api sourceset done

This commit is contained in:
Leijurv
2019-06-10 12:43:02 -07:00
parent 125facfbb6
commit dba496471e
64 changed files with 378 additions and 384 deletions

View File

@@ -218,7 +218,7 @@ public class Baritone implements IBaritone {
new Thread(() -> {
try {
Thread.sleep(100);
Helper.mc.addScheduledTask(() -> Helper.mc.displayGuiScreen(new GuiClick()));
Helper.mc.addScheduledTask(() -> Helper.mc.displayScreen(new GuiClick()));
} catch (Exception ignored) {}
}).start();
}
@@ -234,4 +234,4 @@ public class Baritone implements IBaritone {
public static Executor getExecutor() {
return threadPool;
}
}
}

View File

@@ -21,8 +21,8 @@ import baritone.Baritone;
import baritone.api.event.events.TickEvent;
import baritone.utils.ToolSet;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.block.state.BlockState;
import net.minecraft.client.entity.ClientPlayerEntity;
import net.minecraft.init.Blocks;
import net.minecraft.inventory.ClickType;
import net.minecraft.item.*;
@@ -131,7 +131,7 @@ public final class InventoryBehavior extends Behavior {
}
public boolean selectThrowawayForLocation(boolean select, int x, int y, int z) {
IBlockState maybe = baritone.getBuilderProcess().placeAt(x, y, z);
BlockState maybe = baritone.getBuilderProcess().placeAt(x, y, z);
if (maybe != null && throwaway(select, stack -> stack.getItem() instanceof ItemBlock && ((ItemBlock) stack.getItem()).getBlock().equals(maybe.getBlock()))) {
return true; // gotem
}
@@ -144,7 +144,7 @@ public final class InventoryBehavior extends Behavior {
}
public boolean throwaway(boolean select, Predicate<? super ItemStack> desired) {
EntityPlayerSP p = ctx.player();
ClientPlayerEntity p = ctx.player();
NonNullList<ItemStack> inv = p.inventory.mainInventory;
for (byte i = 0; i < 9; i++) {
ItemStack item = inv.get(i);

View File

@@ -37,7 +37,7 @@ import net.minecraft.network.play.server.SPacketCloseWindow;
import net.minecraft.network.play.server.SPacketOpenWindow;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityLockable;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.Direction;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.text.TextComponentTranslation;
@@ -140,7 +140,7 @@ public final class MemoryBehavior extends Behavior {
return;
}
futureInventories.stream()
.filter(i -> i.type.equals(packet.getGuiId()) && i.slots == packet.getSlotCount())
.filter(i -> i.getType().equals(packet.getGuiId()) && i.slots == packet.getSlotCount())
.findFirst().ifPresent(matched -> {
// Remove the future inventory
futureInventories.remove(matched);
@@ -201,7 +201,7 @@ public final class MemoryBehavior extends Behavior {
return null; // other things that have contents, but can be placed adjacent without combining
}
for (int i = 0; i < 4; i++) {
BlockPos adj = in.offset(EnumFacing.byHorizontalIndex(i));
BlockPos adj = in.offset(Direction.byHorizontalIndex(i));
if (bsi.get0(adj).getBlock() == block) {
return adj;
}

View File

@@ -22,7 +22,7 @@ import baritone.utils.pathing.PathingBlockType;
import com.google.common.collect.ImmutableSet;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.block.state.BlockState;
import net.minecraft.init.Blocks;
import net.minecraft.util.math.BlockPos;
@@ -143,7 +143,7 @@ public final class CachedChunk {
/**
* The block names of each surface level block for generating an overview
*/
private final IBlockState[] overview;
private final BlockState[] overview;
private final int[] heightMap;
@@ -151,7 +151,7 @@ public final class CachedChunk {
public final long cacheTimestamp;
CachedChunk(int x, int z, BitSet data, IBlockState[] overview, Map<String, List<BlockPos>> specialBlockLocations, long cacheTimestamp) {
CachedChunk(int x, int z, BitSet data, BlockState[] overview, Map<String, List<BlockPos>> specialBlockLocations, long cacheTimestamp) {
validateSize(data);
this.x = x;
@@ -178,7 +178,7 @@ public final class CachedChunk {
}
}
public final IBlockState getBlock(int x, int y, int z, int dimension) {
public final BlockState getBlock(int x, int y, int z, int dimension) {
int index = getPositionIndex(x, y, z);
PathingBlockType type = getType(index);
int internalPos = z << 4 | x;
@@ -225,7 +225,7 @@ public final class CachedChunk {
}
}
public final IBlockState[] getOverview() {
public final BlockState[] getOverview() {
return overview;
}

View File

@@ -20,7 +20,7 @@ package baritone.cache;
import baritone.Baritone;
import baritone.api.cache.ICachedRegion;
import baritone.api.utils.BlockUtils;
import net.minecraft.block.state.IBlockState;
import net.minecraft.block.state.BlockState;
import net.minecraft.util.math.BlockPos;
import java.io.*;
@@ -75,7 +75,7 @@ public final class CachedRegion implements ICachedRegion {
}
@Override
public final IBlockState getBlock(int x, int y, int z) {
public final BlockState getBlock(int x, int y, int z) {
CachedChunk chunk = chunks[x >> 4][z >> 4];
if (chunk != null) {
return chunk.getBlock(x & 15, y, z & 15, dimension);
@@ -216,7 +216,7 @@ public final class CachedRegion implements ICachedRegion {
boolean[][] present = new boolean[32][32];
BitSet[][] bitSets = new BitSet[32][32];
Map<String, List<BlockPos>>[][] location = new Map[32][32];
IBlockState[][][] overview = new IBlockState[32][32][];
BlockState[][][] overview = new BlockState[32][32][];
long[][] cacheTimestamp = new long[32][32];
for (int x = 0; x < 32; x++) {
for (int z = 0; z < 32; z++) {
@@ -227,7 +227,7 @@ public final class CachedRegion implements ICachedRegion {
in.readFully(bytes);
bitSets[x][z] = BitSet.valueOf(bytes);
location[x][z] = new HashMap<>();
overview[x][z] = new IBlockState[256];
overview[x][z] = new BlockState[256];
present[x][z] = true;
break;
case CHUNK_NOT_PRESENT:

