Merge branch 'master' into 1.13.2

This commit is contained in:
ZacSharp
2023-07-04 16:47:58 +02:00
102 changed files with 3045 additions and 695 deletions

View File

@@ -634,9 +634,9 @@ public interface MovementHelper extends ActionCosts, Helper {
static void moveTowards(IPlayerContext ctx, MovementState state, BlockPos pos) {
state.setTarget(new MovementTarget(
new Rotation(RotationUtils.calcRotationFromVec3d(ctx.playerHead(),
RotationUtils.calcRotationFromVec3d(ctx.playerHead(),
VecUtils.getBlockPosCenter(pos),
ctx.playerRotations()).getYaw(), ctx.player().rotationPitch),
ctx.playerRotations()).withPitch(ctx.playerRotations().getPitch()),
false
)).setInput(Input.MOVE_FORWARD, true);
}
@@ -726,7 +726,8 @@ public interface MovementHelper extends ActionCosts, Helper {
double faceY = (placeAt.getY() + against1.getY() + 0.5D) * 0.5D;
double faceZ = (placeAt.getZ() + against1.getZ() + 1.0D) * 0.5D;
Rotation place = RotationUtils.calcRotationFromVec3d(wouldSneak ? RayTraceUtils.inferSneakingEyePosition(ctx.player()) : ctx.playerHead(), new Vec3d(faceX, faceY, faceZ), ctx.playerRotations());
RayTraceResult res = RayTraceUtils.rayTraceTowards(ctx.player(), place, ctx.playerController().getBlockReachDistance(), wouldSneak);
Rotation actual = baritone.getLookBehavior().getAimProcessor().peekRotation(place);
RayTraceResult res = RayTraceUtils.rayTraceTowards(ctx.player(), actual, ctx.playerController().getBlockReachDistance(), wouldSneak);
if (res != null && res.type == RayTraceResult.Type.BLOCK && res.getBlockPos().equals(against1) && res.getBlockPos().offset(res.sideHit).equals(placeAt)) {
state.setTarget(new MovementState.MovementTarget(place, true));
found = true;