Meme 2
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@@ -20,10 +20,33 @@ package baritone.bot;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.entity.EntityPlayerSP;
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import net.minecraft.client.network.NetHandlerPlayClient;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.IMerchant;
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import net.minecraft.entity.passive.AbstractHorse;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.stats.RecipeBook;
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import net.minecraft.stats.StatisticsManager;
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import net.minecraft.tileentity.CommandBlockBaseLogic;
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import net.minecraft.tileentity.TileEntityCommandBlock;
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import net.minecraft.tileentity.TileEntitySign;
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import net.minecraft.tileentity.TileEntityStructure;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.text.ITextComponent;
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import net.minecraft.world.IInteractionObject;
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import net.minecraft.world.World;
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// Some Notes:
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// TODO: Make custom movement input
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// startRiding references the sound manager
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// onUpdateWalkingPlayer references the gameSettings autoJump flag
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// notifyDataManagerChange references the sound manager
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// onLivingUpdate makes a lot of references to mc fields
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// - playerController
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// - currentScreen
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// - gameSettings
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// - tutorial
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/**
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* @author Brady
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* @since 10/23/2018
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@@ -31,7 +54,87 @@ import net.minecraft.world.World;
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@SuppressWarnings("EntityConstructor")
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public class EntityBot extends EntityPlayerSP {
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public EntityBot(Minecraft mc, World world, NetHandlerPlayClient netHandlerPlayClient, StatisticsManager statisticsManager, RecipeBook recipeBook) {
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private final IBaritoneUser user;
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public EntityBot(IBaritoneUser user, Minecraft mc, World world, NetHandlerPlayClient netHandlerPlayClient, StatisticsManager statisticsManager, RecipeBook recipeBook) {
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super(mc, world, netHandlerPlayClient, statisticsManager, recipeBook);
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this.user = user;
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}
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@Override
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public void closeScreenAndDropStack() {
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this.inventory.setItemStack(ItemStack.EMPTY);
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super.closeScreen();
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}
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@Override
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public void sendStatusMessage(ITextComponent chatComponent, boolean actionBar) {
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// TODO: Custom message handling
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}
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@Override
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public void sendMessage(ITextComponent component) {
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// TODO: Custom message handling
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}
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@Override
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public void openEditSign(TileEntitySign signTile) {
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// TODO: Custom GUI handling
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}
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@Override
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public void displayGuiEditCommandCart(CommandBlockBaseLogic commandBlock) {
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// TODO: Custom GUI handling
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}
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@Override
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public void displayGuiCommandBlock(TileEntityCommandBlock commandBlock) {
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// TODO: Custom GUI handling
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}
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@Override
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public void openEditStructure(TileEntityStructure structure) {
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// TODO: Custom GUI handling
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}
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@Override
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public void openBook(ItemStack stack, EnumHand hand) {
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// TODO: Custom GUI handling
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}
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@Override
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public void displayGUIChest(IInventory chestInventory) {
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// TODO: Custom GUI handling
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}
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@Override
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public void openGuiHorseInventory(AbstractHorse horse, IInventory inventoryIn) {
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// TODO: Custom GUI handling
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}
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@Override
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public void displayGui(IInteractionObject guiOwner) {
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// TODO: Custom GUI handling
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}
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@Override
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public void displayVillagerTradeGui(IMerchant villager) {
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// TODO: Custom GUI handling
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}
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@Override
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public void onCriticalHit(Entity entityHit) {
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// Don't render
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}
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@Override
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public void onEnchantmentCritical(Entity entityHit) {
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// Don't render
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}
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@Override
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protected boolean isCurrentViewEntity() {
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// Don't you even try @leijurv
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return false;
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}
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}
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@@ -29,11 +29,28 @@ import javax.annotation.Nullable;
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*/
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public interface IBaritoneUser {
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/**
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* @return The current connection handler.
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*/
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@Nullable BotNetHandlerPlayClient getConnection();
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/**
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* @return The locally managed entity for this bot.
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*/
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@Nullable EntityBot getLocalEntity();
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/**
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* Returns the remote entity reported by the server that represents this bot connection. This is only
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* provided when this bot goes into the range of another connection that is being managed.
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*
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* @return The remote entity for this bot
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*/
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@Nullable EntityOtherPlayerMP getRemoteEntity();
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/**
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* Returns the world that this entity is in. Equivalent to calling {@link #getLocalEntity().world}
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*
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* @return The world that this entity is in.
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*/
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@Nullable World getWorld();
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}
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