hotbar selection uwu
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@@ -18,6 +18,7 @@
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package baritone.pathing.movement;
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import baritone.Baritone;
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import baritone.api.IBaritone;
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import baritone.api.pathing.movement.ActionCosts;
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import baritone.api.pathing.movement.MovementStatus;
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import baritone.api.utils.*;
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@@ -31,10 +32,7 @@ import net.minecraft.block.properties.PropertyBool;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.entity.EntityPlayerSP;
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import net.minecraft.init.Blocks;
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import net.minecraft.item.ItemPickaxe;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.NonNullList;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.util.math.Vec3d;
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@@ -403,42 +401,6 @@ public interface MovementHelper extends ActionCosts, Helper {
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ctx.player().inventory.currentItem = ts.getBestSlot(b.getBlock());
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}
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static boolean throwaway(IPlayerContext ctx, boolean select) {
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EntityPlayerSP p = ctx.player();
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NonNullList<ItemStack> inv = p.inventory.mainInventory;
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for (byte i = 0; i < 9; i++) {
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ItemStack item = inv.get(i);
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// this usage of settings() is okay because it's only called once during pathing
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// (while creating the CalculationContext at the very beginning)
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// and then it's called during execution
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// since this function is never called during cost calculation, we don't need to migrate
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// acceptableThrowawayItems to the CalculationContext
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if (Baritone.settings().acceptableThrowawayItems.get().contains(item.getItem())) {
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if (select) {
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p.inventory.currentItem = i;
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}
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return true;
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}
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}
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if (Baritone.settings().acceptableThrowawayItems.get().contains(p.inventory.offHandInventory.get(0).getItem())) {
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// main hand takes precedence over off hand
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// that means that if we have block A selected in main hand and block B in off hand, right clicking places block B
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// we've already checked above ^ and the main hand can't possible have an acceptablethrowawayitem
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// so we need to select in the main hand something that doesn't right click
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// so not a shovel, not a hoe, not a block, etc
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for (byte i = 0; i < 9; i++) {
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ItemStack item = inv.get(i);
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if (item.isEmpty() || item.getItem() instanceof ItemPickaxe) {
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if (select) {
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p.inventory.currentItem = i;
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}
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return true;
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}
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}
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}
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return false;
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}
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static void moveTowards(IPlayerContext ctx, MovementState state, BlockPos pos) {
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EntityPlayerSP player = ctx.player();
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state.setTarget(new MovementTarget(
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@@ -493,12 +455,13 @@ public interface MovementHelper extends ActionCosts, Helper {
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&& state.getValue(BlockLiquid.LEVEL) != 0;
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}
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static PlaceResult attemptToPlaceABlock(MovementState state, IPlayerContext ctx, BlockPos placeAt, boolean preferDown) {
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static PlaceResult attemptToPlaceABlock(MovementState state, IBaritone baritone, BlockPos placeAt, boolean preferDown) {
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IPlayerContext ctx = baritone.getPlayerContext();
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boolean found = false;
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for (int i = 0; i < 5; i++) {
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BlockPos against1 = placeAt.offset(HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i]);
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if (MovementHelper.canPlaceAgainst(ctx, against1)) {
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if (!MovementHelper.throwaway(ctx, true)) { // get ready to place a throwaway block
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if (!((Baritone) baritone).getInventoryBehavior().selectThrowawayForLocation(placeAt.getX(), placeAt.getY(), placeAt.getZ())) { // get ready to place a throwaway block
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Helper.HELPER.logDebug("bb pls get me some blocks. dirt or cobble");
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state.setStatus(MovementStatus.UNREACHABLE);
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return PlaceResult.NO_OPTION;
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