View File

@@ -21,7 +21,7 @@ import baritone.api.utils.BlockUtils;
import baritone.pathing.movement.MovementHelper;
import baritone.utils.pathing.PathingBlockType;
import net.minecraft.block.*;
import net.minecraft.block.state.IBlockState;
import net.minecraft.block.state.BlockState;
import net.minecraft.init.Blocks;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
@@ -59,7 +59,7 @@ public final class ChunkPacker {
// since a bitset is initialized to all zero, and air is saved as zeros
continue;
}
BlockStateContainer<IBlockState> bsc = extendedblockstorage.getData();
BlockStateContainer<BlockState> bsc = extendedblockstorage.getData();
int yReal = y0 << 4;
// the mapping of BlockStateContainer.getIndex from xyz to index is y << 8 | z << 4 | x;
// for better cache locality, iterate in that order
@@ -68,7 +68,7 @@ public final class ChunkPacker {
for (int z = 0; z < 16; z++) {
for (int x = 0; x < 16; x++) {
int index = CachedChunk.getPositionIndex(x, y, z);
IBlockState state = bsc.get(x, y1, z);
BlockState state = bsc.get(x, y1, z);
boolean[] bits = getPathingBlockType(state, chunk, x, y, z).getBits();
bitSet.set(index, bits[0]);
bitSet.set(index + 1, bits[1]);
@@ -86,7 +86,7 @@ public final class ChunkPacker {
}
//long end = System.nanoTime() / 1000000L;
//System.out.println("Chunk packing took " + (end - start) + "ms for " + chunk.x + "," + chunk.z);
IBlockState[] blocks = new IBlockState[256];
BlockState[] blocks = new BlockState[256];
for (int z = 0; z < 16; z++) {
https://www.ibm.com/developerworks/library/j-perry-writing-good-java-code/index.html
@@ -104,7 +104,7 @@ public final class ChunkPacker {
return new CachedChunk(chunk.x, chunk.z, bitSet, blocks, specialBlocks, System.currentTimeMillis());
}
private static PathingBlockType getPathingBlockType(IBlockState state, Chunk chunk, int x, int y, int z) {
private static PathingBlockType getPathingBlockType(BlockState state, Chunk chunk, int x, int y, int z) {
Block block = state.getBlock();
if (MovementHelper.isWater(state)) {
// only water source blocks are plausibly usable, flowing water should be avoid
@@ -144,7 +144,7 @@ public final class ChunkPacker {
return PathingBlockType.SOLID;
}
public static IBlockState pathingTypeToBlock(PathingBlockType type, int dimension) {
public static BlockState pathingTypeToBlock(PathingBlockType type, int dimension) {
switch (type) {
case AIR:
return Blocks.AIR.getDefaultState();

View File

@@ -20,7 +20,7 @@ package baritone.cache;
import baritone.api.cache.IWorldScanner;
import baritone.api.utils.IPlayerContext;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.block.state.BlockState;
import net.minecraft.client.multiplayer.ChunkProviderClient;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.ChunkPos;
@@ -119,13 +119,13 @@ public enum WorldScanner implements IWorldScanner {
continue;
}
int yReal = y0 << 4;
BlockStateContainer<IBlockState> bsc = extendedblockstorage.getData();
BlockStateContainer<BlockState> bsc = extendedblockstorage.getData();
// the mapping of BlockStateContainer.getIndex from xyz to index is y << 8 | z << 4 | x;
// for better cache locality, iterate in that order
for (int y = 0; y < 16; y++) {
for (int z = 0; z < 16; z++) {
for (int x = 0; x < 16; x++) {
IBlockState state = bsc.get(x, y, z);
BlockState state = bsc.get(x, y, z);
if (search.contains(state.getBlock())) {
int yy = yReal | y;
if (result.size() >= max) {

View File

@@ -25,8 +25,8 @@ import baritone.utils.BlockStateInterface;
import baritone.utils.ToolSet;
import baritone.utils.pathing.BetterWorldBorder;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.block.state.BlockState;
import net.minecraft.client.entity.ClientPlayerEntity;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.init.Items;
@@ -77,7 +77,7 @@ public class CalculationContext {
public CalculationContext(IBaritone baritone, boolean forUseOnAnotherThread) {
this.safeForThreadedUse = forUseOnAnotherThread;
this.baritone = baritone;
EntityPlayerSP player = baritone.getPlayerContext().player();
ClientPlayerEntity player = baritone.getPlayerContext().player();
this.world = baritone.getPlayerContext().world();
this.worldData = (WorldData) baritone.getWorldProvider().getCurrentWorld();
this.bsi = new BlockStateInterface(world, worldData, forUseOnAnotherThread);
@@ -115,7 +115,7 @@ public class CalculationContext {
return baritone;
}
public IBlockState get(int x, int y, int z) {
public BlockState get(int x, int y, int z) {
return bsi.get0(x, y, z); // laughs maniacally
}
@@ -123,7 +123,7 @@ public class CalculationContext {
return bsi.isLoaded(x, z);
}
public IBlockState get(BlockPos pos) {
public BlockState get(BlockPos pos) {
return get(pos.getX(), pos.getY(), pos.getZ());
}

View File

@@ -25,7 +25,7 @@ import baritone.api.utils.*;
import baritone.api.utils.input.Input;
import baritone.utils.BlockStateInterface;
import net.minecraft.entity.item.EntityFallingBlock;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.Direction;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
@@ -35,7 +35,7 @@ import java.util.Optional;
public abstract class Movement implements IMovement, MovementHelper {
public static final EnumFacing[] HORIZONTALS_BUT_ALSO_DOWN_____SO_EVERY_DIRECTION_EXCEPT_UP = {EnumFacing.NORTH, EnumFacing.SOUTH, EnumFacing.EAST, EnumFacing.WEST, EnumFacing.DOWN};
public static final Direction[] HORIZONTALS_BUT_ALSO_DOWN_____SO_EVERY_DIRECTION_EXCEPT_UP = {Direction.NORTH, Direction.SOUTH, Direction.EAST, Direction.WEST, Direction.DOWN};
protected final IBaritone baritone;
protected final IPlayerContext ctx;

