diff --git a/src/main/java/baritone/process/BuilderProcess.java b/src/main/java/baritone/process/BuilderProcess.java index 9dd6fc922..320d6030e 100644 --- a/src/main/java/baritone/process/BuilderProcess.java +++ b/src/main/java/baritone/process/BuilderProcess.java @@ -275,13 +275,6 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro @Override public PathingCommand onTick(boolean calcFailed, boolean isSafeToCancel) { - // TODO somehow tell inventorybehavior what we'd like to have on the hotbar - // perhaps take the 16 closest positions in incorrectPositions to ctx.playerFeet that aren't desired to be air, and then snag the top 4 most common block states, then request those on the hotbar - - - // this will work as is, but it'll be trashy - // need to iterate over incorrectPositions and see which ones we can "correct" from our current standing position - baritone.getInputOverrideHandler().clearAllKeys(); BuilderCalculationContext bcc = new BuilderCalculationContext(); if (!recalc(bcc)) {