build repeat option
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@@ -285,6 +285,11 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
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@Override
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public PathingCommand onTick(boolean calcFailed, boolean isSafeToCancel) {
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if (baritone.getInputOverrideHandler().isInputForcedDown(Input.CLICK_LEFT)) {
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ticks = 5;
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} else {
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ticks--;
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}
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baritone.getInputOverrideHandler().clearAllKeys();
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if (paused) {
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return new PathingCommand(null, PathingCommandType.REQUEST_PAUSE);
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@@ -322,18 +327,24 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
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layer++;
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return onTick(calcFailed, isSafeToCancel);
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}
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logDirect("Done building");
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onLostControl();
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return null;
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int distance = Baritone.settings().buildRepeatDistance.value;
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EnumFacing direction = Baritone.settings().buildRepeatDirection.value;
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if (distance == 0) {
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logDirect("Done building");
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onLostControl();
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return null;
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}
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// build repeat time
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if (distance == -1) {
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distance = schematic.size(direction.getAxis());
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}
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layer = 0;
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origin = new BlockPos(origin).offset(direction, distance);
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logDirect("Repeating build " + distance + " blocks to the " + direction + ", new origin is " + origin);
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}
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trim(bcc);
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if (baritone.getInputOverrideHandler().isInputForcedDown(Input.CLICK_LEFT)) {
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ticks = 5;
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} else {
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ticks--;
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}
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Optional<Tuple<BetterBlockPos, Rotation>> toBreak = toBreakNearPlayer(bcc);
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baritone.getInputOverrideHandler().clearAllKeys();
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if (toBreak.isPresent() && isSafeToCancel && ctx.player().onGround) {
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// we'd like to pause to break this block
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// only change look direction if it's safe (don't want to fuck up an in progress parkour for example
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