View File

@@ -27,7 +27,7 @@ import baritone.pathing.movement.MovementState.MovementTarget;
import baritone.utils.BlockStateInterface;
import baritone.utils.ToolSet;
import net.minecraft.block.*;
import net.minecraft.block.state.IBlockState;
import net.minecraft.block.state.BlockState;
import net.minecraft.fluid.FlowingFluid;
import net.minecraft.fluid.Fluid;
import net.minecraft.fluid.IFluidState;
@@ -37,7 +37,7 @@ import net.minecraft.init.Fluids;
import net.minecraft.pathfinding.PathType;
import net.minecraft.state.BooleanProperty;
import net.minecraft.state.properties.SlabType;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.Direction;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d;
@@ -53,7 +53,7 @@ import static baritone.pathing.movement.Movement.HORIZONTALS_BUT_ALSO_DOWN_____S
*/
public interface MovementHelper extends ActionCosts, Helper {
static boolean avoidBreaking(BlockStateInterface bsi, int x, int y, int z, IBlockState state) {
static boolean avoidBreaking(BlockStateInterface bsi, int x, int y, int z, BlockState state) {
Block b = state.getBlock();
return b == Blocks.ICE // ice becomes water, and water can mess up the path
|| b instanceof BlockSilverfish // obvious reasons
@@ -69,7 +69,7 @@ public interface MovementHelper extends ActionCosts, Helper {
// returns true if you should avoid breaking a block that's adjacent to this one (e.g. lava that will start flowing if you give it a path)
// this is only called for north, south, east, west, and up. this is NOT called for down.
// we assume that it's ALWAYS okay to break the block thats ABOVE liquid
IBlockState state = bsi.get0(x, y, z);
BlockState state = bsi.get0(x, y, z);
Block block = state.getBlock();
if (!directlyAbove // it is fine to mine a block that has a falling block directly above, this (the cost of breaking the stacked fallings) is included in cost calculations
// therefore if directlyAbove is true, we will actually ignore if this is falling
@@ -89,7 +89,7 @@ public interface MovementHelper extends ActionCosts, Helper {
return canWalkThrough(bsi, x, y, z, bsi.get0(x, y, z));
}
static boolean canWalkThrough(BlockStateInterface bsi, int x, int y, int z, IBlockState state) {
static boolean canWalkThrough(BlockStateInterface bsi, int x, int y, int z, BlockState state) {
Block block = state.getBlock();
if (block instanceof BlockAir) { // early return for most common case
return true;
@@ -133,7 +133,7 @@ public interface MovementHelper extends ActionCosts, Helper {
if (Baritone.settings().assumeWalkOnWater.value) {
return false;
}
IBlockState up = bsi.get0(x, y + 1, z);
BlockState up = bsi.get0(x, y + 1, z);
if (!up.getFluidState().isEmpty() || up.getBlock() instanceof BlockLilyPad) {
return false;
}
@@ -159,7 +159,7 @@ public interface MovementHelper extends ActionCosts, Helper {
return fullyPassable(context.get(x, y, z));
}
static boolean fullyPassable(IBlockState state) {
static boolean fullyPassable(BlockState state) {
Block block = state.getBlock();
if (block instanceof BlockAir) { // early return for most common case
return true;
@@ -185,7 +185,7 @@ public interface MovementHelper extends ActionCosts, Helper {
return state.allowsMovement(null, null, PathType.LAND);
}
static boolean isReplacable(int x, int y, int z, IBlockState state, BlockStateInterface bsi) {
static boolean isReplacable(int x, int y, int z, BlockState state, BlockStateInterface bsi) {
// for MovementTraverse and MovementAscend
// block double plant defaults to true when the block doesn't match, so don't need to check that case
// all other overrides just return true or false
@@ -219,7 +219,7 @@ public interface MovementHelper extends ActionCosts, Helper {
return false;
}
IBlockState state = BlockStateInterface.get(ctx, doorPos);
BlockState state = BlockStateInterface.get(ctx, doorPos);
if (!(state.getBlock() instanceof BlockDoor)) {
return true;
}
@@ -232,7 +232,7 @@ public interface MovementHelper extends ActionCosts, Helper {
return false;
}
IBlockState state = BlockStateInterface.get(ctx, gatePos);
BlockState state = BlockStateInterface.get(ctx, gatePos);
if (!(state.getBlock() instanceof BlockFenceGate)) {
return true;
}
@@ -240,19 +240,19 @@ public interface MovementHelper extends ActionCosts, Helper {
return state.get(BlockFenceGate.OPEN);
}
static boolean isHorizontalBlockPassable(BlockPos blockPos, IBlockState blockState, BlockPos playerPos, BooleanProperty propertyOpen) {
static boolean isHorizontalBlockPassable(BlockPos blockPos, BlockState blockState, BlockPos playerPos, BooleanProperty propertyOpen) {
if (playerPos.equals(blockPos)) {
return false;
}
EnumFacing.Axis facing = blockState.get(BlockHorizontal.HORIZONTAL_FACING).getAxis();
Direction.Axis facing = blockState.get(BlockHorizontal.HORIZONTAL_FACING).getAxis();
boolean open = blockState.get(propertyOpen);
EnumFacing.Axis playerFacing;
Direction.Axis playerFacing;
if (playerPos.north().equals(blockPos) || playerPos.south().equals(blockPos)) {
playerFacing = EnumFacing.Axis.Z;
playerFacing = Direction.Axis.Z;
} else if (playerPos.east().equals(blockPos) || playerPos.west().equals(blockPos)) {
playerFacing = EnumFacing.Axis.X;
playerFacing = Direction.Axis.X;
} else {
return true;
}
@@ -260,7 +260,7 @@ public interface MovementHelper extends ActionCosts, Helper {
return (facing == playerFacing) == open;
}
static boolean avoidWalkingInto(IBlockState state) {
static boolean avoidWalkingInto(BlockState state) {
Block block = state.getBlock();
return !state.getFluidState().isEmpty()
|| block == Blocks.MAGMA_BLOCK
@@ -283,7 +283,7 @@ public interface MovementHelper extends ActionCosts, Helper {
* @param state The state of the block at the specified location
* @return Whether or not the specified block can be walked on
*/
static boolean canWalkOn(BlockStateInterface bsi, int x, int y, int z, IBlockState state) {
static boolean canWalkOn(BlockStateInterface bsi, int x, int y, int z, BlockState state) {
Block block = state.getBlock();
if (block instanceof BlockAir || block == Blocks.MAGMA_BLOCK || block == Blocks.BUBBLE_COLUMN) {
// early return for most common case (air)
@@ -305,7 +305,7 @@ public interface MovementHelper extends ActionCosts, Helper {
if (isWater(state)) {
// since this is called literally millions of times per second, the benefit of not allocating millions of useless "pos.up()"
// BlockPos s that we'd just garbage collect immediately is actually noticeable. I don't even think its a decrease in readability
IBlockState upState = bsi.get0(x, y + 1, z);
BlockState upState = bsi.get0(x, y + 1, z);
Block up = upState.getBlock();
if (up == Blocks.LILY_PAD || up instanceof BlockCarpet) {
return true;
@@ -333,7 +333,7 @@ public interface MovementHelper extends ActionCosts, Helper {
return block instanceof BlockStairs;
}
static boolean canWalkOn(IPlayerContext ctx, BetterBlockPos pos, IBlockState state) {
static boolean canWalkOn(IPlayerContext ctx, BetterBlockPos pos, BlockState state) {
return canWalkOn(new BlockStateInterface(ctx), pos.x, pos.y, pos.z, state);
}
@@ -361,7 +361,7 @@ public interface MovementHelper extends ActionCosts, Helper {
return canPlaceAgainst(new BlockStateInterface(ctx), pos);
}
static boolean canPlaceAgainst(BlockStateInterface bsi, int x, int y, int z, IBlockState state) {
static boolean canPlaceAgainst(BlockStateInterface bsi, int x, int y, int z, BlockState state) {
// can we look at the center of a side face of this block and likely be able to place?
// (thats how this check is used)
// therefore dont include weird things that we technically could place against (like carpet) but practically can't
@@ -372,7 +372,7 @@ public interface MovementHelper extends ActionCosts, Helper {
return getMiningDurationTicks(context, x, y, z, context.get(x, y, z), includeFalling);
}
static double getMiningDurationTicks(CalculationContext context, int x, int y, int z, IBlockState state, boolean includeFalling) {
static double getMiningDurationTicks(CalculationContext context, int x, int y, int z, BlockState state, boolean includeFalling) {
Block block = state.getBlock();
if (!canWalkThrough(context.bsi, x, y, z, state)) {
if (!state.getFluidState().isEmpty()) {
@@ -393,7 +393,7 @@ public interface MovementHelper extends ActionCosts, Helper {
result += context.breakBlockAdditionalCost;
result *= mult;
if (includeFalling) {
IBlockState above = context.get(x, y + 1, z);
BlockState above = context.get(x, y + 1, z);
if (above.getBlock() instanceof BlockFalling) {
result += getMiningDurationTicks(context, x, y + 1, z, above, true);
}
@@ -403,7 +403,7 @@ public interface MovementHelper extends ActionCosts, Helper {
return 0; // we won't actually mine it, so don't check fallings above
}
static boolean isBottomSlab(IBlockState state) {
static boolean isBottomSlab(BlockState state) {
return state.getBlock() instanceof BlockSlab
&& state.get(BlockSlab.TYPE) == SlabType.BOTTOM;
}
@@ -414,7 +414,7 @@ public interface MovementHelper extends ActionCosts, Helper {
* @param ctx The player context
* @param b the blockstate to mine
*/
static void switchToBestToolFor(IPlayerContext ctx, IBlockState b) {
static void switchToBestToolFor(IPlayerContext ctx, BlockState b) {
switchToBestToolFor(ctx, b, new ToolSet(ctx.player()));
}
@@ -425,7 +425,7 @@ public interface MovementHelper extends ActionCosts, Helper {
* @param b the blockstate to mine
* @param ts previously calculated ToolSet
*/
static void switchToBestToolFor(IPlayerContext ctx, IBlockState b, ToolSet ts) {
static void switchToBestToolFor(IPlayerContext ctx, BlockState b, ToolSet ts) {
ctx.player().inventory.currentItem = ts.getBestSlot(b.getBlock());
}
@@ -445,7 +445,7 @@ public interface MovementHelper extends ActionCosts, Helper {
* @param state The block state
* @return Whether or not the block is water
*/
static boolean isWater(IBlockState state) {
static boolean isWater(BlockState state) {
Fluid f = state.getFluidState().getFluid();
return f == Fluids.WATER || f == Fluids.FLOWING_WATER;
}
@@ -462,7 +462,7 @@ public interface MovementHelper extends ActionCosts, Helper {
return isWater(BlockStateInterface.get(ctx, bp));
}
static boolean isLava(IBlockState state) {
static boolean isLava(BlockState state) {
Fluid f = state.getFluidState().getFluid();
return f == Fluids.LAVA || f == Fluids.FLOWING_LAVA;
}
@@ -478,17 +478,17 @@ public interface MovementHelper extends ActionCosts, Helper {
return isLiquid(BlockStateInterface.get(ctx, p));
}
static boolean isLiquid(IBlockState blockState) {
static boolean isLiquid(BlockState blockState) {
return !blockState.getFluidState().isEmpty();
}
static boolean possiblyFlowing(IBlockState state) {
static boolean possiblyFlowing(BlockState state) {
IFluidState fluidState = state.getFluidState();
return fluidState.getFluid() instanceof FlowingFluid
&& fluidState.getFluid().getLevel(fluidState) != 8;
}
static boolean isFlowing(int x, int y, int z, IBlockState state, BlockStateInterface bsi) {
static boolean isFlowing(int x, int y, int z, BlockState state, BlockStateInterface bsi) {
IFluidState fluidState = state.getFluidState();
if (!(fluidState.getFluid() instanceof FlowingFluid)) {
return false;
@@ -524,7 +524,7 @@ public interface MovementHelper extends ActionCosts, Helper {
double faceZ = (placeAt.getZ() + against1.getZ() + 1.0D) * 0.5D;
Rotation place = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), new Vec3d(faceX, faceY, faceZ), ctx.playerRotations());
RayTraceResult res = RayTraceUtils.rayTraceTowards(ctx.player(), place, ctx.playerController().getBlockReachDistance());
if (res != null && res.type == RayTraceResult.Type.BLOCK && res.getBlockPos().equals(against1) && res.getBlockPos().offset(res.sideHit).equals(placeAt)) {
if (res != null && res.getType() == RayTraceResult.Type.BLOCK && res.getBlockPos().equals(against1) && res.getBlockPos().offset(res.sideHit).equals(placeAt)) {
state.setTarget(new MovementState.MovementTarget(place, true));
found = true;
@@ -538,7 +538,7 @@ public interface MovementHelper extends ActionCosts, Helper {
}
if (ctx.getSelectedBlock().isPresent()) {
BlockPos selectedBlock = ctx.getSelectedBlock().get();
EnumFacing side = ctx.objectMouseOver().sideHit;
Direction side = ctx.objectMouseOver().sideHit;
// only way for selectedBlock.equals(placeAt) to be true is if it's replacable
if (selectedBlock.equals(placeAt) || (MovementHelper.canPlaceAgainst(ctx, selectedBlock) && selectedBlock.offset(side).equals(placeAt))) {
((Baritone) baritone).getInventoryBehavior().selectThrowawayForLocation(true, placeAt.getX(), placeAt.getY(), placeAt.getZ());

