cherry pick refactor
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171
src/main/java/baritone/utils/ToolSet.java
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171
src/main/java/baritone/utils/ToolSet.java
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/*
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* This file is part of Baritone.
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*
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* Baritone is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
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*/
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package baritone.utils;
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import baritone.Baritone;
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import baritone.event.events.ItemSlotEvent;
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import baritone.event.listener.AbstractGameEventListener;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.entity.EntityPlayerSP;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemAir;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemTool;
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import net.minecraft.util.NonNullList;
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import net.minecraft.util.math.BlockPos;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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/**
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* A cached list of the best tools on the hotbar for any block
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*
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* @author avecowa, Brady
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*/
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public class ToolSet implements Helper {
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/**
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* Instance of the internal event listener used to hook into Baritone's event bus
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*/
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private static final InternalEventListener INTERNAL_EVENT_LISTENER = new InternalEventListener();
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static {
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Baritone.INSTANCE.getGameEventHandler().registerEventListener(INTERNAL_EVENT_LISTENER);
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}
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/**
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* A list of tools on the hotbar that should be considered.
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* Note that if there are no tools on the hotbar this list will still have one (null) entry.
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*/
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private List<ItemTool> tools;
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/**
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* A mapping from the tools array to what hotbar slots the tool is actually in.
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* tools.get(i) will be on your hotbar in slot slots.get(i)
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*/
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private List<Byte> slots;
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/**
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* A mapping from a block to which tool index is best for it.
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* The values in this map are *not* hotbar slots indexes, they need to be looked up in slots
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* in order to be converted into hotbar slots.
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*/
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private Map<Block, Byte> cache = new HashMap<>();
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/**
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* Create a toolset from the current player's inventory (but don't calculate any hardness values just yet)
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*/
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public ToolSet() {
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EntityPlayerSP p = Minecraft.getMinecraft().player;
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NonNullList<ItemStack> inv = p.inventory.mainInventory;
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tools = new ArrayList<>();
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slots = new ArrayList<>();
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boolean fnull = false;
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for (byte i = 0; i < 9; i++) {
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if (!fnull || ((!(inv.get(i).getItem() instanceof ItemAir)) && inv.get(i).getItem() instanceof ItemTool)) {
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tools.add(inv.get(i).getItem() instanceof ItemTool ? (ItemTool) inv.get(i).getItem() : null);
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slots.add(i);
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fnull |= (inv.get(i).getItem() instanceof ItemAir) || (!inv.get(i).getItem().isDamageable());
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}
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}
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}
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/**
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* A caching wrapper around getBestToolIndex
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*
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* @param state the blockstate to be mined
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* @return get which tool on the hotbar is best for mining it
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*/
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public Item getBestTool(IBlockState state) {
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return tools.get(cache.computeIfAbsent(state.getBlock(), block -> getBestToolIndex(state)));
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}
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/**
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* Calculate which tool on the hotbar is best for mining
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*
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* @param b the blockstate to be mined
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* @return a byte indicating the index in the tools array that worked best
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*/
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private byte getBestToolIndex(IBlockState b) {
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byte best = 0;
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float value = -1;
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for (byte i = 0; i < tools.size(); i++) {
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Item item = tools.get(i);
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if (item == null)
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continue;
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float v = item.getDestroySpeed(new ItemStack(item), b);
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if (v > value || value == -1) {
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value = v;
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best = i;
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}
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}
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return best;
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}
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/**
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* Get which hotbar slot should be selected for fastest mining
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*
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* @param state the blockstate to be mined
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* @return a byte indicating which hotbar slot worked best
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*/
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public byte getBestSlot(IBlockState state) {
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return slots.get(cache.computeIfAbsent(state.getBlock(), block -> getBestToolIndex(state)));
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}
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/**
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* Using the best tool on the hotbar, how long would it take to mine this block
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*
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* @param state the blockstate to be mined
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* @param pos the blockpos to be mined
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* @return how long it would take in ticks
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*/
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public double getStrVsBlock(IBlockState state, BlockPos pos) {
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// Calculate the slot with the best item
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byte slot = this.getBestSlot(state);
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INTERNAL_EVENT_LISTENER.setOverrideSlot(slot);
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// Calculate the relative hardness of the block to the player
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float hardness = state.getPlayerRelativeBlockHardness(player(), world(), pos);
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// Restore the old slot
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INTERNAL_EVENT_LISTENER.setOverrideSlot(-1);
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return hardness;
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}
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private static final class InternalEventListener implements AbstractGameEventListener {
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private int overrideSlot;
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@Override
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public void onQueryItemSlotForBlocks(ItemSlotEvent event) {
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if (this.overrideSlot >= 0)
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event.setSlot(this.overrideSlot);
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}
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final void setOverrideSlot(int overrideSlot) {
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this.overrideSlot = overrideSlot;
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}
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}
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}
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