move up null check to fix new data-driven caused crash with replaymod
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@@ -97,6 +97,9 @@ public class BlockStateInterface {
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}
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public BlockState get0(int x, int y, int z) { // Mickey resigned
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if (worldData == null) {
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return AIR;
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}
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y -= worldData.dimension.minY();
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// Invalid vertical position
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if (y < 0 || y >= worldData.dimension.height()) {
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@@ -124,9 +127,6 @@ public class BlockStateInterface {
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// except here, it's 512x512 tiles instead of 16x16, so even better repetition
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CachedRegion cached = prevCached;
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if (cached == null || cached.getX() != x >> 9 || cached.getZ() != z >> 9) {
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if (worldData == null) {
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return AIR;
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}
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CachedRegion region = worldData.cache.getRegion(x >> 9, z >> 9);
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if (region == null) {
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return AIR;
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