First version of selection stuff; nothing supports it yet

This commit is contained in:
Logan Darklock
2019-09-02 11:29:48 -07:00
parent 98bb3fba9c
commit bc0f2b59da
14 changed files with 800 additions and 188 deletions

View File

@@ -28,6 +28,7 @@ import baritone.behavior.*;
import baritone.cache.WorldProvider;
import baritone.event.GameEventHandler;
import baritone.process.*;
import baritone.selection.SelectionManager;
import baritone.utils.*;
import baritone.utils.player.PrimaryPlayerContext;
import net.minecraft.client.Minecraft;
@@ -83,6 +84,7 @@ public class Baritone implements IBaritone {
private FarmProcess farmProcess;
private PathingControlManager pathingControlManager;
private SelectionManager selectionManager;
private IPlayerContext playerContext;
private WorldProvider worldProvider;
@@ -125,6 +127,7 @@ public class Baritone implements IBaritone {
}
this.worldProvider = new WorldProvider();
this.selectionManager = new SelectionManager();
if (BaritoneAutoTest.ENABLE_AUTO_TEST) {
this.gameEventHandler.registerEventListener(BaritoneAutoTest.INSTANCE);
@@ -203,6 +206,11 @@ public class Baritone implements IBaritone {
return this.pathingBehavior;
}
@Override
public SelectionManager getSelectionManager() {
return selectionManager;
}
@Override
public WorldProvider getWorldProvider() {
return this.worldProvider;

View File

@@ -0,0 +1,129 @@
package baritone.selection;
import baritone.api.selection.ISelection;
import baritone.api.utils.BetterBlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.Vec3i;
public class Selection implements ISelection {
private final BetterBlockPos pos1;
private final BetterBlockPos pos2;
private final BetterBlockPos min;
private final BetterBlockPos max;
private final Vec3i size;
private final AxisAlignedBB aabb;
public Selection(BetterBlockPos pos1, BetterBlockPos pos2) {
this.pos1 = pos1;
this.pos2 = pos2;
this.min = new BetterBlockPos(
Math.min(pos1.x, pos2.x),
Math.min(pos1.y, pos2.y),
Math.min(pos1.z, pos2.z)
);
this.max = new BetterBlockPos(
Math.max(pos1.x, pos2.x),
Math.max(pos1.y, pos2.y),
Math.max(pos1.z, pos2.z)
);
this.size = new Vec3i(
max.x - min.x + 1,
max.y - min.y + 1,
max.z - min.z + 1
);
this.aabb = new AxisAlignedBB(this.min, this.max.add(1, 1, 1));
}
@Override
public BetterBlockPos pos1() {
return pos1;
}
@Override
public BetterBlockPos pos2() {
return pos2;
}
@Override
public BetterBlockPos min() {
return min;
}
@Override
public BetterBlockPos max() {
return max;
}
@Override
public Vec3i size() {
return size;
}
@Override
public AxisAlignedBB aabb() {
return aabb;
}
@Override
public int hashCode() {
return pos1.hashCode() ^ pos2.hashCode();
}
@Override
public String toString() {
return String.format("Selection{pos1=%s,pos2=%s}", pos1, pos2);
}
/**
* Since it might not be immediately obvious what this does, let me explain.
*
* Let's say you specify EnumFacing.UP, this functions returns if pos2 is the highest BlockPos.
* If you specify EnumFacing.DOWN, it returns if pos2 is the lowest BlockPos.
*
* @param facing The direction to check.
