ctx.playerFeet(), false)) {}))))) {
if (maybe != null && throwaway(select, stack -> stack.getItem() instanceof BlockItem && maybe.equals(((BlockItem) stack.getItem()).getBlock().getStateForPlacement(new BlockItemUseContext(new ItemUseContext(ctx.world(), ctx.player(), Hand.MAIN_HAND, stack, new BlockRayTraceResult(new Vec3d(ctx.player().getPositionVec().x, ctx.player().getPositionVec().y, ctx.player().getPositionVec().z), Direction.UP, ctx.playerFeet(), false)) {}))))) {
return true; // gotem
}
if (maybe != null && throwaway(select, stack -> stack.getItem() instanceof BlockItem && ((BlockItem) stack.getItem()).getBlock().equals(maybe.getBlock()))) {

View File

@@ -381,8 +381,8 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
BetterBlockPos feet = ctx.playerFeet();
if (!MovementHelper.canWalkOn(ctx, feet.down())) {
if (ctx.player().onGround) {
double playerX = ctx.player().posX;
double playerZ = ctx.player().posZ;
double playerX = ctx.player().getPositionVec().x;
double playerZ = ctx.player().getPositionVec().z;
ArrayList<BetterBlockPos> closest = new ArrayList<>();
for (int dx = -1; dx <= 1; dx++) {
for (int dz = -1; dz <= 1; dz++) {

View File

@@ -23,7 +23,7 @@ import baritone.utils.pathing.PathingBlockType;
import net.minecraft.block.*;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.chunk.BlockStateContainer;
import net.minecraft.util.palette.PalettedContainer;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.chunk.ChunkSection;
@@ -59,7 +59,7 @@ public final class ChunkPacker {
// since a bitset is initialized to all zero, and air is saved as zeros
continue;
}
BlockStateContainer<BlockState> bsc = extendedblockstorage.getData();
PalettedContainer<BlockState> bsc = extendedblockstorage.getData();
int yReal = y0 << 4;
// the mapping of BlockStateContainer.getIndex from xyz to index is y << 8 | z << 4 | x;
// for better cache locality, iterate in that order

View File

@@ -22,7 +22,7 @@ import baritone.api.cache.IWorldScanner;
import baritone.api.utils.BetterBlockPos;
import baritone.api.utils.BlockOptionalMetaLookup;
import baritone.api.utils.IPlayerContext;
import baritone.utils.accessor.IBlockStateContainer;
import baritone.utils.accessor.IPalettedContainer;
import net.minecraft.block.BlockState;
import net.minecraft.client.multiplayer.ClientChunkProvider;
import net.minecraft.util.math.BlockPos;
@@ -30,7 +30,6 @@ import net.minecraft.util.math.ChunkPos;
import net.minecraft.world.chunk.AbstractChunkProvider;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.chunk.ChunkSection;
import net.minecraft.world.chunk.IChunk;
import java.util.*;
import java.util.stream.IntStream;
@@ -156,7 +155,7 @@ public enum WorldScanner implements IWorldScanner {
continue;
}
int yReal = y0 << 4;
IBlockStateContainer bsc = (IBlockStateContainer) section.getData();
IPalettedContainer bsc = (IPalettedContainer) section.getData();
// storageArray uses an optimized algorithm that's faster than getAt
// creating this array and then using getAtPalette is faster than even getFast(int index)
int[] storage = bsc.storageArray();

View File

@@ -176,7 +176,7 @@ public class MovementAscend extends Movement {
ticksWithoutPlacement++;
if (MovementHelper.attemptToPlaceABlock(state, baritone, dest.down(), false) == PlaceResult.READY_TO_PLACE) {
state.setInput(Input.SNEAK, true);
if (ctx.player().isSneaking()) {
if (ctx.player().movementInput.field_228350_h_) {
state.setInput(Input.CLICK_RIGHT, true);
}
}
@@ -199,8 +199,8 @@ public class MovementAscend extends Movement {
int xAxis = Math.abs(src.getX() - dest.getX()); // either 0 or 1
int zAxis = Math.abs(src.getZ() - dest.getZ()); // either 0 or 1
double flatDistToNext = xAxis * Math.abs((dest.getX() + 0.5D) - ctx.player().posX) + zAxis * Math.abs((dest.getZ() + 0.5D) - ctx.player().posZ);
double sideDist = zAxis * Math.abs((dest.getX() + 0.5D) - ctx.player().posX) + xAxis * Math.abs((dest.getZ() + 0.5D) - ctx.player().posZ);
double flatDistToNext = xAxis * Math.abs((dest.getX() + 0.5D) - ctx.player().getPositionVec().x) + zAxis * Math.abs((dest.getZ() + 0.5D) - ctx.player().getPositionVec().z);
double sideDist = zAxis * Math.abs((dest.getX() + 0.5D) - ctx.player().getPositionVec().x) + xAxis * Math.abs((dest.getZ() + 0.5D) - ctx.player().getPositionVec().z);
double lateralMotion = xAxis * ctx.player().getMotion().z + zAxis * ctx.player().getMotion().x;
if (Math.abs(lateralMotion) > 0.1) {

