Fix other null checks
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@@ -143,12 +143,10 @@ public final class ElytraBehavior extends Behavior implements IElytraBehavior, H
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return this.path0(ctx.playerFeet(), this.path.get(upToIncl), segment -> segment.append(after.stream(), complete))
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.whenComplete((result, ex) -> {
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this.recalculating = false;
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if (ex != null) {
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if (ex instanceof PathCalculationException) {
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logDirect("Failed to recompute segment");
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} else {
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logUnhandledException(ex);
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}
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if (ex instanceof PathCalculationException) {
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logDirect("Failed to recompute segment");
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} else if (ex != null) {
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logUnhandledException(ex);
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}
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});
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}
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@@ -175,12 +173,10 @@ public final class ElytraBehavior extends Behavior implements IElytraBehavior, H
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})
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.whenComplete((result, ex) -> {
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this.recalculating = false;
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if (ex != null) {
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if (ex instanceof PathCalculationException) {
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logDirect("Failed to compute next segment");
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} else {
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logUnhandledException(ex);
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}
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if (ex instanceof PathCalculationException) {
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logDirect("Failed to compute next segment");
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} else if (ex != null) {
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logUnhandledException(ex);
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}
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});
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}
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