* @return {@code true} if pos2 is further in that direction than pos1, {@code false} if it isn't, and something
* else if they're both at the same position on that axis (it really doesn't matter)
*/
private boolean isPos2(EnumFacing facing) {
boolean negative = facing.getAxisDirection().getOffset() < 0;
switch (facing.getAxis()) {
case X:
return (pos2.x > pos1.x) ^ negative;
case Y:
return (pos2.y > pos1.y) ^ negative;
case Z:
return (pos2.z > pos1.z) ^ negative;
default:
throw new IllegalStateException("Bad EnumFacing.Axis");
}
}
@Override
public ISelection expand(EnumFacing direction, int blocks) {
if (isPos2(direction)) {
return new Selection(pos1, pos2.offset(direction, blocks));
} else {
return new Selection(pos1.offset(direction, blocks), pos2);
}
}
@Override
public ISelection contract(EnumFacing direction, int blocks) {
if (isPos2(direction)) {
return new Selection(pos1.offset(direction, -blocks), pos2);
} else {
return new Selection(pos1, pos2.offset(direction, -blocks));
}
}
@Override
public ISelection shift(EnumFacing direction, int blocks) {
return new Selection(pos1.offset(direction, blocks), pos2.offset(direction, blocks));
}
}

View File

@@ -0,0 +1,62 @@
package baritone.selection;
import baritone.api.selection.ISelection;
import baritone.api.selection.ISelectionManager;
import baritone.api.utils.BetterBlockPos;
import java.util.LinkedHashSet;
import java.util.Set;
public class SelectionManager implements ISelectionManager {
private final Set<ISelection> selections = new LinkedHashSet<>();
private ISelection[] selectionsArr = new ISelection[0];
public SelectionManager() {
new SelectionRenderer(this);
}
private void resetSelectionsArr() {
selectionsArr = selections.toArray(new ISelection[0]);
}
@Override
public synchronized ISelection addSelection(ISelection selection) {
selections.add(selection);
resetSelectionsArr();
return selection;
}
@Override
public ISelection addSelection(BetterBlockPos pos1, BetterBlockPos pos2) {
return addSelection(new Selection(pos1, pos2));
}
@Override
public synchronized ISelection removeSelection(ISelection selection) {
selections.remove(selection);
resetSelectionsArr();
return selection;
}
@Override
public synchronized ISelection[] removeAllSelections() {
ISelection[] selectionsArr = getSelections();
selections.clear();
resetSelectionsArr();
return selectionsArr;
}
@Override
public ISelection[] getSelections() {
return selectionsArr;
}
@Override
public synchronized ISelection getOnlySelection() {
if (selections.size() == 1) {
return selections.iterator().next();
}
return null;
}
}

View File

@@ -0,0 +1,57 @@
package baritone.selection;
import baritone.api.event.events.RenderEvent;
import baritone.api.event.listener.AbstractGameEventListener;
import baritone.api.selection.ISelection;
import baritone.api.utils.IRenderer;
import net.minecraft.util.math.AxisAlignedBB;
public class SelectionRenderer implements IRenderer, AbstractGameEventListener {
private final SelectionManager manager;
SelectionRenderer(SelectionManager manager) {
this.manager = manager;
baritone.getGameEventHandler().registerEventListener(this);
}
public static void renderSelections(ISelection[] selections) {
boolean ignoreDepth = settings.renderSelectionIgnoreDepth.value;
float lineWidth = settings.selectionRenderLineWidthPixels.value;
if (!settings.renderSelection.value) {
return;
}
IRenderer.startLines(settings.colorSelection.value, lineWidth, ignoreDepth);
for (ISelection selection : selections) {
IRenderer.drawAABB(selection.aabb());
}
IRenderer.endLines(ignoreDepth);
if (!settings.renderSelectionCorners.value) {
return;
}
IRenderer.startLines(settings.colorSelectionPos1.value, lineWidth, ignoreDepth);
for (ISelection selection : selections) {
IRenderer.drawAABB(new AxisAlignedBB(selection.pos1(), selection.pos1().add(1, 1, 1)));
}
IRenderer.endLines(ignoreDepth);
IRenderer.startLines(settings.colorSelectionPos2.value, lineWidth, ignoreDepth);
for (ISelection selection : selections) {
IRenderer.drawAABB(new AxisAlignedBB(selection.pos2(), selection.pos2().add(1, 1, 1)));
}
IRenderer.endLines(ignoreDepth);
}
@Override
