Revert how PathManager tick works

This commit is contained in:
Brady
2023-06-21 00:21:37 -05:00
parent d42bfcfa53
commit cfd9a69052

View File

@@ -97,7 +97,7 @@ public final class ElytraBehavior extends Behavior implements IElytraBehavior, H
final int prevMaxNear = this.maxPlayerNear;
this.maxPlayerNear = Math.max(this.maxPlayerNear, this.playerNear);
if (this.maxPlayerNear == prevMaxNear) {
if (this.maxPlayerNear == prevMaxNear && ctx.player().isElytraFlying()) {
this.ticksNearUnchanged++;
} else {
this.ticksNearUnchanged = 0;
@@ -376,7 +376,7 @@ public final class ElytraBehavior extends Behavior implements IElytraBehavior, H
this.aimPos = null;
final List<BetterBlockPos> path = this.pathManager.getPath();
if (path.isEmpty() || !ctx.player().isElytraFlying()) {
if (path.isEmpty()) {
return;
}
@@ -389,6 +389,9 @@ public final class ElytraBehavior extends Behavior implements IElytraBehavior, H
Math.min(playerNear + 100, path.size())
);
if (!ctx.player().isElytraFlying()) {
return;
}
baritone.getInputOverrideHandler().clearAllKeys();
if (ctx.player().collidedHorizontally) {