View File

@@ -212,11 +212,11 @@ public class MovementDescend extends Movement {
BlockPos playerFeet = ctx.playerFeet();
BlockPos fakeDest = new BlockPos(dest.getX() * 2 - src.getX(), dest.getY(), dest.getZ() * 2 - src.getZ());
if ((playerFeet.equals(dest) || playerFeet.equals(fakeDest)) && (MovementHelper.isLiquid(ctx, dest) || ctx.player().posY - dest.getY() < 0.5)) { // lilypads
if ((playerFeet.equals(dest) || playerFeet.equals(fakeDest)) && (MovementHelper.isLiquid(ctx, dest) || ctx.player().getPositionVec().y - dest.getY() < 0.5)) { // lilypads
// Wait until we're actually on the ground before saying we're done because sometimes we continue to fall if the next action starts immediately
return state.setStatus(MovementStatus.SUCCESS);
/* else {
// System.out.println(player().posY + " " + playerFeet.getY() + " " + (player().posY - playerFeet.getY()));
// System.out.println(player().getPositionVec().y + " " + playerFeet.getY() + " " + (player().getPositionVec().y - playerFeet.getY()));
}*/
}
if (safeMode()) {
@@ -231,11 +231,11 @@ public class MovementDescend extends Movement {
)).setInput(Input.MOVE_FORWARD, true);
return state;
}
double diffX = ctx.player().posX - (dest.getX() + 0.5);
double diffZ = ctx.player().posZ - (dest.getZ() + 0.5);
double diffX = ctx.player().getPositionVec().x - (dest.getX() + 0.5);
double diffZ = ctx.player().getPositionVec().z - (dest.getZ() + 0.5);
double ab = Math.sqrt(diffX * diffX + diffZ * diffZ);
double x = ctx.player().posX - (src.getX() + 0.5);
double z = ctx.player().posZ - (src.getZ() + 0.5);
double x = ctx.player().getPositionVec().x - (src.getX() + 0.5);
double z = ctx.player().getPositionVec().z - (src.getZ() + 0.5);
double fromStart = Math.sqrt(x * x + z * z);
if (!playerFeet.equals(dest) || ab > 0.25) {
if (numTicks++ < 20 && fromStart < 1.25) {

View File

@@ -226,7 +226,7 @@ public class MovementDiagonal extends Movement {
} else if (!playerInValidPosition() && !(MovementHelper.isLiquid(ctx, src) && getValidPositions().contains(ctx.playerFeet().up()))) {
return state.setStatus(MovementStatus.UNREACHABLE);
}
if (dest.y > src.y && ctx.player().posY < src.y + 0.1 && ctx.player().collidedHorizontally) {
if (dest.y > src.y && ctx.player().getPositionVec().y < src.y + 0.1 && ctx.player().collidedHorizontally) {
state.setInput(Input.JUMP, true);
}
if (sprint()) {

View File

@@ -84,8 +84,8 @@ public class MovementDownward extends Movement {
} else if (!playerInValidPosition()) {
return state.setStatus(MovementStatus.UNREACHABLE);
}
double diffX = ctx.player().posX - (dest.getX() + 0.5);
double diffZ = ctx.player().posZ - (dest.getZ() + 0.5);
double diffX = ctx.player().getPositionVec().x - (dest.getX() + 0.5);
double diffZ = ctx.player().getPositionVec().z - (dest.getZ() + 0.5);
double ab = Math.sqrt(diffX * diffX + diffZ * diffZ);
if (numTicks++ < 10 && ab < 0.2) {

View File

@@ -100,7 +100,7 @@ public class MovementFall extends Movement {
return state.setStatus(MovementStatus.UNREACHABLE);
}
if (ctx.player().posY - dest.getY() < ctx.playerController().getBlockReachDistance() && !ctx.player().onGround) {
if (ctx.player().getPositionVec().y - dest.getY() < ctx.playerController().getBlockReachDistance() && !ctx.player().onGround) {
ctx.player().inventory.currentItem = ctx.player().inventory.getSlotFor(STACK_BUCKET_WATER);
targetRotation = new Rotation(toDest.getYaw(), 90.0F);
@@ -115,7 +115,7 @@ public class MovementFall extends Movement {
} else {
state.setTarget(new MovementTarget(toDest, false));
}
if (playerFeet.equals(dest) && (ctx.player().posY - playerFeet.getY() < 0.094 || isWater)) { // 0.094 because lilypads
if (playerFeet.equals(dest) && (ctx.player().getPositionVec().y - playerFeet.getY() < 0.094 || isWater)) { // 0.094 because lilypads
if (isWater) { // only match water, not flowing water (which we cannot pick up with a bucket)
if (PlayerInventory.isHotbar(ctx.player().inventory.getSlotFor(STACK_BUCKET_EMPTY))) {
ctx.player().inventory.currentItem = ctx.player().inventory.getSlotFor(STACK_BUCKET_EMPTY);
@@ -134,7 +134,7 @@ public class MovementFall extends Movement {
}
}
Vec3d destCenter = VecUtils.getBlockPosCenter(dest); // we are moving to the 0.5 center not the edge (like if we were falling on a ladder)
if (Math.abs(ctx.player().posX + ctx.player().getMotion().x - destCenter.x) > 0.1 || Math.abs(ctx.player().posZ + ctx.player().getMotion().z - destCenter.z) > 0.1) {
if (Math.abs(ctx.player().getPositionVec().x + ctx.player().getMotion().x - destCenter.x) > 0.1 || Math.abs(ctx.player().getPositionVec().z + ctx.player().getMotion().z - destCenter.z) > 0.1) {
if (!ctx.player().onGround && Math.abs(ctx.player().getMotion().y) > 0.4) {
state.setInput(Input.SNEAK, true);
}
@@ -144,7 +144,7 @@ public class MovementFall extends Movement {
if (avoid == null) {
avoid = src.subtract(dest);
} else {
double dist = Math.abs(avoid.getX() * (destCenter.x - avoid.getX() / 2.0 - ctx.player().posX)) + Math.abs(avoid.getZ() * (destCenter.z - avoid.getZ() / 2.0 - ctx.player().posZ));
double dist = Math.abs(avoid.getX() * (destCenter.x - avoid.getX() / 2.0 - ctx.player().getPositionVec().x)) + Math.abs(avoid.getZ() * (destCenter.z - avoid.getZ() / 2.0 - ctx.player().getPositionVec().z));
if (dist < 0.6) {
state.setInput(Input.MOVE_FORWARD, true);
} else if (!ctx.player().onGround) {

