Merged master into 1.13.2 branch. 😎

This commit is contained in:
0x22
2019-10-17 16:01:35 -04:00
7 changed files with 76 additions and 49 deletions

View File

@@ -111,6 +111,41 @@ public enum WorldScanner implements IWorldScanner {
return res;
}
@Override
public int repack(IPlayerContext ctx) {
return this.repack(ctx, 40);
}
@Override
public int repack(IPlayerContext ctx, int range) {
IChunkProvider chunkProvider = ctx.world().getChunkProvider();
ICachedWorld cachedWorld = ctx.worldData().getCachedWorld();
BetterBlockPos playerPos = ctx.playerFeet();
int playerChunkX = playerPos.getX() >> 4;
int playerChunkZ = playerPos.getZ() >> 4;
int minX = playerChunkX - range;
int minZ = playerChunkZ - range;
int maxX = playerChunkX + range;
int maxZ = playerChunkZ + range;
int queued = 0;
for (int x = minX; x <= maxX; x++) {
for (int z = minZ; z <= maxZ; z++) {
Chunk chunk = chunkProvider.getChunk(x, z, false, false);
if (chunk != null && !chunk.isEmpty()) {
queued++;
cachedWorld.queueForPacking(chunk);
}
}
}
return queued;
}
private boolean scanChunkInto(int chunkX, int chunkZ, Chunk chunk, BlockOptionalMetaLookup filter, Collection<BlockPos> result, int max, int yLevelThreshold, int playerY, int[] coordinateIterationOrder) {
ChunkSection[] chunkInternalStorageArray = chunk.getSections();
boolean foundWithinY = false;
@@ -147,26 +182,4 @@ public enum WorldScanner implements IWorldScanner {
}
return foundWithinY;
}
public int repack(IPlayerContext ctx) {
IChunkProvider chunkProvider = ctx.world().getChunkProvider();
ICachedWorld cachedWorld = ctx.worldData().getCachedWorld();
BetterBlockPos playerPos = ctx.playerFeet();
int playerChunkX = playerPos.getX() >> 4;
int playerChunkZ = playerPos.getZ() >> 4;
int queued = 0;
for (int x = playerChunkX - 40; x <= playerChunkX + 40; x++) {
for (int z = playerChunkZ - 40; z <= playerChunkZ + 40; z++) {
Chunk chunk = chunkProvider.getChunk(x, z, false, false);
if (chunk != null && !chunk.isEmpty()) {
queued++;
cachedWorld.queueForPacking(chunk);
}
}
}
return queued;
}
}

View File

@@ -28,13 +28,9 @@ import net.minecraft.client.GameSettings;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiMainMenu;
import net.minecraft.client.tutorial.TutorialSteps;
import net.minecraft.server.integrated.IntegratedServer;
import net.minecraft.util.HttpUtil;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.GameType;
import net.minecraft.world.WorldSettings;
import net.minecraft.world.WorldType;
import net.minecraft.world.dimension.DimensionType;
import net.minecraft.world.*;
import java.io.File;
import java.io.IOException;
@@ -92,17 +88,21 @@ public class BaritoneAutoTest implements AbstractGameEventListener, Helper {
if (mc.currentScreen instanceof GuiMainMenu) {
System.out.println("Beginning Baritone automatic test routine");
mc.displayGuiScreen(null);
WorldSettings worldsettings = new WorldSettings(TEST_SEED, GameType.getByName("survival"), true, false, WorldType.DEFAULT);
WorldSettings worldsettings = new WorldSettings(TEST_SEED, GameType.SURVIVAL, true, false, WorldType.DEFAULT);
mc.launchIntegratedServer("BaritoneAutoTest", "BaritoneAutoTest", worldsettings);
}
IntegratedServer server = mc.getIntegratedServer();
// If the integrated server is running, set the difficulty to peaceful
if (mc.getIntegratedServer() != null) {
mc.getIntegratedServer().setDifficultyForAllWorlds(EnumDifficulty.PEACEFUL);
// If the integrated server is launched and the world has initialized, set the spawn point
// to our defined starting position
if (server != null && server.getWorld(DimensionType.OVERWORLD) != null) {
server.getWorld(DimensionType.OVERWORLD).setSpawnPoint(STARTING_POSITION);
server.getWorld(DimensionType.OVERWORLD).getGameRules().setOrCreateGameRule("spawnRadius", "0", server);
for (final WorldServer world : mc.getIntegratedServer().getWorlds()) {
// If the world has initialized, set the spawn point to our defined starting position
if (world != null) {
world.setSpawnPoint(STARTING_POSITION);
world.getGameRules().setOrCreateGameRule("spawnRadius", "0", mc.getIntegratedServer());
}
}
}
if (event.getType() == TickEvent.Type.IN) { // If we're in-game
@@ -110,7 +110,7 @@ public class BaritoneAutoTest implements AbstractGameEventListener, Helper {
// Force the integrated server to share the world to LAN so that
// the ingame pause menu gui doesn't actually pause our game
if (mc.isSingleplayer() && !mc.getIntegratedServer().getPublic()) {
mc.getIntegratedServer().shareToLAN(GameType.getByName("survival"), false, HttpUtil.getSuitableLanPort());
mc.getIntegratedServer().shareToLAN(GameType.SURVIVAL, false, HttpUtil.getSuitableLanPort());
}
// For the first 200 ticks, wait for the world to generate