Better Rotation
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@@ -463,7 +463,7 @@ public interface MovementHelper extends ActionCosts, Helper {
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state.setTarget(new MovementTarget(
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new Rotation(Utils.calcRotationFromVec3d(mc.player.getPositionEyes(1.0F),
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Utils.getBlockPosCenter(pos),
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new Rotation(mc.player.rotationYaw, mc.player.rotationPitch)).getFirst(), mc.player.rotationPitch),
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new Rotation(mc.player.rotationYaw, mc.player.rotationPitch)).getYaw(), mc.player.rotationPitch),
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false
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)).setInput(InputOverrideHandler.Input.MOVE_FORWARD, true);
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}
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