public void onRenderPass(RenderEvent event) {
renderSelections(manager.getSelections());
}
}

View File

@@ -22,6 +22,7 @@ import baritone.api.BaritoneAPI;
import baritone.api.pathing.goals.GoalBlock;
import baritone.api.pathing.goals.GoalTwoBlocks;
import baritone.api.utils.BetterBlockPos;
import baritone.api.utils.IRenderer;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.entity.Entity;
@@ -110,7 +111,7 @@ public class GuiClick extends GuiScreen {
GlStateManager.disableDepth();
BetterBlockPos a = new BetterBlockPos(currentMouseOver);
BetterBlockPos b = new BetterBlockPos(clickStart);
PathRenderer.drawAABB(new AxisAlignedBB(Math.min(a.x, b.x), Math.min(a.y, b.y), Math.min(a.z, b.z), Math.max(a.x, b.x) + 1, Math.max(a.y, b.y) + 1, Math.max(a.z, b.z) + 1));
IRenderer.drawAABB(new AxisAlignedBB(Math.min(a.x, b.x), Math.min(a.y, b.y), Math.min(a.z, b.z), Math.max(a.x, b.x) + 1, Math.max(a.y, b.y) + 1, Math.max(a.z, b.z) + 1));
GlStateManager.enableDepth();
GlStateManager.depthMask(true);

View File

@@ -17,20 +17,25 @@
package baritone.utils;
import baritone.Baritone;
import baritone.api.BaritoneAPI;
import baritone.api.event.events.RenderEvent;
import baritone.api.pathing.calc.IPath;
import baritone.api.pathing.goals.*;
import baritone.api.pathing.goals.Goal;
import baritone.api.pathing.goals.GoalComposite;
import baritone.api.pathing.goals.GoalGetToBlock;
import baritone.api.pathing.goals.GoalInverted;
import baritone.api.pathing.goals.GoalTwoBlocks;
import baritone.api.pathing.goals.GoalXZ;
import baritone.api.pathing.goals.GoalYLevel;
import baritone.api.utils.BetterBlockPos;
import baritone.api.utils.Helper;
import baritone.api.utils.IRenderer;
import baritone.api.utils.interfaces.IGoalRenderPos;
import baritone.behavior.PathingBehavior;
import baritone.pathing.path.PathExecutor;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.tileentity.TileEntityBeaconRenderer;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.entity.Entity;
@@ -39,29 +44,30 @@ import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import java.awt.*;
import java.awt.Color;
import java.util.Collection;
import java.util.Collections;
import java.util.List;
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.opengl.GL11.GL_LIGHTING_BIT;
import static org.lwjgl.opengl.GL11.GL_LINES;
import static org.lwjgl.opengl.GL11.GL_LINE_LOOP;
import static org.lwjgl.opengl.GL11.GL_LINE_STRIP;
import static org.lwjgl.opengl.GL11.glPopAttrib;
import static org.lwjgl.opengl.GL11.glPushAttrib;
/**
* @author Brady
* @since 8/9/2018
*/
public final class PathRenderer implements Helper {
private static final Tessellator TESSELLATOR = Tessellator.getInstance();
private static final BufferBuilder BUFFER = TESSELLATOR.getBuffer();
public final class PathRenderer implements IRenderer {
private PathRenderer() {}
public static void render(RenderEvent event, PathingBehavior behavior) {
float partialTicks = event.getPartialTicks();
Goal goal = behavior.getGoal();
if (mc.currentScreen instanceof GuiClick) {
((GuiClick) mc.currentScreen).onRender();
if (Helper.mc.currentScreen instanceof GuiClick) {
((GuiClick) Helper.mc.currentScreen).onRender();
}
int thisPlayerDimension = behavior.baritone.getPlayerContext().world().provider.getDimensionType().getId();
@@ -72,7 +78,7 @@ public final class PathRenderer implements Helper {
return;
}
Entity renderView = mc.getRenderViewEntity();
Entity renderView = Helper.mc.getRenderViewEntity();
if (renderView.world != BaritoneAPI.getProvider().getPrimaryBaritone().getPlayerContext().world()) {
System.out.println("I have no idea what's going on");
@@ -81,19 +87,20 @@ public final class PathRenderer implements Helper {
return;
}
if (goal != null && Baritone.settings().renderGoal.value) {
drawDankLitGoalBox(renderView, goal, partialTicks, Baritone.settings().colorGoalBox.value);
if (goal != null && settings.renderGoal.value) {
drawDankLitGoalBox(renderView, goal, partialTicks, settings.colorGoalBox.value);
}
if (!Baritone.settings().renderPath.value) {
if (!settings.renderPath.value) {
return;
}
PathExecutor current = behavior.getCurrent(); // this should prevent most race conditions?