View File

@@ -20,7 +20,7 @@ package baritone.pathing.movement;
import baritone.api.utils.BetterBlockPos;
import baritone.pathing.movement.movements.*;
import baritone.utils.pathing.MutableMoveResult;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.Direction;
/**
* An enum of all possible movements attached to all possible directions they could be taken in
@@ -225,7 +225,7 @@ public enum Moves {
public Movement apply0(CalculationContext context, BetterBlockPos src) {
MutableMoveResult res = new MutableMoveResult();
apply(context, src.x, src.y, src.z, res);
return new MovementDiagonal(context.getBaritone(), src, EnumFacing.NORTH, EnumFacing.EAST, res.y - src.y);
return new MovementDiagonal(context.getBaritone(), src, Direction.NORTH, Direction.EAST, res.y - src.y);
}
@Override
@@ -239,7 +239,7 @@ public enum Moves {
public Movement apply0(CalculationContext context, BetterBlockPos src) {
MutableMoveResult res = new MutableMoveResult();
apply(context, src.x, src.y, src.z, res);
return new MovementDiagonal(context.getBaritone(), src, EnumFacing.NORTH, EnumFacing.WEST, res.y - src.y);
return new MovementDiagonal(context.getBaritone(), src, Direction.NORTH, Direction.WEST, res.y - src.y);
}
@Override
@@ -253,7 +253,7 @@ public enum Moves {
public Movement apply0(CalculationContext context, BetterBlockPos src) {
MutableMoveResult res = new MutableMoveResult();
apply(context, src.x, src.y, src.z, res);
return new MovementDiagonal(context.getBaritone(), src, EnumFacing.SOUTH, EnumFacing.EAST, res.y - src.y);
return new MovementDiagonal(context.getBaritone(), src, Direction.SOUTH, Direction.EAST, res.y - src.y);
}
@Override
@@ -267,7 +267,7 @@ public enum Moves {
public Movement apply0(CalculationContext context, BetterBlockPos src) {
MutableMoveResult res = new MutableMoveResult();
apply(context, src.x, src.y, src.z, res);
return new MovementDiagonal(context.getBaritone(), src, EnumFacing.SOUTH, EnumFacing.WEST, res.y - src.y);
return new MovementDiagonal(context.getBaritone(), src, Direction.SOUTH, Direction.WEST, res.y - src.y);
}
@Override
@@ -279,48 +279,48 @@ public enum Moves {
PARKOUR_NORTH(0, 0, -4, true, false) {
@Override
public Movement apply0(CalculationContext context, BetterBlockPos src) {
return MovementParkour.cost(context, src, EnumFacing.NORTH);
return MovementParkour.cost(context, src, Direction.NORTH);
}
@Override
public void apply(CalculationContext context, int x, int y, int z, MutableMoveResult result) {
MovementParkour.cost(context, x, y, z, EnumFacing.NORTH, result);
MovementParkour.cost(context, x, y, z, Direction.NORTH, result);
}
},
PARKOUR_SOUTH(0, 0, +4, true, false) {
@Override
public Movement apply0(CalculationContext context, BetterBlockPos src) {
return MovementParkour.cost(context, src, EnumFacing.SOUTH);
return MovementParkour.cost(context, src, Direction.SOUTH);
}
@Override
public void apply(CalculationContext context, int x, int y, int z, MutableMoveResult result) {
MovementParkour.cost(context, x, y, z, EnumFacing.SOUTH, result);
MovementParkour.cost(context, x, y, z, Direction.SOUTH, result);
}
},
PARKOUR_EAST(+4, 0, 0, true, false) {
@Override
public Movement apply0(CalculationContext context, BetterBlockPos src) {
return MovementParkour.cost(context, src, EnumFacing.EAST);
return MovementParkour.cost(context, src, Direction.EAST);
}
@Override
public void apply(CalculationContext context, int x, int y, int z, MutableMoveResult result) {
MovementParkour.cost(context, x, y, z, EnumFacing.EAST, result);
MovementParkour.cost(context, x, y, z, Direction.EAST, result);
}
},
PARKOUR_WEST(-4, 0, 0, true, false) {
@Override
public Movement apply0(CalculationContext context, BetterBlockPos src) {
return MovementParkour.cost(context, src, EnumFacing.WEST);
return MovementParkour.cost(context, src, Direction.WEST);
}
@Override
public void apply(CalculationContext context, int x, int y, int z, MutableMoveResult result) {
MovementParkour.cost(context, x, y, z, EnumFacing.WEST, result);
MovementParkour.cost(context, x, y, z, Direction.WEST, result);
}
};

