remove extraneous checks in bsi
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@@ -86,7 +86,7 @@ public interface MovementHelper extends ActionCosts, Helper {
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// so the only remaining dynamic isPassables are snow and trapdoor
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// if they're cached as a top block, we don't know their metadata
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// default to true (mostly because it would otherwise make long distance pathing through snowy biomes impossible)
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if (bsi.getWorld().getChunk(x >> 4, z >> 4) instanceof EmptyChunk) {
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if (!bsi.worldContainsLoadedChunk(x, z)) {
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return true;
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}
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if (snow) {
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