PathExecutor next = behavior.getNext(); // like, now it's not possible for current!=null to be true, then suddenly false because of another thread
if (current != null && Baritone.settings().renderSelectionBoxes.value) {
drawManySelectionBoxes(renderView, current.toBreak(), Baritone.settings().colorBlocksToBreak.value);
drawManySelectionBoxes(renderView, current.toPlace(), Baritone.settings().colorBlocksToPlace.value);
drawManySelectionBoxes(renderView, current.toWalkInto(), Baritone.settings().colorBlocksToWalkInto.value);
if (current != null && settings.renderSelectionBoxes.value) {
drawManySelectionBoxes(renderView, current.toBreak(), settings.colorBlocksToBreak.value);
drawManySelectionBoxes(renderView, current.toPlace(), settings.colorBlocksToPlace.value);
drawManySelectionBoxes(renderView, current.toWalkInto(), settings.colorBlocksToWalkInto.value);
}
//drawManySelectionBoxes(player, Collections.singletonList(behavior.pathStart()), partialTicks, Color.WHITE);
@@ -101,63 +108,51 @@ public final class PathRenderer implements Helper {
// Render the current path, if there is one
if (current != null && current.getPath() != null) {
int renderBegin = Math.max(current.getPosition() - 3, 0);
drawPath(current.getPath(), renderBegin, renderView, partialTicks, Baritone.settings().colorCurrentPath.value, Baritone.settings().fadePath.value, 10, 20);
drawPath(current.getPath(), renderBegin, settings.colorCurrentPath.value, settings.fadePath.value, 10, 20);
}
if (next != null && next.getPath() != null) {
drawPath(next.getPath(), 0, renderView, partialTicks, Baritone.settings().colorNextPath.value, Baritone.settings().fadePath.value, 10, 20);
drawPath(next.getPath(), 0, settings.colorNextPath.value, settings.fadePath.value, 10, 20);
}
// If there is a path calculation currently running, render the path calculation process
behavior.getInProgress().ifPresent(currentlyRunning -> {
currentlyRunning.bestPathSoFar().ifPresent(p -> {
drawPath(p, 0, renderView, partialTicks, Baritone.settings().colorBestPathSoFar.value, Baritone.settings().fadePath.value, 10, 20);
drawPath(p, 0, settings.colorBestPathSoFar.value, settings.fadePath.value, 10, 20);
});
currentlyRunning.pathToMostRecentNodeConsidered().ifPresent(mr -> {
drawPath(mr, 0, renderView, partialTicks, Baritone.settings().colorMostRecentConsidered.value, Baritone.settings().fadePath.value, 10, 20);
drawManySelectionBoxes(renderView, Collections.singletonList(mr.getDest()), Baritone.settings().colorMostRecentConsidered.value);
currentlyRunning.pathToMostRecentNodeConsidered().ifPresent(mr -> {
drawPath(mr, 0, settings.colorMostRecentConsidered.value, settings.fadePath.value, 10, 20);
drawManySelectionBoxes(renderView, Collections.singletonList(mr.getDest()), settings.colorMostRecentConsidered.value);
});
});
}
public static void drawPath(IPath path, int startIndex, Entity player, float partialTicks, Color color, boolean fadeOut, int fadeStart0, int fadeEnd0) {
GlStateManager.enableBlend();
GlStateManager.disableLighting();
GlStateManager.tryBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
GlStateManager.color(color.getColorComponents(null)[0], color.getColorComponents(null)[1], color.getColorComponents(null)[2], 0.4F);
