move death event to work with doImmediateRespawn gamerule
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@@ -175,7 +175,7 @@ public class MixinClientPlayNetHandler {
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method = "handlePlayerCombatKill",
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at = @At(
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value = "INVOKE",
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target = "Lnet/minecraft/client/Minecraft;setScreen(Lnet/minecraft/client/gui/screens/Screen;)V"
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target = "Lnet/minecraft/client/player/LocalPlayer;shouldShowDeathScreen()Z"
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)
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)
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private void onPlayerDeath(ClientboundPlayerCombatKillPacket packetIn, CallbackInfo ci) {
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