View File

@@ -246,19 +246,19 @@ public class MovementParkour extends Movement {
// but i did it anyway
return state.setStatus(MovementStatus.SUCCESS);
}
if (ctx.player().posY - ctx.playerFeet().getY() < 0.094) { // lilypads
if (ctx.player().getPositionVec().y - ctx.playerFeet().getY() < 0.094) { // lilypads
state.setStatus(MovementStatus.SUCCESS);
}
} else if (!ctx.playerFeet().equals(src)) {
if (ctx.playerFeet().equals(src.offset(direction)) || ctx.player().posY - src.y > 0.0001) {
if (ctx.playerFeet().equals(src.offset(direction)) || ctx.player().getPositionVec().y - src.y > 0.0001) {
if (!MovementHelper.canWalkOn(ctx, dest.down()) && !ctx.player().onGround && MovementHelper.attemptToPlaceABlock(state, baritone, dest.down(), true) == PlaceResult.READY_TO_PLACE) {
// go in the opposite order to check DOWN before all horizontals -- down is preferable because you don't have to look to the side while in midair, which could mess up the trajectory
state.setInput(Input.CLICK_RIGHT, true);
}
// prevent jumping too late by checking for ascend
if (dist == 3 && !ascend) { // this is a 2 block gap, dest = src + direction * 3
double xDiff = (src.x + 0.5) - ctx.player().posX;
double zDiff = (src.z + 0.5) - ctx.player().posZ;
double xDiff = (src.x + 0.5) - ctx.player().getPositionVec().x;
double zDiff = (src.z + 0.5) - ctx.player().getPositionVec().z;
double distFromStart = Math.max(Math.abs(xDiff), Math.abs(zDiff));
if (distFromStart < 0.7) {
return state;

View File

@@ -172,7 +172,7 @@ public class MovementPillar extends Movement {
// stay centered while swimming up a water column
state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.getBlockPosCenter(dest), ctx.playerRotations()), false));
Vec3d destCenter = VecUtils.getBlockPosCenter(dest);
if (Math.abs(ctx.player().posX - destCenter.x) > 0.2 || Math.abs(ctx.player().posZ - destCenter.z) > 0.2) {
if (Math.abs(ctx.player().getPositionVec().x - destCenter.x) > 0.2 || Math.abs(ctx.player().getPositionVec().z - destCenter.z) > 0.2) {
state.setInput(Input.MOVE_FORWARD, true);
}
if (ctx.playerFeet().equals(dest)) {
@@ -218,11 +218,11 @@ public class MovementPillar extends Movement {
}
state.setInput(Input.SNEAK, ctx.player().posY > dest.getY() || ctx.player().posY < src.getY() + 0.2D); // delay placement by 1 tick for ncp compatibility
state.setInput(Input.SNEAK, ctx.player().getPositionVec().y > dest.getY() || ctx.player().getPositionVec().y < src.getY() + 0.2D); // delay placement by 1 tick for ncp compatibility
// since (lower down) we only right click once player.isSneaking, and that happens the tick after we request to sneak
double diffX = ctx.player().posX - (dest.getX() + 0.5);
double diffZ = ctx.player().posZ - (dest.getZ() + 0.5);
double diffX = ctx.player().getPositionVec().x - (dest.getX() + 0.5);
double diffZ = ctx.player().getPositionVec().z - (dest.getZ() + 0.5);
double dist = Math.sqrt(diffX * diffX + diffZ * diffZ);
double flatMotion = Math.sqrt(ctx.player().getMotion().x * ctx.player().getMotion().x + ctx.player().getMotion().z * ctx.player().getMotion().z);
if (dist > 0.17) {//why 0.17? because it seemed like a good number, that's why
@@ -236,7 +236,7 @@ public class MovementPillar extends Movement {
state.setTarget(new MovementState.MovementTarget(rotation, true));
} else if (flatMotion < 0.05) {
// If our Y coordinate is above our goal, stop jumping
state.setInput(Input.JUMP, ctx.player().posY < dest.getY());
state.setInput(Input.JUMP, ctx.player().getPositionVec().y < dest.getY());
}
@@ -251,7 +251,7 @@ public class MovementPillar extends Movement {
state.setInput(Input.JUMP, false); // breaking is like 5x slower when you're jumping
state.setInput(Input.CLICK_LEFT, true);
blockIsThere = false;
} else if (ctx.player().isSneaking() && (ctx.isLookingAt(src.down()) || ctx.isLookingAt(src)) && ctx.player().posY > dest.getY() + 0.1) {
} else if (ctx.player().movementInput.field_228350_h_ && (ctx.isLookingAt(src.down()) || ctx.isLookingAt(src)) && ctx.player().getPositionVec().y > dest.getY() + 0.1) {
state.setInput(Input.CLICK_RIGHT, true);
}
}