View File

@@ -28,9 +28,9 @@ import baritone.pathing.movement.MovementHelper;
import baritone.pathing.movement.MovementState;
import baritone.utils.BlockStateInterface;
import net.minecraft.block.BlockFalling;
import net.minecraft.block.state.IBlockState;
import net.minecraft.block.state.BlockState;
import net.minecraft.init.Blocks;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.Direction;
public class MovementAscend extends Movement {
@@ -52,7 +52,7 @@ public class MovementAscend extends Movement {
}
public static double cost(CalculationContext context, int x, int y, int z, int destX, int destZ) {
IBlockState toPlace = context.get(destX, y, destZ);
BlockState toPlace = context.get(destX, y, destZ);
double additionalPlacementCost = 0;
if (!MovementHelper.canWalkOn(context.bsi, destX, y, destZ, toPlace)) {
additionalPlacementCost = context.costOfPlacingAt(destX, y, destZ);
@@ -79,7 +79,7 @@ public class MovementAscend extends Movement {
return COST_INF;
}
}
IBlockState srcUp2 = context.get(x, y + 2, z); // used lower down anyway
BlockState srcUp2 = context.get(x, y + 2, z); // used lower down anyway
if (context.get(x, y + 3, z).getBlock() instanceof BlockFalling && (MovementHelper.canWalkThrough(context.bsi, x, y + 1, z) || !(srcUp2.getBlock() instanceof BlockFalling))) {//it would fall on us and possibly suffocate us
// HOWEVER, we assume that we're standing in the start position
// that means that src and src.up(1) are both air
@@ -98,7 +98,7 @@ public class MovementAscend extends Movement {
// it's possible srcUp is AIR from the start, and srcUp2 is falling
// and in that scenario, when we arrive and break srcUp2, that lets srcUp3 fall on us and suffocate us
}
IBlockState srcDown = context.get(x, y - 1, z);
BlockState srcDown = context.get(x, y - 1, z);
if (srcDown.getBlock() == Blocks.LADDER || srcDown.getBlock() == Blocks.VINE) {
return COST_INF;
}
@@ -158,7 +158,7 @@ public class MovementAscend extends Movement {
return state.setStatus(MovementStatus.UNREACHABLE);
}
IBlockState jumpingOnto = BlockStateInterface.get(ctx, positionToPlace);
BlockState jumpingOnto = BlockStateInterface.get(ctx, positionToPlace);
if (!MovementHelper.canWalkOn(ctx, positionToPlace, jumpingOnto)) {
ticksWithoutPlacement++;
if (MovementHelper.attemptToPlaceABlock(state, baritone, dest.down(), false) == PlaceResult.READY_TO_PLACE) {
@@ -211,7 +211,7 @@ public class MovementAscend extends Movement {
public boolean headBonkClear() {
BetterBlockPos startUp = src.up(2);
for (int i = 0; i < 4; i++) {
BetterBlockPos check = startUp.offset(EnumFacing.byHorizontalIndex(i));
BetterBlockPos check = startUp.offset(Direction.byHorizontalIndex(i));
if (!MovementHelper.canWalkThrough(ctx, check)) {
// We might bonk our head
return false;

View File

@@ -31,8 +31,8 @@ import baritone.utils.BlockStateInterface;
import baritone.utils.pathing.MutableMoveResult;
import net.minecraft.block.Block;
import net.minecraft.block.BlockFalling;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.block.state.BlockState;
import net.minecraft.client.entity.ClientPlayerEntity;
import net.minecraft.init.Blocks;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
@@ -63,7 +63,7 @@ public class MovementDescend extends Movement {
public static void cost(CalculationContext context, int x, int y, int z, int destX, int destZ, MutableMoveResult res) {
double totalCost = 0;
IBlockState destDown = context.get(destX, y - 1, destZ);
BlockState destDown = context.get(destX, y - 1, destZ);
totalCost += MovementHelper.getMiningDurationTicks(context, destX, y - 1, destZ, destDown, false);
if (totalCost >= COST_INF) {
return;
@@ -92,7 +92,7 @@ public class MovementDescend extends Movement {
//A is plausibly breakable by either descend or fall
//C, D, etc determine the length of the fall
IBlockState below = context.get(destX, y - 2, destZ);
BlockState below = context.get(destX, y - 2, destZ);
if (!MovementHelper.canWalkOn(context.bsi, destX, y - 2, destZ, below)) {
dynamicFallCost(context, x, y, z, destX, destZ, totalCost, below, res);
return;
@@ -115,7 +115,7 @@ public class MovementDescend extends Movement {
res.cost = totalCost;
}
public static boolean dynamicFallCost(CalculationContext context, int x, int y, int z, int destX, int destZ, double frontBreak, IBlockState below, MutableMoveResult res) {
public static boolean dynamicFallCost(CalculationContext context, int x, int y, int z, int destX, int destZ, double frontBreak, BlockState below, MutableMoveResult res) {
if (frontBreak != 0 && context.get(destX, y + 2, destZ).getBlock() instanceof BlockFalling) {
// if frontBreak is 0 we can actually get through this without updating the falling block and making it actually fall
// but if frontBreak is nonzero, we're breaking blocks in front, so don't let anything fall through this column,
@@ -134,7 +134,7 @@ public class MovementDescend extends Movement {
// this check prevents it from getting the block at y=-1 and crashing
return false;
}
IBlockState ontoBlock = context.get(destX, newY, destZ);
BlockState ontoBlock = context.get(destX, newY, destZ);
int unprotectedFallHeight = fallHeight - (y - effectiveStartHeight); // equal to fallHeight - y + effectiveFallHeight, which is equal to -newY + effectiveFallHeight, which is equal to effectiveFallHeight - newY
double tentativeCost = WALK_OFF_BLOCK_COST + FALL_N_BLOCKS_COST[unprotectedFallHeight] + frontBreak + costSoFar;
if (MovementHelper.isWater(ontoBlock)) {
@@ -214,7 +214,7 @@ public class MovementDescend extends Movement {
if (safeMode()) {
double destX = (src.getX() + 0.5) * 0.17 + (dest.getX() + 0.5) * 0.83;
double destZ = (src.getZ() + 0.5) * 0.17 + (dest.getZ() + 0.5) * 0.83;
EntityPlayerSP player = ctx.player();
ClientPlayerEntity player = ctx.player();
state.setTarget(new MovementState.MovementTarget(
new Rotation(RotationUtils.calcRotationFromVec3d(player.getEyePosition(1.0F),
new Vec3d(destX, dest.getY(), destZ),