GlStateManager.glLineWidth(Baritone.settings().pathRenderLineWidthPixels.value);
GlStateManager.disableTexture2D();
GlStateManager.depthMask(false);
if (Baritone.settings().renderPathIgnoreDepth.value) {
GlStateManager.disableDepth();
}
List<BetterBlockPos> positions = path.positions();
int next;
Tessellator tessellator = Tessellator.getInstance();
public static void drawPath(IPath path, int startIndex, Color color, boolean fadeOut, int fadeStart0, int fadeEnd0) {
IRenderer.startLines(color, settings.pathRenderLineWidthPixels.value, settings.renderPathIgnoreDepth.value);
int fadeStart = fadeStart0 + startIndex;
int fadeEnd = fadeEnd0 + startIndex;
for (int i = startIndex; i < positions.size() - 1; i = next) {
BetterBlockPos start = positions.get(i);
next = i + 1;
BetterBlockPos end = positions.get(next);
List<BetterBlockPos> positions = path.positions();
for (int i = startIndex, next; i < positions.size() - 1; i = next) {
BetterBlockPos start = positions.get(i);
BetterBlockPos end = positions.get(next = i + 1);
int dirX = end.x - start.x;
int dirY = end.y - start.y;
int dirZ = end.z - start.z;
while (next + 1 < positions.size() && (!fadeOut || next + 1 < fadeStart) && (dirX == positions.get(next + 1).x - end.x && dirY == positions.get(next + 1).y - end.y && dirZ == positions.get(next + 1).z - end.z)) {
next++;
end = positions.get(next);
}
double x1 = start.x;
double y1 = start.y;
double z1 = start.z;
double x2 = end.x;
double y2 = end.y;
double z2 = end.z;
if (fadeOut) {
while (next + 1 < positions.size() && (!fadeOut || next + 1 < fadeStart) &&
(dirX == positions.get(next + 1).x - end.x &&
dirY == positions.get(next + 1).y - end.y &&
dirZ == positions.get(next + 1).z - end.z)) {
end = positions.get(++next);
}
if (fadeOut) {
float alpha;
if (i <= fadeStart) {
alpha = 0.4F;
} else {
@@ -166,114 +161,68 @@ public final class PathRenderer implements Helper {
}
alpha = 0.4F * (1.0F - (float) (i - fadeStart) / (float) (fadeEnd - fadeStart));
}
GlStateManager.color(color.getColorComponents(null)[0], color.getColorComponents(null)[1], color.getColorComponents(null)[2], alpha);
float[] components = color.getComponents(null);
GlStateManager.color(components[0], components[1], components[2], alpha);
}
drawLine(x1, y1, z1, x2, y2, z2);
drawLine(start.x, start.y, start.z, end.x, end.y, end.z);
tessellator.draw();
}
if (Baritone.settings().renderPathIgnoreDepth.value) {
GlStateManager.enableDepth();
}
//GlStateManager.color(0.0f, 0.0f, 0.0f, 0.4f);
GlStateManager.depthMask(true);
GlStateManager.enableTexture2D();
GlStateManager.enableLighting();
GlStateManager.disableBlend();
IRenderer.endLines(settings.renderPathIgnoreDepth.value);
}
public static void drawLine(double bp1x, double bp1y, double bp1z, double bp2x, double bp2y, double bp2z) {
double d0 = mc.getRenderManager().viewerPosX;
double d1 = mc.getRenderManager().viewerPosY;
double d2 = mc.getRenderManager().viewerPosZ;
boolean renderPathAsFrickinThingy = !Baritone.settings().renderPathAsLine.value;
public static void drawLine(double x1, double y1, double z1, double x2, double y2, double z2) {
RenderManager renderManager = Helper.mc.getRenderManager();
double vpX = renderManager.viewerPosX;
double vpY = renderManager.viewerPosY;