View File

@@ -175,7 +175,7 @@ public class MovementTraverse extends Movement {
return state;
}
// and we aren't already pressed up against the block
double dist = Math.max(Math.abs(ctx.player().posX - (dest.getX() + 0.5D)), Math.abs(ctx.player().posZ - (dest.getZ() + 0.5D)));
double dist = Math.max(Math.abs(ctx.player().getPositionVec().x - (dest.getX() + 0.5D)), Math.abs(ctx.player().getPositionVec().z - (dest.getZ() + 0.5D)));
if (dist < 0.83) {
return state;
}
@@ -245,7 +245,7 @@ public class MovementTraverse extends Movement {
}
Block low = BlockStateInterface.get(ctx, src).getBlock();
Block high = BlockStateInterface.get(ctx, src.up()).getBlock();
if (ctx.player().posY > src.y + 0.1D && !ctx.player().onGround && (low == Blocks.VINE || low == Blocks.LADDER || high == Blocks.VINE || high == Blocks.LADDER)) {
if (ctx.player().getPositionVec().y > src.y + 0.1D && !ctx.player().onGround && (low == Blocks.VINE || low == Blocks.LADDER || high == Blocks.VINE || high == Blocks.LADDER)) {
// hitting W could cause us to climb the ladder instead of going forward
// wait until we're on the ground
return state;
@@ -272,21 +272,22 @@ public class MovementTraverse extends Movement {
wasTheBridgeBlockAlwaysThere = false;
Block standingOn = BlockStateInterface.get(ctx, feet.down()).getBlock();
if (standingOn.equals(Blocks.SOUL_SAND) || standingOn instanceof SlabBlock) { // see issue #118
double dist = Math.max(Math.abs(dest.getX() + 0.5 - ctx.player().posX), Math.abs(dest.getZ() + 0.5 - ctx.player().posZ));
double dist = Math.max(Math.abs(dest.getX() + 0.5 - ctx.player().getPositionVec().x), Math.abs(dest.getZ() + 0.5 - ctx.player().getPositionVec().z));
if (dist < 0.85) { // 0.5 + 0.3 + epsilon
MovementHelper.moveTowards(ctx, state, dest);
return state.setInput(Input.MOVE_FORWARD, false)
.setInput(Input.MOVE_BACK, true);
}
}
double dist1 = Math.max(Math.abs(ctx.player().posX - (dest.getX() + 0.5D)), Math.abs(ctx.player().posZ - (dest.getZ() + 0.5D)));
double dist1 = Math.max(Math.abs(ctx.player().getPositionVec().x - (dest.getX() + 0.5D)), Math.abs(ctx.player().getPositionVec().z - (dest.getZ() + 0.5D)));
PlaceResult p = MovementHelper.attemptToPlaceABlock(state, baritone, dest.down(), false);
if ((p == PlaceResult.READY_TO_PLACE || dist1 < 0.6) && !Baritone.settings().assumeSafeWalk.value) {
state.setInput(Input.SNEAK, true);
}
switch (p) {
case READY_TO_PLACE: {
if (ctx.player().isSneaking() || Baritone.settings().assumeSafeWalk.value) {
if (ctx.player().movementInput.field_228350_h_ || Baritone.settings().assumeSafeWalk.value) {
state.setInput(Input.CLICK_RIGHT, true);
}
return state;
@@ -319,7 +320,7 @@ public class MovementTraverse extends Movement {
Rotation backToFace = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), new Vec3d(faceX, faceY, faceZ), ctx.playerRotations());
float pitch = backToFace.getPitch();
double dist2 = Math.max(Math.abs(ctx.player().posX - faceX), Math.abs(ctx.player().posZ - faceZ));
double dist2 = Math.max(Math.abs(ctx.player().getPositionVec().x - faceX), Math.abs(ctx.player().getPositionVec().z - faceZ));
if (dist2 < 0.29) { // see issue #208
float yaw = RotationUtils.calcRotationFromVec3d(VecUtils.getBlockPosCenter(dest), ctx.playerHead(), ctx.playerRotations()).getYaw();
state.setTarget(new MovementState.MovementTarget(new Rotation(yaw, pitch), true));

