From 83afa1126edd4f81b3767966ebf8815824e83c00 Mon Sep 17 00:00:00 2001 From: Murat65536 Date: Wed, 2 Jul 2025 16:08:14 -0400 Subject: [PATCH] Fix. --- src/main/java/baritone/pathing/movement/MovementHelper.java | 2 +- .../baritone/pathing/movement/movements/MovementTraverse.java | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/main/java/baritone/pathing/movement/MovementHelper.java b/src/main/java/baritone/pathing/movement/MovementHelper.java index 8777bcc6f..935cb9eb9 100644 --- a/src/main/java/baritone/pathing/movement/MovementHelper.java +++ b/src/main/java/baritone/pathing/movement/MovementHelper.java @@ -660,7 +660,7 @@ public interface MovementHelper extends ActionCosts, Helper { } static void moveTowardsWithRotation(IPlayerContext ctx, MovementState state, BlockPos dest, Rotation rotation) { - state.setTarget(new MovementTarget(rotation, false)); + state.setTarget(new MovementTarget(rotation, true)); /* Options: W: ax, az diff --git a/src/main/java/baritone/pathing/movement/movements/MovementTraverse.java b/src/main/java/baritone/pathing/movement/movements/MovementTraverse.java index e32603afd..c973b8e97 100644 --- a/src/main/java/baritone/pathing/movement/movements/MovementTraverse.java +++ b/src/main/java/baritone/pathing/movement/movements/MovementTraverse.java @@ -355,7 +355,7 @@ public class MovementTraverse extends Movement { MovementHelper.moveTowardsWithRotation(ctx, state, dest, RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.getBlockPosCenter(dest), - ctx.playerRotations()).add(new Rotation(225, 0).withPitch(ctx.playerRotations().getPitch()))); + ctx.playerRotations()).add(new Rotation(45, 0).withPitch(ctx.playerRotations().getPitch()))); return state; // TODO MovementManager.moveTowardsBlock(to); // move towards not look at because if we are bridging for a couple blocks in a row, it is faster if we dont spin around and walk forwards then spin around and place backwards for every block }