double vpZ = renderManager.viewerPosZ;
boolean renderPathAsFrickinThingy = !settings.renderPathAsLine.value;
BUFFER.begin(renderPathAsFrickinThingy ? GL_LINE_STRIP : GL_LINES, DefaultVertexFormats.POSITION);
BUFFER.pos(bp1x + 0.5D - d0, bp1y + 0.5D - d1, bp1z + 0.5D - d2).endVertex();
BUFFER.pos(bp2x + 0.5D - d0, bp2y + 0.5D - d1, bp2z + 0.5D - d2).endVertex();
buffer.begin(renderPathAsFrickinThingy ? GL_LINE_STRIP : GL_LINES, DefaultVertexFormats.POSITION);
buffer.pos(x1 + 0.5D - vpX, y1 + 0.5D - vpY, z1 + 0.5D - vpZ).endVertex();
buffer.pos(x2 + 0.5D - vpX, y2 + 0.5D - vpY, z2 + 0.5D - vpZ).endVertex();
if (renderPathAsFrickinThingy) {
BUFFER.pos(bp2x + 0.5D - d0, bp2y + 0.53D - d1, bp2z + 0.5D - d2).endVertex();
BUFFER.pos(bp1x + 0.5D - d0, bp1y + 0.53D - d1, bp1z + 0.5D - d2).endVertex();
BUFFER.pos(bp1x + 0.5D - d0, bp1y + 0.5D - d1, bp1z + 0.5D - d2).endVertex();
buffer.pos(x2 + 0.5D - vpX, y2 + 0.53D - vpY, z2 + 0.5D - vpZ).endVertex();
buffer.pos(x1 + 0.5D - vpX, y1 + 0.53D - vpY, z1 + 0.5D - vpZ).endVertex();
buffer.pos(x1 + 0.5D - vpX, y1 + 0.5D - vpY, z1 + 0.5D - vpZ).endVertex();
}
}
public static void drawManySelectionBoxes(Entity player, Collection<BlockPos> positions, Color color) {
GlStateManager.enableBlend();
GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
GlStateManager.color(color.getColorComponents(null)[0], color.getColorComponents(null)[1], color.getColorComponents(null)[2], 0.4F);
GlStateManager.glLineWidth(Baritone.settings().pathRenderLineWidthPixels.value);
GlStateManager.disableTexture2D();
GlStateManager.depthMask(false);
if (Baritone.settings().renderSelectionBoxesIgnoreDepth.value) {
GlStateManager.disableDepth();
}
IRenderer.startLines(color, settings.pathRenderLineWidthPixels.value, settings.renderSelectionBoxesIgnoreDepth.value);
//BlockPos blockpos = movingObjectPositionIn.getBlockPos();
BlockStateInterface bsi = new BlockStateInterface(BaritoneAPI.getProvider().getPrimaryBaritone().getPlayerContext()); // TODO this assumes same dimension between primary baritone and render view? is this safe?
positions.forEach(pos -> {
IBlockState state = bsi.get0(pos);
AxisAlignedBB toDraw;
if (state.getBlock().equals(Blocks.AIR)) {
toDraw = Blocks.DIRT.getDefaultState().getSelectedBoundingBox(player.world, pos);
} else {
toDraw = state.getSelectedBoundingBox(player.world, pos);
}
drawAABB(toDraw);
IRenderer.drawAABB(toDraw);
});
if (Baritone.settings().renderSelectionBoxesIgnoreDepth.value) {
GlStateManager.enableDepth();
}
GlStateManager.depthMask(true);
GlStateManager.enableTexture2D();
GlStateManager.disableBlend();
}
public static void drawAABB(AxisAlignedBB aabb) {
float expand = 0.002F;
AxisAlignedBB toDraw = aabb.expand(expand, expand, expand).offset(-mc.getRenderManager().viewerPosX, -mc.getRenderManager().viewerPosY, -mc.getRenderManager().viewerPosZ);
BUFFER.begin(GL_LINE_STRIP, DefaultVertexFormats.POSITION);
BUFFER.pos(toDraw.minX, toDraw.minY, toDraw.minZ).endVertex();
BUFFER.pos(toDraw.maxX, toDraw.minY, toDraw.minZ).endVertex();
BUFFER.pos(toDraw.maxX, toDraw.minY, toDraw.maxZ).endVertex();
BUFFER.pos(toDraw.minX, toDraw.minY, toDraw.maxZ).endVertex();
BUFFER.pos(toDraw.minX, toDraw.minY, toDraw.minZ).endVertex();
TESSELLATOR.draw();