View File

@@ -414,7 +414,7 @@ public class PathExecutor implements IPathExecutor, Helper {
// playerFeet adds 0.1251 to account for soul sand
// farmland is 0.9375
// 0.07 is to account for farmland
if (ctx.player().posY >= center.getY() - 0.07) {
if (ctx.player().getPositionVec().y >= center.getY() - 0.07) {
behavior.baritone.getInputOverrideHandler().setInputForceState(Input.JUMP, false);
return true;
}
@@ -485,7 +485,7 @@ public class PathExecutor implements IPathExecutor, Helper {
}
private static boolean skipNow(IPlayerContext ctx, IMovement current) {
double offTarget = Math.abs(current.getDirection().getX() * (current.getSrc().z + 0.5D - ctx.player().posZ)) + Math.abs(current.getDirection().getZ() * (current.getSrc().x + 0.5D - ctx.player().posX));
double offTarget = Math.abs(current.getDirection().getX() * (current.getSrc().z + 0.5D - ctx.player().getPositionVec().z)) + Math.abs(current.getDirection().getZ() * (current.getSrc().x + 0.5D - ctx.player().getPositionVec().x));
if (offTarget > 0.1) {
return false;
}
@@ -495,7 +495,7 @@ public class PathExecutor implements IPathExecutor, Helper {
return true;
}
// wait 0.3
double flatDist = Math.abs(current.getDirection().getX() * (headBonk.getX() + 0.5D - ctx.player().posX)) + Math.abs(current.getDirection().getZ() * (headBonk.getZ() + 0.5 - ctx.player().posZ));
double flatDist = Math.abs(current.getDirection().getX() * (headBonk.getX() + 0.5D - ctx.player().getPositionVec().x)) + Math.abs(current.getDirection().getZ() * (headBonk.getZ() + 0.5 - ctx.player().getPositionVec().z));
return flatDist > 0.8;
}

View File

@@ -445,7 +445,7 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
BetterBlockPos pos = toBreak.get().getA();
baritone.getLookBehavior().updateTarget(rot, true);
MovementHelper.switchToBestToolFor(ctx, bcc.get(pos));
if (ctx.player().isSneaking()) {
if (ctx.player().movementInput.field_228350_h_) {
// really horrible bug where a block is visible for breaking while sneaking but not otherwise
// so you can't see it, it goes to place something else, sneaks, then the next tick it tries to break
// and is unable since it's unsneaked in the intermediary tick
@@ -781,7 +781,7 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
continue;
}
// <toxic cloud>
result.add(((BlockItem) stack.getItem()).getBlock().getStateForPlacement(new BlockItemUseContext(new ItemUseContext(ctx.world(), ctx.player(), Hand.MAIN_HAND, stack, new BlockRayTraceResult(new Vec3d(ctx.player().posX, ctx.player().posY, ctx.player().posZ), Direction.UP, ctx.playerFeet(), false)) {})));
result.add(((BlockItem) stack.getItem()).getBlock().getStateForPlacement(new BlockItemUseContext(new ItemUseContext(ctx.world(), ctx.player(), Hand.MAIN_HAND, stack, new BlockRayTraceResult(new Vec3d(ctx.player().getPositionVec().x, ctx.player().getPositionVec().y, ctx.player().getPositionVec().z), Direction.UP, ctx.playerFeet(), false)) {})));
// </toxic cloud>
}
return result;

View File

@@ -282,7 +282,7 @@ public final class FarmProcess extends BaritoneProcessHelper implements IFarmPro
ItemEntity ei = (ItemEntity) entity;
if (PICKUP_DROPPED.contains(ei.getItem().getItem())) {
// +0.1 because of farmland's 0.9375 dummy height lol
goalz.add(new GoalBlock(new BlockPos(entity.posX, entity.posY + 0.1, entity.posZ)));
goalz.add(new GoalBlock(new BlockPos(entity.getPositionVec().x, entity.getPositionVec().y + 0.1, entity.getPositionVec().z)));
}
}
}

View File

@@ -60,7 +60,7 @@ public final class FollowProcess extends BaritoneProcessHelper implements IFollo
pos = new BlockPos(following);
} else {
GoalXZ g = GoalXZ.fromDirection(following.getPositionVector(), Baritone.settings().followOffsetDirection.value, Baritone.settings().followOffsetDistance.value);
pos = new BlockPos(g.getX(), following.posY, g.getZ());
pos = new BlockPos(g.getX(), following.getPositionVec().y, g.getZ());
}
return new GoalNear(pos, Baritone.settings().followRadius.value);
}

View File

@@ -44,7 +44,7 @@ public class BlockStateInterface {
private final ClientChunkProvider provider;
private final WorldData worldData;
protected final IBlockReader world;
public final BlockPos.MutableBlockPos isPassableBlockPos;
public final BlockPos.Mutable isPassableBlockPos;
public final IBlockReader access;
private Chunk prev = null;
@@ -74,7 +74,7 @@ public class BlockStateInterface {
if (!Minecraft.getInstance().isOnExecutionThread()) {
throw new IllegalStateException();
}
this.isPassableBlockPos = new BlockPos.MutableBlockPos();
this.isPassableBlockPos = new BlockPos.Mutable();
this.access = new BlockStateInterfaceAccessWrapper(this);
}