View File

@@ -29,9 +29,9 @@ import baritone.pathing.movement.MovementState;
import baritone.utils.BlockStateInterface;
import baritone.utils.pathing.MutableMoveResult;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.block.state.BlockState;
import net.minecraft.init.Blocks;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.Direction;
import net.minecraft.util.math.BlockPos;
import java.util.ArrayList;
@@ -41,12 +41,12 @@ public class MovementDiagonal extends Movement {
private static final double SQRT_2 = Math.sqrt(2);
public MovementDiagonal(IBaritone baritone, BetterBlockPos start, EnumFacing dir1, EnumFacing dir2, int dy) {
public MovementDiagonal(IBaritone baritone, BetterBlockPos start, Direction dir1, Direction dir2, int dy) {
this(baritone, start, start.offset(dir1), start.offset(dir2), dir2, dy);
// super(start, start.offset(dir1).offset(dir2), new BlockPos[]{start.offset(dir1), start.offset(dir1).up(), start.offset(dir2), start.offset(dir2).up(), start.offset(dir1).offset(dir2), start.offset(dir1).offset(dir2).up()}, new BlockPos[]{start.offset(dir1).offset(dir2).down()});
}
private MovementDiagonal(IBaritone baritone, BetterBlockPos start, BetterBlockPos dir1, BetterBlockPos dir2, EnumFacing drr2, int dy) {
private MovementDiagonal(IBaritone baritone, BetterBlockPos start, BetterBlockPos dir1, BetterBlockPos dir2, Direction drr2, int dy) {
this(baritone, start, dir1.offset(drr2).up(dy), dir1, dir2);
}
@@ -65,11 +65,11 @@ public class MovementDiagonal extends Movement {
}
public static void cost(CalculationContext context, int x, int y, int z, int destX, int destZ, MutableMoveResult res) {
IBlockState destInto = context.get(destX, y, destZ);
BlockState destInto = context.get(destX, y, destZ);
if (!MovementHelper.canWalkThrough(context.bsi, destX, y, destZ, destInto) || !MovementHelper.canWalkThrough(context.bsi, destX, y + 1, destZ)) {
return;
}
IBlockState destWalkOn = context.get(destX, y - 1, destZ);
BlockState destWalkOn = context.get(destX, y - 1, destZ);
boolean descend = false;
if (!MovementHelper.canWalkOn(context.bsi, destX, y - 1, destZ, destWalkOn)) {
descend = true;
@@ -91,16 +91,16 @@ public class MovementDiagonal extends Movement {
if (fromDown == Blocks.SOUL_SAND) {
multiplier += (WALK_ONE_OVER_SOUL_SAND_COST - WALK_ONE_BLOCK_COST) / 2;
}
IBlockState cuttingOver1 = context.get(x, y - 1, destZ);
BlockState cuttingOver1 = context.get(x, y - 1, destZ);
if (cuttingOver1.getBlock() == Blocks.MAGMA_BLOCK || MovementHelper.isLava(cuttingOver1)) {
return;
}
IBlockState cuttingOver2 = context.get(destX, y - 1, z);
BlockState cuttingOver2 = context.get(destX, y - 1, z);
if (cuttingOver2.getBlock() == Blocks.MAGMA_BLOCK || MovementHelper.isLava(cuttingOver2)) {
return;
}
IBlockState pb0 = context.get(x, y, destZ);
IBlockState pb2 = context.get(destX, y, z);
BlockState pb0 = context.get(x, y, destZ);
BlockState pb2 = context.get(destX, y, z);
double optionA = MovementHelper.getMiningDurationTicks(context, x, y, destZ, pb0, false);
double optionB = MovementHelper.getMiningDurationTicks(context, destX, y, z, pb2, false);
if (optionA != 0 && optionB != 0) {
@@ -108,13 +108,13 @@ public class MovementDiagonal extends Movement {
// so no need to check pb1 as well, might as well return early here
return;
}
IBlockState pb1 = context.get(x, y + 1, destZ);
BlockState pb1 = context.get(x, y + 1, destZ);
optionA += MovementHelper.getMiningDurationTicks(context, x, y + 1, destZ, pb1, true);
if (optionA != 0 && optionB != 0) {
// same deal, if pb1 makes optionA nonzero and option B already was nonzero, pb3 can't affect the result
return;
}
IBlockState pb3 = context.get(destX, y + 1, z);
BlockState pb3 = context.get(destX, y + 1, z);
if (optionA == 0 && ((MovementHelper.avoidWalkingInto(pb2) && pb2.getBlock() != Blocks.WATER) || MovementHelper.avoidWalkingInto(pb3))) {
// at this point we're done calculating optionA, so we can check if it's actually possible to edge around in that direction
return;
@@ -129,7 +129,7 @@ public class MovementDiagonal extends Movement {
return;
}
boolean water = false;
IBlockState startState = context.get(x, y, z);
BlockState startState = context.get(x, y, z);
Block startIn = startState.getBlock();
if (MovementHelper.isWater(startState) || MovementHelper.isWater(destInto)) {
// Ignore previous multiplier

View File

@@ -25,7 +25,7 @@ import baritone.pathing.movement.Movement;
import baritone.pathing.movement.MovementHelper;
import baritone.pathing.movement.MovementState;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.block.state.BlockState;
import net.minecraft.init.Blocks;
public class MovementDownward extends Movement {
@@ -54,7 +54,7 @@ public class MovementDownward extends Movement {
if (!MovementHelper.canWalkOn(context.bsi, x, y - 2, z)) {
return COST_INF;
}
IBlockState down = context.get(x, y - 1, z);
BlockState down = context.get(x, y - 1, z);
Block downBlock = down.getBlock();
if (downBlock == Blocks.LADDER || downBlock == Blocks.VINE) {
return LADDER_DOWN_ONE_COST;

View File

@@ -32,13 +32,13 @@ import baritone.pathing.movement.MovementState.MovementTarget;
import baritone.utils.pathing.MutableMoveResult;
import net.minecraft.block.Block;
import net.minecraft.block.BlockLadder;
import net.minecraft.block.state.IBlockState;
import net.minecraft.block.state.BlockState;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.fluid.WaterFluid;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.Direction;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.math.Vec3i;
@@ -80,7 +80,7 @@ public class MovementFall extends Movement {
BlockPos playerFeet = ctx.playerFeet();
Rotation toDest = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.getBlockPosCenter(dest), ctx.playerRotations());
Rotation targetRotation = null;
IBlockState destState = ctx.world().getBlockState(dest);
BlockState destState = ctx.world().getBlockState(dest);
Block destBlock = destState.getBlock();
boolean isWater = destState.getFluidState().getFluid() instanceof WaterFluid;
if (!isWater && willPlaceBucket() && !playerFeet.equals(dest)) {
@@ -128,7 +128,7 @@ public class MovementFall extends Movement {
}
state.setInput(Input.MOVE_FORWARD, true);
}
Vec3i avoid = Optional.ofNullable(avoid()).map(EnumFacing::getDirectionVec).orElse(null);
Vec3i avoid = Optional.ofNullable(avoid()).map(Direction::getDirectionVec).orElse(null);
if (avoid == null) {
avoid = src.subtract(dest);
} else {
@@ -146,9 +146,9 @@ public class MovementFall extends Movement {
return state;
}
private EnumFacing avoid() {
private Direction avoid() {
for (int i = 0; i < 15; i++) {
IBlockState state = ctx.world().getBlockState(ctx.playerFeet().down(i));
BlockState state = ctx.world().getBlockState(ctx.playerFeet().down(i));
if (state.getBlock() == Blocks.LADDER) {
return state.get(BlockLadder.FACING);
}

