placement without unepic right click
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@@ -226,7 +226,7 @@ public class MovementPillar extends Movement {
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if (!(fr instanceof BlockAir || fr.isReplaceable(ctx.world(), src))) {
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state.setInput(Input.CLICK_LEFT, true);
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blockIsThere = false;
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} else if (ctx.player().isSneaking() && (Objects.equals(src.down(), ctx.objectMouseOver().getBlockPos()) || Objects.equals(src, ctx.objectMouseOver().getBlockPos()))) {
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} else if (ctx.player().isSneaking() && (Objects.equals(src.down(), ctx.objectMouseOver().getBlockPos()) || Objects.equals(src, ctx.objectMouseOver().getBlockPos())) && ctx.player().posY > dest.getY() + 0.1) {
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state.setInput(Input.CLICK_RIGHT, true);
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}
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}
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@@ -31,7 +31,7 @@ public final class BlockBreakHelper implements Helper {
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private boolean didBreakLastTick;
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private IPlayerContext playerContext;
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private final IPlayerContext playerContext;
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public BlockBreakHelper(IPlayerContext playerContext) {
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this.playerContext = playerContext;
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53
src/main/java/baritone/utils/BlockPlaceHelper.java
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53
src/main/java/baritone/utils/BlockPlaceHelper.java
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@@ -0,0 +1,53 @@
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/*
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* This file is part of Baritone.
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*
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* Baritone is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
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*/
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package baritone.utils;
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import baritone.Baritone;
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import baritone.api.utils.IPlayerContext;
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import net.minecraft.util.EnumActionResult;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.RayTraceResult;
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public class BlockPlaceHelper implements Helper {
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private final IPlayerContext ctx;
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private int rightClickTimer;
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public BlockPlaceHelper(IPlayerContext playerContext) {
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this.ctx = playerContext;
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}
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public void tick(boolean rightClickRequested) {
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if (rightClickTimer > 0) {
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rightClickTimer--;
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return;
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}
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RayTraceResult mouseOver = ctx.objectMouseOver();
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BlockPos pos = mouseOver.getBlockPos();
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if (!rightClickRequested || ctx.player().isRowingBoat() || pos == null || mouseOver.typeOfHit != RayTraceResult.Type.BLOCK) {
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return;
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}
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rightClickTimer = Baritone.settings().rightClickSpeed.get();
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for (EnumHand hand : EnumHand.values()) {
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if (ctx.playerController().processRightClickBlock(ctx.player(), ctx.world(), pos, mouseOver.sideHit, mouseOver.hitVec, hand) == EnumActionResult.SUCCESS) {
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ctx.player().swingArm(hand);
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return;
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}
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}
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}
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}
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@@ -24,7 +24,6 @@ import baritone.api.utils.IInputOverrideHandler;
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import baritone.api.utils.input.Input;
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import baritone.behavior.Behavior;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.settings.KeyBinding;
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import net.minecraft.util.MovementInputFromOptions;
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import java.util.HashMap;
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@@ -46,38 +45,12 @@ public final class InputOverrideHandler extends Behavior implements IInputOverri
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private final Map<Input, Boolean> inputForceStateMap = new HashMap<>();
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private final BlockBreakHelper blockBreakHelper;
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private final BlockPlaceHelper blockPlaceHelper;
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public InputOverrideHandler(Baritone baritone) {
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super(baritone);
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this.blockBreakHelper = new BlockBreakHelper(baritone.getPlayerContext());
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}
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/**
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* Returns whether or not we are forcing down the specified {@link KeyBinding}.
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*
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* @param key The KeyBinding object
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* @return Whether or not it is being forced down
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*/
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@Override
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public final Boolean isInputForcedDown(KeyBinding key) {
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Input input = Input.getInputForBind(key);
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if (input == null) {
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return null;
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}
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if (input == Input.CLICK_LEFT && inControl()) {
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// only override left click off when pathing
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return false;
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}
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if (input == Input.CLICK_RIGHT) {
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if (isInputForcedDown(Input.CLICK_RIGHT)) {
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// gettoblock and builder can right click even when not pathing; allow them to do so
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return true;
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} else if (inControl()) {
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// but when we are pathing for real, force right click off
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return false;
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}
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}
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return null; // dont force any inputs other than left and right click
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this.blockPlaceHelper = new BlockPlaceHelper(baritone.getPlayerContext());
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}
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/**
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@@ -115,7 +88,11 @@ public final class InputOverrideHandler extends Behavior implements IInputOverri
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if (event.getType() == TickEvent.Type.OUT) {
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return;
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}
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if (isInputForcedDown(Input.CLICK_LEFT)) {
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setInputForceState(Input.CLICK_RIGHT, false);
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}
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blockBreakHelper.tick(isInputForcedDown(Input.CLICK_LEFT));
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blockPlaceHelper.tick(isInputForcedDown(Input.CLICK_RIGHT));
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if (inControl()) {
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if (ctx.player().movementInput.getClass() != PlayerMovementInput.class) {
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@@ -131,6 +108,7 @@ public final class InputOverrideHandler extends Behavior implements IInputOverri
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}
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private boolean inControl() {
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// if we are not primary (a bot) we should set the movementinput even when idle (not pathing)
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return baritone.getPathingBehavior().isPathing() || baritone != BaritoneAPI.getProvider().getPrimaryBaritone();
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}
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@@ -19,12 +19,18 @@ package baritone.utils.player;
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import baritone.api.utils.IPlayerController;
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import baritone.utils.Helper;
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import net.minecraft.client.entity.EntityPlayerSP;
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import net.minecraft.client.multiplayer.WorldClient;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.ClickType;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumActionResult;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.GameType;
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import net.minecraft.world.World;
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/**
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* Implementation of {@link IPlayerController} that chains to the primary player controller's methods
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@@ -60,4 +66,10 @@ public enum PrimaryPlayerController implements IPlayerController, Helper {
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public GameType getGameType() {
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return mc.playerController.getCurrentGameType();
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}
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@Override
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public EnumActionResult processRightClickBlock(EntityPlayerSP player, World world, BlockPos pos, EnumFacing direction, Vec3d vec, EnumHand hand) {
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// primaryplayercontroller is always in a WorldClient so this is ok
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return mc.playerController.processRightClickBlock(player, (WorldClient) world, pos, direction, vec, hand);
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}
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}
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