From 8ee7a1e39d2bade64366cbca03fc79db08d1b648 Mon Sep 17 00:00:00 2001 From: Murat65536 Date: Wed, 23 Jul 2025 00:29:03 -0400 Subject: [PATCH] Small change. --- src/main/java/baritone/pathing/movement/MovementHelper.java | 3 +-- .../baritone/pathing/movement/movements/MovementTraverse.java | 2 +- 2 files changed, 2 insertions(+), 3 deletions(-) diff --git a/src/main/java/baritone/pathing/movement/MovementHelper.java b/src/main/java/baritone/pathing/movement/MovementHelper.java index d338e3a45..525c4ec95 100644 --- a/src/main/java/baritone/pathing/movement/MovementHelper.java +++ b/src/main/java/baritone/pathing/movement/MovementHelper.java @@ -661,8 +661,7 @@ public interface MovementHelper extends ActionCosts, Helper { )).setInput(Input.MOVE_FORWARD, true); } - static void moveTowardsWithRotation(IPlayerContext ctx, MovementState state, BlockPos dest, Rotation rotation) { - state.setTarget(new MovementTarget(rotation, true)); + static void moveTowardsWithoutRotation(IPlayerContext ctx, MovementState state, BlockPos dest) { float ax = Mth.sin(ctx.playerRotations().getYaw() * DEG_TO_RAD_F); float az = Mth.cos(ctx.playerRotations().getYaw() * DEG_TO_RAD_F); Rotation blockRotation = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), diff --git a/src/main/java/baritone/pathing/movement/movements/MovementTraverse.java b/src/main/java/baritone/pathing/movement/movements/MovementTraverse.java index 8b605810f..d133f75ad 100644 --- a/src/main/java/baritone/pathing/movement/movements/MovementTraverse.java +++ b/src/main/java/baritone/pathing/movement/movements/MovementTraverse.java @@ -352,7 +352,7 @@ public class MovementTraverse extends Movement { } return state; } - MovementHelper.moveTowardsWithRotation(ctx, state, dest, ctx.playerRotations()); + MovementHelper.moveTowardsWithoutRotation(ctx, state, dest); return state; // TODO MovementManager.moveTowardsBlock(to); // move towards not look at because if we are bridging for a couple blocks in a row, it is faster if we dont spin around and walk forwards then spin around and place backwards for every block }