View File

@@ -23,25 +23,19 @@ import baritone.api.pathing.goals.GoalBlock;
import baritone.api.pathing.goals.GoalTwoBlocks;
import baritone.api.utils.BetterBlockPos;
import baritone.api.utils.Helper;
import com.mojang.blaze3d.platform.GlStateManager;
import net.minecraft.client.entity.player.ClientPlayerEntity;
import net.minecraft.client.gui.screen.Screen;
import net.minecraft.entity.Entity;
import net.minecraft.util.math.*;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.StringTextComponent;
import net.minecraft.util.text.TextFormatting;
import net.minecraft.util.text.event.ClickEvent;
import org.lwjgl.BufferUtils;
import org.lwjgl.opengl.GL11;
import java.awt.*;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.util.Collections;
import static baritone.api.command.IBaritoneChatControl.FORCE_COMMAND_PREFIX;
import static org.lwjgl.opengl.GL11.*;
public class GuiClick extends Screen implements Helper {
@@ -67,20 +61,21 @@ public class GuiClick extends Screen implements Helper {
public void render(int mouseX, int mouseY, float partialTicks) {
double mx = mc.mouseHelper.getMouseX();
double my = mc.mouseHelper.getMouseY();
my = mc.mainWindow.getHeight() - my;
/*my = mc.mainWindow.getHeight() - my;
my *= mc.mainWindow.getFramebufferHeight() / (double) mc.mainWindow.getHeight();
mx *= mc.mainWindow.getFramebufferWidth() / (double) mc.mainWindow.getWidth();
Vec3d near = toWorld(mx, my, 0);
Vec3d far = toWorld(mx, my, 1); // "Use 0.945 that's what stack overflow says" - leijurv
if (near != null && far != null) {
///
Vec3d viewerPos = new Vec3d(PathRenderer.posX(), PathRenderer.posY(), PathRenderer.posZ());
Vec3d viewerPos = new Vec3d(PathRenderer.getPositionVec().x(), PathRenderer.getPositionVec().y(), PathRenderer.getPositionVec().z());
ClientPlayerEntity player = BaritoneAPI.getProvider().getPrimaryBaritone().getPlayerContext().player();
RayTraceResult result = player.world.rayTraceBlocks(new RayTraceContext(near.add(viewerPos), far.add(viewerPos), RayTraceContext.BlockMode.OUTLINE, RayTraceContext.FluidMode.NONE, player));
if (result != null && result.getType() == RayTraceResult.Type.BLOCK) {
currentMouseOver = ((BlockRayTraceResult) result).getPos();
}
}
}*/
}
@Override
@@ -115,7 +110,7 @@ public class GuiClick extends Screen implements Helper {
}
public void onRender() {
GlStateManager.getMatrix(GL_MODELVIEW_MATRIX, (FloatBuffer) MODELVIEW.clear());
/*GlStateManager.getMatrix(GL_MODELVIEW_MATRIX, (FloatBuffer) MODELVIEW.clear());
GlStateManager.getMatrix(GL_PROJECTION_MATRIX, (FloatBuffer) PROJECTION.clear());
GL11.glGetIntegerv(GL_VIEWPORT, (IntBuffer) VIEWPORT.clear());
@@ -140,7 +135,7 @@ public class GuiClick extends Screen implements Helper {
GlStateManager.enableTexture();
GlStateManager.disableBlend();
}
}
}*/
}
private Vec3d toWorld(double x, double y, double z) {

