Update mappings to 20200213-1.15.1
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@@ -111,8 +111,8 @@ public class GuiClick extends Screen implements Helper {
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}
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public void onRender(MatrixStack modelViewStack, MatrixStack projectionStack) {
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this.projectionViewMatrix = projectionStack.getLast().getPositionMatrix().copy();
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this.projectionViewMatrix.multiply(modelViewStack.getLast().getPositionMatrix());
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this.projectionViewMatrix = projectionStack.getLast().getMatrix().copy();
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this.projectionViewMatrix.mul(modelViewStack.getLast().getMatrix());
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this.projectionViewMatrix.invert();
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if (currentMouseOver != null) {
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@@ -77,7 +77,7 @@ public interface IRenderer {
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static void drawAABB(MatrixStack stack, AxisAlignedBB aabb) {
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AxisAlignedBB toDraw = aabb.offset(-renderManager.renderPosX(), -renderManager.renderPosY(), -renderManager.renderPosZ());
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Matrix4f matrix4f = stack.getLast().getPositionMatrix();
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Matrix4f matrix4f = stack.getLast().getMatrix();
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buffer.begin(GL_LINES, DefaultVertexFormats.POSITION);
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// bottom
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buffer.pos(matrix4f, (float) toDraw.minX, (float) toDraw.minY, (float) toDraw.minZ).endVertex();
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@@ -181,7 +181,7 @@ public final class PathRenderer implements IRenderer, Helper {
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public static void drawLine(MatrixStack stack, double x1, double y1, double z1, double x2, double y2, double z2) {
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Matrix4f matrix4f = stack.getLast().getPositionMatrix();
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Matrix4f matrix4f = stack.getLast().getMatrix();
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double vpX = posX();
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double vpY = posY();
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@@ -319,7 +319,7 @@ public final class PathRenderer implements IRenderer, Helper {
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renderHorizontalQuad(stack, minX, maxX, minZ, maxZ, y1);
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renderHorizontalQuad(stack, minX, maxX, minZ, maxZ, y2);
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Matrix4f matrix4f = stack.getLast().getPositionMatrix();
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Matrix4f matrix4f = stack.getLast().getMatrix();
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buffer.begin(GL_LINES, DefaultVertexFormats.POSITION);
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buffer.pos(matrix4f, (float) minX, (float) minY, (float) minZ).endVertex();
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buffer.pos(matrix4f, (float) minX, (float) maxY, (float) minZ).endVertex();
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@@ -336,7 +336,7 @@ public final class PathRenderer implements IRenderer, Helper {
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private static void renderHorizontalQuad(MatrixStack stack, double minX, double maxX, double minZ, double maxZ, double y) {
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if (y != 0) {
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Matrix4f matrix4f = stack.getLast().getPositionMatrix();
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Matrix4f matrix4f = stack.getLast().getMatrix();
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buffer.begin(GL_LINE_LOOP, DefaultVertexFormats.POSITION);
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buffer.pos(matrix4f, (float) minX, (float) y, (float) minZ).endVertex();
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buffer.pos(matrix4f, (float) maxX, (float) y, (float) minZ).endVertex();
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