BUFFER.begin(GL_LINE_STRIP, DefaultVertexFormats.POSITION);
BUFFER.pos(toDraw.minX, toDraw.maxY, toDraw.minZ).endVertex();
BUFFER.pos(toDraw.maxX, toDraw.maxY, toDraw.minZ).endVertex();
BUFFER.pos(toDraw.maxX, toDraw.maxY, toDraw.maxZ).endVertex();
BUFFER.pos(toDraw.minX, toDraw.maxY, toDraw.maxZ).endVertex();
BUFFER.pos(toDraw.minX, toDraw.maxY, toDraw.minZ).endVertex();
TESSELLATOR.draw();
BUFFER.begin(GL_LINES, DefaultVertexFormats.POSITION);
BUFFER.pos(toDraw.minX, toDraw.minY, toDraw.minZ).endVertex();
BUFFER.pos(toDraw.minX, toDraw.maxY, toDraw.minZ).endVertex();
BUFFER.pos(toDraw.maxX, toDraw.minY, toDraw.minZ).endVertex();
BUFFER.pos(toDraw.maxX, toDraw.maxY, toDraw.minZ).endVertex();
BUFFER.pos(toDraw.maxX, toDraw.minY, toDraw.maxZ).endVertex();
BUFFER.pos(toDraw.maxX, toDraw.maxY, toDraw.maxZ).endVertex();
BUFFER.pos(toDraw.minX, toDraw.minY, toDraw.maxZ).endVertex();
BUFFER.pos(toDraw.minX, toDraw.maxY, toDraw.maxZ).endVertex();
TESSELLATOR.draw();
IRenderer.endLines(settings.renderSelectionBoxesIgnoreDepth.value);
}
public static void drawDankLitGoalBox(Entity player, Goal goal, float partialTicks, Color color) {
double renderPosX = mc.getRenderManager().viewerPosX;
double renderPosY = mc.getRenderManager().viewerPosY;
double renderPosZ = mc.getRenderManager().viewerPosZ;
double minX;
double maxX;
double minZ;
double maxZ;
double minY;
double maxY;
double y1;
double y2;
RenderManager renderManager = Helper.mc.getRenderManager();
double renderPosX = renderManager.viewerPosX;
double renderPosY = renderManager.viewerPosY;
double renderPosZ = renderManager.viewerPosZ;
double minX, maxX;
double minZ, maxZ;
double minY, maxY;
double y1, y2;
double y = MathHelper.cos((float) (((float) ((System.nanoTime() / 100000L) % 20000L)) / 20000F * Math.PI * 2));
if (goal instanceof IGoalRenderPos) {
BlockPos goalPos = ((IGoalRenderPos) goal).getGoalPos();
@@ -296,28 +245,28 @@ public final class PathRenderer implements Helper {
} else if (goal instanceof GoalXZ) {
GoalXZ goalPos = (GoalXZ) goal;
if (Baritone.settings().renderGoalXZBeacon.value) {
if (settings.renderGoalXZBeacon.value) {
glPushAttrib(GL_LIGHTING_BIT);
mc.getTextureManager().bindTexture(TileEntityBeaconRenderer.TEXTURE_BEACON_BEAM);
Helper.mc.getTextureManager().bindTexture(TileEntityBeaconRenderer.TEXTURE_BEACON_BEAM);
if (Baritone.settings().renderGoalIgnoreDepth.value) {
if (settings.renderGoalIgnoreDepth.value) {
GlStateManager.disableDepth();
}
TileEntityBeaconRenderer.renderBeamSegment(
goalPos.getX() - renderPosX,
-renderPosY,
goalPos.getZ() - renderPosZ,
partialTicks,
1.0,
player.world.getTotalWorldTime(),
0,
256,
color.getColorComponents(null)
goalPos.getX() - renderPosX,
-renderPosY,
goalPos.getZ() - renderPosZ,
partialTicks,
1.0,
player.world.getTotalWorldTime(),
0,
256,
color.getColorComponents(null)
);
if (Baritone.settings().renderGoalIgnoreDepth.value) {
if (settings.renderGoalIgnoreDepth.value) {
GlStateManager.enableDepth();
}
@@ -340,14 +289,14 @@ public final class PathRenderer implements Helper {
}
return;
} else if (goal instanceof GoalInverted) {
drawDankLitGoalBox(player, ((GoalInverted) goal).origin, partialTicks, Baritone.settings().colorInvertedGoalBox.value);
