From c9a18caf492f6ccba6cb04223573e9aeb41da7cd Mon Sep 17 00:00:00 2001 From: Brady Date: Thu, 22 Jun 2023 20:38:00 -0500 Subject: [PATCH] Register `LookBehavior` first Since there's no event priority system, this is necessary to ensure anything else listening to the PRE `TickEvent` can accurately simulate rotations. --- src/main/java/baritone/Baritone.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/baritone/Baritone.java b/src/main/java/baritone/Baritone.java index 776e646af..957421970 100755 --- a/src/main/java/baritone/Baritone.java +++ b/src/main/java/baritone/Baritone.java @@ -101,8 +101,8 @@ public class Baritone implements IBaritone { this.playerContext = new BaritonePlayerContext(this, mc); { - this.pathingBehavior = this.registerBehavior(PathingBehavior::new); this.lookBehavior = this.registerBehavior(LookBehavior::new); + this.pathingBehavior = this.registerBehavior(PathingBehavior::new); this.inventoryBehavior = this.registerBehavior(InventoryBehavior::new); this.inputOverrideHandler = this.registerBehavior(InputOverrideHandler::new); this.registerBehavior(WaypointBehavior::new);