hotbar selection uwu

This commit is contained in:
Leijurv
2019-01-12 19:51:21 -08:00
parent 14bc65468a
commit a6ce4694fc
9 changed files with 98 additions and 53 deletions

View File

@@ -18,6 +18,7 @@
package baritone.pathing.movement;
import baritone.Baritone;
import baritone.api.IBaritone;
import baritone.api.pathing.movement.ActionCosts;
import baritone.api.pathing.movement.MovementStatus;
import baritone.api.utils.*;
@@ -31,10 +32,7 @@ import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.init.Blocks;
import net.minecraft.item.ItemPickaxe;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.NonNullList;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d;
@@ -403,42 +401,6 @@ public interface MovementHelper extends ActionCosts, Helper {
ctx.player().inventory.currentItem = ts.getBestSlot(b.getBlock());
}
static boolean throwaway(IPlayerContext ctx, boolean select) {
EntityPlayerSP p = ctx.player();
NonNullList<ItemStack> inv = p.inventory.mainInventory;
for (byte i = 0; i < 9; i++) {
ItemStack item = inv.get(i);
// this usage of settings() is okay because it's only called once during pathing
// (while creating the CalculationContext at the very beginning)
// and then it's called during execution
// since this function is never called during cost calculation, we don't need to migrate
// acceptableThrowawayItems to the CalculationContext
if (Baritone.settings().acceptableThrowawayItems.get().contains(item.getItem())) {
if (select) {
p.inventory.currentItem = i;
}
return true;
}
}
if (Baritone.settings().acceptableThrowawayItems.get().contains(p.inventory.offHandInventory.get(0).getItem())) {
// main hand takes precedence over off hand
// that means that if we have block A selected in main hand and block B in off hand, right clicking places block B
// we've already checked above ^ and the main hand can't possible have an acceptablethrowawayitem
// so we need to select in the main hand something that doesn't right click
// so not a shovel, not a hoe, not a block, etc
for (byte i = 0; i < 9; i++) {
ItemStack item = inv.get(i);
if (item.isEmpty() || item.getItem() instanceof ItemPickaxe) {
if (select) {
p.inventory.currentItem = i;
}
return true;
}
}
}
return false;
}
static void moveTowards(IPlayerContext ctx, MovementState state, BlockPos pos) {
EntityPlayerSP player = ctx.player();
state.setTarget(new MovementTarget(
@@ -493,12 +455,13 @@ public interface MovementHelper extends ActionCosts, Helper {
&& state.getValue(BlockLiquid.LEVEL) != 0;
}
static PlaceResult attemptToPlaceABlock(MovementState state, IPlayerContext ctx, BlockPos placeAt, boolean preferDown) {
static PlaceResult attemptToPlaceABlock(MovementState state, IBaritone baritone, BlockPos placeAt, boolean preferDown) {
IPlayerContext ctx = baritone.getPlayerContext();
boolean found = false;
for (int i = 0; i < 5; i++) {
BlockPos against1 = placeAt.offset(HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i]);
if (MovementHelper.canPlaceAgainst(ctx, against1)) {
if (!MovementHelper.throwaway(ctx, true)) { // get ready to place a throwaway block
if (!((Baritone) baritone).getInventoryBehavior().selectThrowawayForLocation(placeAt.getX(), placeAt.getY(), placeAt.getZ())) { // get ready to place a throwaway block
Helper.HELPER.logDebug("bb pls get me some blocks. dirt or cobble");
state.setStatus(MovementStatus.UNREACHABLE);
return PlaceResult.NO_OPTION;