drawDankLitGoalBox(player, ((GoalInverted) goal).origin, partialTicks, settings.colorInvertedGoalBox.value);
return;
} else if (goal instanceof GoalYLevel) {
GoalYLevel goalpos = (GoalYLevel) goal;
minX = player.posX - Baritone.settings().yLevelBoxSize.value - renderPosX;
minZ = player.posZ - Baritone.settings().yLevelBoxSize.value - renderPosZ;
maxX = player.posX + Baritone.settings().yLevelBoxSize.value - renderPosX;
maxZ = player.posZ + Baritone.settings().yLevelBoxSize.value - renderPosZ;
minX = player.posX - settings.yLevelBoxSize.value - renderPosX;
minZ = player.posZ - settings.yLevelBoxSize.value - renderPosZ;
maxX = player.posX + settings.yLevelBoxSize.value - renderPosX;
maxZ = player.posZ + settings.yLevelBoxSize.value - renderPosZ;
minY = ((GoalYLevel) goal).level - renderPosY;
maxY = minY + 2;
y1 = 1 + y + goalpos.level - renderPosY;
@@ -356,46 +305,33 @@ public final class PathRenderer implements Helper {
return;
}
GlStateManager.enableBlend();
GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
GlStateManager.color(color.getColorComponents(null)[0], color.getColorComponents(null)[1], color.getColorComponents(null)[2], 0.6F);
GlStateManager.glLineWidth(Baritone.settings().goalRenderLineWidthPixels.value);
GlStateManager.disableTexture2D();
GlStateManager.depthMask(false);
if (Baritone.settings().renderGoalIgnoreDepth.value) {
GlStateManager.disableDepth();
}
IRenderer.startLines(color, settings.goalRenderLineWidthPixels.value, settings.renderGoalIgnoreDepth.value);
renderHorizontalQuad(minX, maxX, minZ, maxZ, y1);
renderHorizontalQuad(minX, maxX, minZ, maxZ, y2);
BUFFER.begin(GL_LINES, DefaultVertexFormats.POSITION);
BUFFER.pos(minX, minY, minZ).endVertex();
BUFFER.pos(minX, maxY, minZ).endVertex();
BUFFER.pos(maxX, minY, minZ).endVertex();
BUFFER.pos(maxX, maxY, minZ).endVertex();
BUFFER.pos(maxX, minY, maxZ).endVertex();
BUFFER.pos(maxX, maxY, maxZ).endVertex();
BUFFER.pos(minX, minY, maxZ).endVertex();
BUFFER.pos(minX, maxY, maxZ).endVertex();
TESSELLATOR.draw();
buffer.begin(GL_LINES, DefaultVertexFormats.POSITION);
buffer.pos(minX, minY, minZ).endVertex();
buffer.pos(minX, maxY, minZ).endVertex();
buffer.pos(maxX, minY, minZ).endVertex();
buffer.pos(maxX, maxY, minZ).endVertex();
buffer.pos(maxX, minY, maxZ).endVertex();
buffer.pos(maxX, maxY, maxZ).endVertex();
buffer.pos(minX, minY, maxZ).endVertex();
buffer.pos(minX, maxY, maxZ).endVertex();
tessellator.draw();
if (Baritone.settings().renderGoalIgnoreDepth.value) {
GlStateManager.enableDepth();
}
GlStateManager.depthMask(true);
GlStateManager.enableTexture2D();
GlStateManager.disableBlend();
IRenderer.endLines(settings.renderGoalIgnoreDepth.value);
}
private static void renderHorizontalQuad(double minX, double maxX, double minZ, double maxZ, double y) {
if (y != 0) {
BUFFER.begin(GL_LINE_LOOP, DefaultVertexFormats.POSITION);
BUFFER.pos(minX, y, minZ).endVertex();
BUFFER.pos(maxX, y, minZ).endVertex();
BUFFER.pos(maxX, y, maxZ).endVertex();
BUFFER.pos(minX, y, maxZ).endVertex();
TESSELLATOR.draw();
buffer.begin(GL_LINE_LOOP, DefaultVertexFormats.POSITION);
buffer.pos(minX, y, minZ).endVertex();
buffer.pos(maxX, y, minZ).endVertex();
buffer.pos(maxX, y, maxZ).endVertex();
buffer.pos(minX, y, maxZ).endVertex();
tessellator.draw();
}
}
}