View File

@@ -40,11 +40,11 @@ public interface IRenderer {
static void glColor(Color color, float alpha) {
float[] colorComponents = color.getColorComponents(null);
GlStateManager.color4f(colorComponents[0], colorComponents[1], colorComponents[2], alpha);
//GlStateManager.color4f(colorComponents[0], colorComponents[1], colorComponents[2], alpha);
}
static void startLines(Color color, float alpha, float lineWidth, boolean ignoreDepth) {
GlStateManager.enableBlend();
/*GlStateManager.enableBlend();
GlStateManager.disableLighting();
GlStateManager.blendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
glColor(color, alpha);
@@ -54,7 +54,7 @@ public interface IRenderer {
if (ignoreDepth) {
GlStateManager.disableDepthTest();
}
}*/
}
static void startLines(Color color, float lineWidth, boolean ignoreDepth) {
@@ -62,14 +62,14 @@ public interface IRenderer {
}
static void endLines(boolean ignoredDepth) {
if (ignoredDepth) {
/*if (ignoredDepth) {
GlStateManager.enableDepthTest();
}
GlStateManager.depthMask(true);
GlStateManager.enableTexture();
GlStateManager.enableLighting();
GlStateManager.disableBlend();
GlStateManager.disableBlend();*/
}
static void drawAABB(AxisAlignedBB aabb) {
@@ -77,32 +77,32 @@ public interface IRenderer {
buffer.begin(GL_LINES, DefaultVertexFormats.POSITION);
// bottom
buffer.pos(toDraw.minX, toDraw.minY, toDraw.minZ).endVertex();
buffer.pos(toDraw.maxX, toDraw.minY, toDraw.minZ).endVertex();
buffer.pos(toDraw.maxX, toDraw.minY, toDraw.minZ).endVertex();
buffer.pos(toDraw.maxX, toDraw.minY, toDraw.maxZ).endVertex();
buffer.pos(toDraw.maxX, toDraw.minY, toDraw.maxZ).endVertex();
buffer.pos(toDraw.minX, toDraw.minY, toDraw.maxZ).endVertex();
buffer.pos(toDraw.minX, toDraw.minY, toDraw.maxZ).endVertex();
buffer.pos(toDraw.minX, toDraw.minY, toDraw.minZ).endVertex();
buffer.func_225582_a_(toDraw.minX, toDraw.minY, toDraw.minZ).endVertex();
buffer.func_225582_a_(toDraw.maxX, toDraw.minY, toDraw.minZ).endVertex();
buffer.func_225582_a_(toDraw.maxX, toDraw.minY, toDraw.minZ).endVertex();
buffer.func_225582_a_(toDraw.maxX, toDraw.minY, toDraw.maxZ).endVertex();
buffer.func_225582_a_(toDraw.maxX, toDraw.minY, toDraw.maxZ).endVertex();
buffer.func_225582_a_(toDraw.minX, toDraw.minY, toDraw.maxZ).endVertex();
buffer.func_225582_a_(toDraw.minX, toDraw.minY, toDraw.maxZ).endVertex();
buffer.func_225582_a_(toDraw.minX, toDraw.minY, toDraw.minZ).endVertex();
// top
buffer.pos(toDraw.minX, toDraw.maxY, toDraw.minZ).endVertex();
buffer.pos(toDraw.maxX, toDraw.maxY, toDraw.minZ).endVertex();
buffer.pos(toDraw.maxX, toDraw.maxY, toDraw.minZ).endVertex();
buffer.pos(toDraw.maxX, toDraw.maxY, toDraw.maxZ).endVertex();
buffer.pos(toDraw.maxX, toDraw.maxY, toDraw.maxZ).endVertex();
buffer.pos(toDraw.minX, toDraw.maxY, toDraw.maxZ).endVertex();
buffer.pos(toDraw.minX, toDraw.maxY, toDraw.maxZ).endVertex();
buffer.pos(toDraw.minX, toDraw.maxY, toDraw.minZ).endVertex();
buffer.func_225582_a_(toDraw.minX, toDraw.maxY, toDraw.minZ).endVertex();
buffer.func_225582_a_(toDraw.maxX, toDraw.maxY, toDraw.minZ).endVertex();
buffer.func_225582_a_(toDraw.maxX, toDraw.maxY, toDraw.minZ).endVertex();
buffer.func_225582_a_(toDraw.maxX, toDraw.maxY, toDraw.maxZ).endVertex();
buffer.func_225582_a_(toDraw.maxX, toDraw.maxY, toDraw.maxZ).endVertex();
buffer.func_225582_a_(toDraw.minX, toDraw.maxY, toDraw.maxZ).endVertex();
buffer.func_225582_a_(toDraw.minX, toDraw.maxY, toDraw.maxZ).endVertex();
buffer.func_225582_a_(toDraw.minX, toDraw.maxY, toDraw.minZ).endVertex();
// corners
buffer.pos(toDraw.minX, toDraw.minY, toDraw.minZ).endVertex();
buffer.pos(toDraw.minX, toDraw.maxY, toDraw.minZ).endVertex();
buffer.pos(toDraw.maxX, toDraw.minY, toDraw.minZ).endVertex();
buffer.pos(toDraw.maxX, toDraw.maxY, toDraw.minZ).endVertex();
buffer.pos(toDraw.maxX, toDraw.minY, toDraw.maxZ).endVertex();
buffer.pos(toDraw.maxX, toDraw.maxY, toDraw.maxZ).endVertex();
buffer.pos(toDraw.minX, toDraw.minY, toDraw.maxZ).endVertex();
buffer.pos(toDraw.minX, toDraw.maxY, toDraw.maxZ).endVertex();
buffer.func_225582_a_(toDraw.minX, toDraw.minY, toDraw.minZ).endVertex();
buffer.func_225582_a_(toDraw.minX, toDraw.maxY, toDraw.minZ).endVertex();
buffer.func_225582_a_(toDraw.maxX, toDraw.minY, toDraw.minZ).endVertex();
buffer.func_225582_a_(toDraw.maxX, toDraw.maxY, toDraw.minZ).endVertex();
buffer.func_225582_a_(toDraw.maxX, toDraw.minY, toDraw.maxZ).endVertex();
buffer.func_225582_a_(toDraw.maxX, toDraw.maxY, toDraw.maxZ).endVertex();
buffer.func_225582_a_(toDraw.minX, toDraw.minY, toDraw.maxZ).endVertex();
buffer.func_225582_a_(toDraw.minX, toDraw.maxY, toDraw.maxZ).endVertex();
tessellator.draw();
}

