@@ -74,6 +74,9 @@ public interface MovementHelper extends ActionCosts, Helper {
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if (block == Blocks.FIRE || block == Blocks.TRIPWIRE || block == Blocks.WEB || block == Blocks.END_PORTAL || block == Blocks.COCOA || block instanceof BlockSkull || block instanceof BlockTrapDoor) {
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return false;
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}
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if (Baritone.settings().blocksToAvoid.value.contains(block)) {
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return false;
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}
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if (block instanceof BlockDoor || block instanceof BlockFenceGate) {
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// Because there's no nice method in vanilla to check if a door is openable or not, we just have to assume
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// that anything that isn't an iron door isn't openable, ignoring that some doors introduced in mods can't
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@@ -19,8 +19,10 @@ package baritone.utils.pathing;
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import baritone.Baritone;
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import baritone.api.utils.BetterBlockPos;
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import baritone.api.utils.BlockUtils;
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||||
import baritone.api.utils.IPlayerContext;
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import it.unimi.dsi.fastutil.longs.Long2DoubleOpenHashMap;
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import net.minecraft.block.Block;
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import net.minecraft.entity.monster.EntityMob;
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||||
import net.minecraft.util.math.BlockPos;
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@@ -63,12 +65,18 @@ public class Avoidance {
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||||
List<Avoidance> res = new ArrayList<>();
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double mobSpawnerCoeff = Baritone.settings().mobSpawnerAvoidanceCoefficient.value;
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||||
double mobCoeff = Baritone.settings().mobAvoidanceCoefficient.value;
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||||
double blockCoeff = Baritone.settings().blockAvoidanceCoefficient.value;
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||||
if (mobSpawnerCoeff != 1.0D) {
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ctx.worldData().getCachedWorld().getLocationsOf("mob_spawner", 1, ctx.playerFeet().x, ctx.playerFeet().z, 2).forEach(mobspawner -> res.add(new Avoidance(mobspawner, mobSpawnerCoeff, Baritone.settings().mobSpawnerAvoidanceRadius.value)));
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}
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||||
if (mobCoeff != 1.0D) {
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||||
ctx.world().loadedEntityList.stream().filter(entity -> entity instanceof EntityMob).forEach(entity -> res.add(new Avoidance(new BlockPos(entity), mobCoeff, Baritone.settings().mobAvoidanceRadius.value)));
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||||
}
|
||||
if (blockCoeff != 1.0D) {
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||||
for (Block block : Baritone.settings().blocksToAvoid.value) {
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||||
ctx.worldData().getCachedWorld().getLocationsOf(BlockUtils.blockToString(block), 1, ctx.playerFeet().x, ctx.playerFeet().z, 2).forEach(blockPos -> res.add(new Avoidance(blockPos, blockCoeff, Baritone.settings().blockAvoidanceRadius.value)));
|
||||
}
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user