View File

@@ -29,33 +29,33 @@ import baritone.utils.BlockStateInterface;
import baritone.utils.pathing.MutableMoveResult;
import net.minecraft.block.Block;
import net.minecraft.block.BlockStairs;
import net.minecraft.block.state.IBlockState;
import net.minecraft.block.state.BlockState;
import net.minecraft.fluid.WaterFluid;
import net.minecraft.init.Blocks;
import net.minecraft.init.Fluids;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.Direction;
public class MovementParkour extends Movement {
private static final BetterBlockPos[] EMPTY = new BetterBlockPos[]{};
private final EnumFacing direction;
private final Direction direction;
private final int dist;
private MovementParkour(IBaritone baritone, BetterBlockPos src, int dist, EnumFacing dir) {
private MovementParkour(IBaritone baritone, BetterBlockPos src, int dist, Direction dir) {
super(baritone, src, src.offset(dir, dist), EMPTY, src.offset(dir, dist).down());
this.direction = dir;
this.dist = dist;
}
public static MovementParkour cost(CalculationContext context, BetterBlockPos src, EnumFacing direction) {
public static MovementParkour cost(CalculationContext context, BetterBlockPos src, Direction direction) {
MutableMoveResult res = new MutableMoveResult();
cost(context, src.x, src.y, src.z, direction, res);
int dist = Math.abs(res.x - src.x) + Math.abs(res.z - src.z);
return new MovementParkour(context.getBaritone(), src, dist, direction);
}
public static void cost(CalculationContext context, int x, int y, int z, EnumFacing dir, MutableMoveResult res) {
public static void cost(CalculationContext context, int x, int y, int z, Direction dir, MutableMoveResult res) {
if (!context.allowParkour) {
return;
}
@@ -69,7 +69,7 @@ public class MovementParkour extends Movement {
// most common case at the top -- the adjacent block isn't air
return;
}
IBlockState adj = context.get(x + xDiff, y - 1, z + zDiff);
BlockState adj = context.get(x + xDiff, y - 1, z + zDiff);
if (MovementHelper.canWalkOn(context.bsi, x + xDiff, y - 1, z + zDiff, adj)) { // don't parkour if we could just traverse (for now)
// second most common case -- we could just traverse not parkour
return;
@@ -86,7 +86,7 @@ public class MovementParkour extends Movement {
if (!MovementHelper.fullyPassable(context, x, y + 2, z)) {
return;
}
IBlockState standingOn = context.get(x, y - 1, z);
BlockState standingOn = context.get(x, y - 1, z);
if (standingOn.getBlock() == Blocks.VINE || standingOn.getBlock() == Blocks.LADDER || standingOn.getBlock() instanceof BlockStairs || MovementHelper.isBottomSlab(standingOn) || standingOn.getFluidState().getFluid() != Fluids.EMPTY) {
return;
}
@@ -107,7 +107,7 @@ public class MovementParkour extends Movement {
return;
}
}
IBlockState landingOn = context.bsi.get0(x + xDiff * i, y - 1, z + zDiff * i);
BlockState landingOn = context.bsi.get0(x + xDiff * i, y - 1, z + zDiff * i);
// farmland needs to be canwalkon otherwise farm can never work at all, but we want to specifically disallow ending a jumy on farmland haha
if (landingOn.getBlock() != Blocks.FARMLAND && MovementHelper.canWalkOn(context.bsi, x + xDiff * i, y - 1, z + zDiff * i, landingOn)) {
res.x = x + xDiff * i;
@@ -130,7 +130,7 @@ public class MovementParkour extends Movement {
if (placeCost >= COST_INF) {
return;
}
IBlockState toReplace = context.get(destX, y - 1, destZ);
BlockState toReplace = context.get(destX, y - 1, destZ);
if (!MovementHelper.isReplacable(destX, y - 1, destZ, toReplace, context.bsi)) {
return;
}

View File

@@ -31,7 +31,7 @@ import baritone.pathing.movement.MovementHelper;
import baritone.pathing.movement.MovementState;
import baritone.utils.BlockStateInterface;
import net.minecraft.block.*;
import net.minecraft.block.state.IBlockState;
import net.minecraft.block.state.BlockState;
import net.minecraft.init.Blocks;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
@@ -50,10 +50,10 @@ public class MovementPillar extends Movement {
}
public static double cost(CalculationContext context, int x, int y, int z) {
IBlockState fromState = context.get(x, y, z);
BlockState fromState = context.get(x, y, z);
Block from = fromState.getBlock();
boolean ladder = from == Blocks.LADDER || from == Blocks.VINE;
IBlockState fromDown = context.get(x, y - 1, z);
BlockState fromDown = context.get(x, y - 1, z);
if (!ladder) {
if (fromDown.getBlock() == Blocks.LADDER || fromDown.getBlock() == Blocks.VINE) {
return COST_INF; // can't pillar from a ladder or vine onto something that isn't also climbable
@@ -65,12 +65,12 @@ public class MovementPillar extends Movement {
if (from == Blocks.VINE && !hasAgainst(context, x, y, z)) { // TODO this vine can't be climbed, but we could place a pillar still since vines are replacable, no? perhaps the pillar jump would be impossible because of the slowdown actually.
return COST_INF;
}
IBlockState toBreak = context.get(x, y + 2, z);
BlockState toBreak = context.get(x, y + 2, z);
Block toBreakBlock = toBreak.getBlock();
if (toBreakBlock instanceof BlockFenceGate) { // see issue #172
return COST_INF;
}
IBlockState srcUp = null;
BlockState srcUp = null;
if (MovementHelper.isWater(toBreak) && MovementHelper.isWater(fromState)) { // TODO should this also be allowed if toBreakBlock is air?
srcUp = context.get(x, y + 1, z);
if (MovementHelper.isWater(srcUp)) {
@@ -102,7 +102,7 @@ public class MovementPillar extends Movement {
if (toBreakBlock == Blocks.LADDER || toBreakBlock == Blocks.VINE) {
hardness = 0; // we won't actually need to break the ladder / vine because we're going to use it
} else {
IBlockState check = context.get(x, y + 3, z); // the block on top of the one we're going to break, could it fall on us?
BlockState check = context.get(x, y + 3, z); // the block on top of the one we're going to break, could it fall on us?
if (check.getBlock() instanceof BlockFalling) {
// see MovementAscend's identical check for breaking a falling block above our head
if (srcUp == null) {
@@ -162,7 +162,7 @@ public class MovementPillar extends Movement {
return state.setStatus(MovementStatus.UNREACHABLE);
}
IBlockState fromDown = BlockStateInterface.get(ctx, src);
BlockState fromDown = BlockStateInterface.get(ctx, src);
if (MovementHelper.isWater(fromDown) && MovementHelper.isWater(ctx, dest)) {
// stay centered while swimming up a water column
state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.getBlockPosCenter(dest), ctx.playerRotations()), false));
@@ -236,7 +236,7 @@ public class MovementPillar extends Movement {
if (!blockIsThere) {
IBlockState frState = BlockStateInterface.get(ctx, src);
BlockState frState = BlockStateInterface.get(ctx, src);
Block fr = frState.getBlock();
// TODO: Evaluate usage of getMaterial().isReplaceable()
if (!(fr instanceof BlockAir || frState.getMaterial().isReplaceable())) {

