From c4c85b4f49b1721f8e003c76febdda4fc38a0970 Mon Sep 17 00:00:00 2001 From: cdagaming Date: Sat, 20 Apr 2019 12:04:07 -0500 Subject: [PATCH] [Change] Add Block Avoidance Settings Fixes #392 --- src/api/java/baritone/api/Settings.java | 17 +++++++++++++++++ .../pathing/movement/MovementHelper.java | 3 +++ .../java/baritone/utils/pathing/Avoidance.java | 8 ++++++++ 3 files changed, 28 insertions(+) diff --git a/src/api/java/baritone/api/Settings.java b/src/api/java/baritone/api/Settings.java index 0676049df..ece3b23f6 100644 --- a/src/api/java/baritone/api/Settings.java +++ b/src/api/java/baritone/api/Settings.java @@ -18,6 +18,7 @@ package baritone.api; import baritone.api.utils.SettingsUtil; +import net.minecraft.block.Block; import net.minecraft.client.Minecraft; import net.minecraft.init.Blocks; import net.minecraft.item.Item; @@ -146,6 +147,13 @@ public final class Settings { Item.getItemFromBlock(Blocks.STONE) ))); + /** + * Blocks that Baritone will attempt to avoid (Used in avoidance) + */ + public final Setting> blocksToAvoid = new Setting<>(new ArrayList<>(Arrays.asList( + Blocks.VINE + ))); + /** * Enables some more advanced vine features. They're honestly just gimmicks and won't ever be needed in real * pathing scenarios. And they can cause Baritone to get trapped indefinitely in a strange scenario. @@ -250,6 +258,15 @@ public final class Settings { public final Setting mobAvoidanceRadius = new Setting<>(8); + /** + * Set to 1.0 to effectively disable this feature + *

+ * Set below 1.0 to go out of your way to walk near blocks + */ + public final Setting blockAvoidanceCoefficient = new Setting<>(1.5); + + public final Setting blockAvoidanceRadius = new Setting<>(8); + /** * When running a goto towards a container block (chest, ender chest, furnace, etc), * right click and open it once you arrive. diff --git a/src/main/java/baritone/pathing/movement/MovementHelper.java b/src/main/java/baritone/pathing/movement/MovementHelper.java index 3abba65f8..52ed99247 100644 --- a/src/main/java/baritone/pathing/movement/MovementHelper.java +++ b/src/main/java/baritone/pathing/movement/MovementHelper.java @@ -74,6 +74,9 @@ public interface MovementHelper extends ActionCosts, Helper { if (block == Blocks.FIRE || block == Blocks.TRIPWIRE || block == Blocks.WEB || block == Blocks.END_PORTAL || block == Blocks.COCOA || block instanceof BlockSkull || block instanceof BlockTrapDoor) { return false; } + if (Baritone.settings().blocksToAvoid.value.contains(block)) { + return false; + } if (block instanceof BlockDoor || block instanceof BlockFenceGate) { // Because there's no nice method in vanilla to check if a door is openable or not, we just have to assume // that anything that isn't an iron door isn't openable, ignoring that some doors introduced in mods can't diff --git a/src/main/java/baritone/utils/pathing/Avoidance.java b/src/main/java/baritone/utils/pathing/Avoidance.java index 9b32b1dfd..f1b2cac78 100644 --- a/src/main/java/baritone/utils/pathing/Avoidance.java +++ b/src/main/java/baritone/utils/pathing/Avoidance.java @@ -19,8 +19,10 @@ package baritone.utils.pathing; import baritone.Baritone; import baritone.api.utils.BetterBlockPos; +import baritone.api.utils.BlockUtils; import baritone.api.utils.IPlayerContext; import it.unimi.dsi.fastutil.longs.Long2DoubleOpenHashMap; +import net.minecraft.block.Block; import net.minecraft.entity.monster.EntityMob; import net.minecraft.util.math.BlockPos; @@ -63,12 +65,18 @@ public class Avoidance { List res = new ArrayList<>(); double mobSpawnerCoeff = Baritone.settings().mobSpawnerAvoidanceCoefficient.value; double mobCoeff = Baritone.settings().mobAvoidanceCoefficient.value; + double blockCoeff = Baritone.settings().blockAvoidanceCoefficient.value; if (mobSpawnerCoeff != 1.0D) { ctx.worldData().getCachedWorld().getLocationsOf("mob_spawner", 1, ctx.playerFeet().x, ctx.playerFeet().z, 2).forEach(mobspawner -> res.add(new Avoidance(mobspawner, mobSpawnerCoeff, Baritone.settings().mobSpawnerAvoidanceRadius.value))); } if (mobCoeff != 1.0D) { ctx.world().loadedEntityList.stream().filter(entity -> entity instanceof EntityMob).forEach(entity -> res.add(new Avoidance(new BlockPos(entity), mobCoeff, Baritone.settings().mobAvoidanceRadius.value))); } + if (blockCoeff != 1.0D) { + for (Block block : Baritone.settings().blocksToAvoid.value) { + ctx.worldData().getCachedWorld().getLocationsOf(BlockUtils.blockToString(block), 1, ctx.playerFeet().x, ctx.playerFeet().z, 2).forEach(blockPos -> res.add(new Avoidance(blockPos, blockCoeff, Baritone.settings().blockAvoidanceRadius.value))); + } + } return res; }