View File

@@ -185,13 +185,13 @@ public final class PathRenderer implements IRenderer, Helper {
boolean renderPathAsFrickinThingy = !settings.renderPathAsLine.value;
buffer.begin(renderPathAsFrickinThingy ? GL_LINE_STRIP : GL_LINES, DefaultVertexFormats.POSITION);
buffer.pos(x1 + 0.5D - vpX, y1 + 0.5D - vpY, z1 + 0.5D - vpZ).endVertex();
buffer.pos(x2 + 0.5D - vpX, y2 + 0.5D - vpY, z2 + 0.5D - vpZ).endVertex();
buffer.func_225582_a_(x1 + 0.5D - vpX, y1 + 0.5D - vpY, z1 + 0.5D - vpZ).endVertex();
buffer.func_225582_a_(x2 + 0.5D - vpX, y2 + 0.5D - vpY, z2 + 0.5D - vpZ).endVertex();
if (renderPathAsFrickinThingy) {
buffer.pos(x2 + 0.5D - vpX, y2 + 0.53D - vpY, z2 + 0.5D - vpZ).endVertex();
buffer.pos(x1 + 0.5D - vpX, y1 + 0.53D - vpY, z1 + 0.5D - vpZ).endVertex();
buffer.pos(x1 + 0.5D - vpX, y1 + 0.5D - vpY, z1 + 0.5D - vpZ).endVertex();
buffer.func_225582_a_(x2 + 0.5D - vpX, y2 + 0.53D - vpY, z2 + 0.5D - vpZ).endVertex();
buffer.func_225582_a_(x1 + 0.5D - vpX, y1 + 0.53D - vpY, z1 + 0.5D - vpZ).endVertex();
buffer.func_225582_a_(x1 + 0.5D - vpX, y1 + 0.5D - vpY, z1 + 0.5D - vpZ).endVertex();
}
}
@@ -247,10 +247,10 @@ public final class PathRenderer implements IRenderer, Helper {
Helper.mc.getTextureManager().bindTexture(TEXTURE_BEACON_BEAM);
if (settings.renderGoalIgnoreDepth.value) {
GlStateManager.disableDepthTest();
//GlStateManager.disableDepthTest();
}
BeaconTileEntityRenderer.renderBeamSegment(
/* BeaconTileEntityRenderer.renderBeamSegment(
goalPos.getX() - renderPosX,
-renderPosY,
goalPos.getZ() - renderPosZ,
@@ -264,10 +264,10 @@ public final class PathRenderer implements IRenderer, Helper {
// Arguments filled by the private method lol
0.2D,
0.25D
);
);*/
if (settings.renderGoalIgnoreDepth.value) {
GlStateManager.enableDepthTest();
//GlStateManager.enableDepthTest();
}
glPopAttrib();
@@ -293,10 +293,10 @@ public final class PathRenderer implements IRenderer, Helper {
return;
} else if (goal instanceof GoalYLevel) {
GoalYLevel goalpos = (GoalYLevel) goal;
minX = player.posX - settings.yLevelBoxSize.value - renderPosX;
minZ = player.posZ - settings.yLevelBoxSize.value - renderPosZ;
maxX = player.posX + settings.yLevelBoxSize.value - renderPosX;
maxZ = player.posZ + settings.yLevelBoxSize.value - renderPosZ;
minX = player.getPositionVec().x - settings.yLevelBoxSize.value - renderPosX;
minZ = player.getPositionVec().z - settings.yLevelBoxSize.value - renderPosZ;
maxX = player.getPositionVec().x + settings.yLevelBoxSize.value - renderPosX;
maxZ = player.getPositionVec().z + settings.yLevelBoxSize.value - renderPosZ;
minY = ((GoalYLevel) goal).level - renderPosY;
maxY = minY + 2;
y1 = 1 + y + goalpos.level - renderPosY;
@@ -312,14 +312,14 @@ public final class PathRenderer implements IRenderer, Helper {
buffer.begin(GL_LINES, DefaultVertexFormats.POSITION);
buffer.pos(minX, minY, minZ).endVertex();
buffer.pos(minX, maxY, minZ).endVertex();
buffer.pos(maxX, minY, minZ).endVertex();
buffer.pos(maxX, maxY, minZ).endVertex();
buffer.pos(maxX, minY, maxZ).endVertex();
buffer.pos(maxX, maxY, maxZ).endVertex();
buffer.pos(minX, minY, maxZ).endVertex();
buffer.pos(minX, maxY, maxZ).endVertex();
buffer.func_225582_a_(minX, minY, minZ).endVertex();
buffer.func_225582_a_(minX, maxY, minZ).endVertex();
buffer.func_225582_a_(maxX, minY, minZ).endVertex();
buffer.func_225582_a_(maxX, maxY, minZ).endVertex();
buffer.func_225582_a_(maxX, minY, maxZ).endVertex();
buffer.func_225582_a_(maxX, maxY, maxZ).endVertex();
buffer.func_225582_a_(minX, minY, maxZ).endVertex();
buffer.func_225582_a_(minX, maxY, maxZ).endVertex();
tessellator.draw();
IRenderer.endLines(settings.renderGoalIgnoreDepth.value);
@@ -328,10 +328,10 @@ public final class PathRenderer implements IRenderer, Helper {
private static void renderHorizontalQuad(double minX, double maxX, double minZ, double maxZ, double y) {
if (y != 0) {
buffer.begin(GL_LINE_LOOP, DefaultVertexFormats.POSITION);
buffer.pos(minX, y, minZ).endVertex();
buffer.pos(maxX, y, minZ).endVertex();
buffer.pos(maxX, y, maxZ).endVertex();
buffer.pos(minX, y, maxZ).endVertex();
buffer.func_225582_a_(minX, y, minZ).endVertex();
buffer.func_225582_a_(maxX, y, minZ).endVertex();
buffer.func_225582_a_(maxX, y, maxZ).endVertex();
buffer.func_225582_a_(minX, y, maxZ).endVertex();
tessellator.draw();
}
}

View File

@@ -29,7 +29,7 @@ public class PlayerMovementInput extends MovementInput {
}
@Override
public void tick(boolean p_217607_1_, boolean p_217607_2_) {
public void func_225607_a_(boolean p_225607_1_) {
this.moveStrafe = 0.0F;
this.moveForward = 0.0F;
@@ -51,7 +51,7 @@ public class PlayerMovementInput extends MovementInput {
this.moveStrafe--;
}
if (this.sneak = handler.isInputForcedDown(Input.SNEAK)) {
if (this.field_228350_h_ = handler.isInputForcedDown(Input.SNEAK)) {
this.moveStrafe *= 0.3D;
this.moveForward *= 0.3D;
}

View File

@@ -19,7 +19,7 @@ package baritone.utils.accessor;
import net.minecraft.block.BlockState;
public interface IBlockStateContainer {
public interface IPalettedContainer {
BlockState getAtPalette(int index);

View File

@@ -70,4 +70,4 @@ public final class MCEditSchematic extends StaticSchematic {
}
}
}
}
}