View File

@@ -31,7 +31,7 @@ import baritone.pathing.movement.MovementHelper;
import baritone.pathing.movement.MovementState;
import baritone.utils.BlockStateInterface;
import net.minecraft.block.*;
import net.minecraft.block.state.IBlockState;
import net.minecraft.block.state.BlockState;
import net.minecraft.fluid.WaterFluid;
import net.minecraft.init.Blocks;
import net.minecraft.state.properties.SlabType;
@@ -61,10 +61,10 @@ public class MovementTraverse extends Movement {
}
public static double cost(CalculationContext context, int x, int y, int z, int destX, int destZ) {
IBlockState pb0 = context.get(destX, y + 1, destZ);
IBlockState pb1 = context.get(destX, y, destZ);
IBlockState destOn = context.get(destX, y - 1, destZ);
IBlockState down = context.get(x, y - 1, z);
BlockState pb0 = context.get(destX, y + 1, destZ);
BlockState pb1 = context.get(destX, y, destZ);
BlockState destOn = context.get(destX, y - 1, destZ);
BlockState down = context.get(x, y - 1, z);
Block srcDown = down.getBlock();
if (MovementHelper.canWalkOn(context.bsi, destX, y - 1, destZ, destOn)) {//this is a walk, not a bridge
double WC = WALK_ONE_BLOCK_COST;
@@ -149,8 +149,8 @@ public class MovementTraverse extends Movement {
@Override
public MovementState updateState(MovementState state) {
super.updateState(state);
IBlockState pb0 = BlockStateInterface.get(ctx, positionsToBreak[0]);
IBlockState pb1 = BlockStateInterface.get(ctx, positionsToBreak[1]);
BlockState pb0 = BlockStateInterface.get(ctx, positionsToBreak[0]);
BlockState pb1 = BlockStateInterface.get(ctx, positionsToBreak[1]);
if (state.getStatus() != MovementStatus.RUNNING) {
// if the setting is enabled
if (!Baritone.settings().walkWhileBreaking.value) {
@@ -241,13 +241,13 @@ public class MovementTraverse extends Movement {
return state;
}
BlockPos into = dest.subtract(src).add(dest);
IBlockState intoBelow = BlockStateInterface.get(ctx, into);
IBlockState intoAbove = BlockStateInterface.get(ctx, into.up());
BlockState intoBelow = BlockStateInterface.get(ctx, into);
BlockState intoAbove = BlockStateInterface.get(ctx, into.up());
if (wasTheBridgeBlockAlwaysThere && (!MovementHelper.isLiquid(ctx, feet) || Baritone.settings().sprintInWater.value) && (!MovementHelper.avoidWalkingInto(intoBelow) || MovementHelper.isWater(intoBelow)) && !MovementHelper.avoidWalkingInto(intoAbove)) {
state.setInput(Input.SPRINT, true);
}
IBlockState destDown = BlockStateInterface.get(ctx, dest.down());
BlockState destDown = BlockStateInterface.get(ctx, dest.down());
BlockPos against = positionsToBreak[0];
if (feet.getY() != dest.getY() && ladder && (destDown.getBlock() == Blocks.VINE || destDown.getBlock() == Blocks.LADDER)) {
against = destDown.getBlock() == Blocks.VINE ? MovementPillar.getAgainst(new CalculationContext(baritone), dest.down()) : dest.offset(destDown.get(BlockLadder.FACING).getOpposite());

View File

@@ -26,7 +26,7 @@ import baritone.pathing.movement.MovementHelper;
import baritone.pathing.movement.MovementState;
import baritone.pathing.path.PathExecutor;
import baritone.utils.BaritoneProcessHelper;
import net.minecraft.block.state.IBlockState;
import net.minecraft.block.state.BlockState;
import net.minecraft.init.Blocks;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.chunk.EmptyChunk;
@@ -36,7 +36,7 @@ import java.util.stream.Collectors;
public final class BackfillProcess extends BaritoneProcessHelper {
public HashMap<BlockPos, IBlockState> blocksToReplace = new HashMap<>();
public HashMap<BlockPos, BlockState> blocksToReplace = new HashMap<>();
public BackfillProcess(Baritone baritone) {
super(baritone);

View File

@@ -38,7 +38,7 @@ import baritone.utils.schematic.Schematic;
import it.unimi.dsi.fastutil.longs.LongOpenHashSet;
import net.minecraft.block.BlockAir;
import net.minecraft.block.BlockFlowingFluid;
import net.minecraft.block.state.IBlockState;
import net.minecraft.block.state.BlockState;
import net.minecraft.init.Blocks;
import net.minecraft.item.BlockItemUseContext;
import net.minecraft.item.ItemBlock;
@@ -46,7 +46,7 @@ import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemUseContext;
import net.minecraft.nbt.CompressedStreamTools;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.Direction;
import net.minecraft.util.Tuple;
import net.minecraft.util.math.*;
import net.minecraft.util.math.shapes.VoxelShape;
@@ -126,14 +126,14 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
return schematic != null;
}
public IBlockState placeAt(int x, int y, int z) {
public BlockState placeAt(int x, int y, int z) {
if (!isActive()) {
return null;
}
if (!schematic.inSchematic(x - origin.getX(), y - origin.getY(), z - origin.getZ())) {
return null;
}
IBlockState state = schematic.desiredState(x - origin.getX(), y - origin.getY(), z - origin.getZ());
BlockState state = schematic.desiredState(x - origin.getX(), y - origin.getY(), z - origin.getZ());
if (state.getBlock() instanceof BlockAir) {
return null;
}
@@ -152,11 +152,11 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
if (dy == -1 && x == pathStart.x && z == pathStart.z) {
continue; // dont mine what we're supported by, but not directly standing on
}
IBlockState desired = bcc.getSchematic(x, y, z);
BlockState desired = bcc.getSchematic(x, y, z);
if (desired == null) {
continue; // irrelevant
}
IBlockState curr = bcc.bsi.get0(x, y, z);
BlockState curr = bcc.bsi.get0(x, y, z);
if (!(curr.getBlock() instanceof BlockAir) && !valid(curr, desired)) {
BetterBlockPos pos = new BetterBlockPos(x, y, z);
Optional<Rotation> rot = RotationUtils.reachable(ctx.player(), pos, ctx.playerController().getBlockReachDistance());
@@ -173,10 +173,10 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
public class Placement {
private final int hotbarSelection;
private final BlockPos placeAgainst;
private final EnumFacing side;
private final Direction side;
private final Rotation rot;
public Placement(int hotbarSelection, BlockPos placeAgainst, EnumFacing side, Rotation rot) {
public Placement(int hotbarSelection, BlockPos placeAgainst, Direction side, Rotation rot) {
this.hotbarSelection = hotbarSelection;
this.placeAgainst = placeAgainst;
this.side = side;
@@ -184,7 +184,7 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
}
}
private Optional<Placement> searchForPlacables(BuilderCalculationContext bcc, List<IBlockState> desirableOnHotbar) {
private Optional<Placement> searchForPlacables(BuilderCalculationContext bcc, List<BlockState> desirableOnHotbar) {
BetterBlockPos center = ctx.playerFeet();
for (int dx = -5; dx <= 5; dx++) {
for (int dy = -5; dy <= 1; dy++) {
@@ -192,11 +192,11 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
int x = center.x + dx;
int y = center.y + dy;
int z = center.z + dz;
IBlockState desired = bcc.getSchematic(x, y, z);
BlockState desired = bcc.getSchematic(x, y, z);
if (desired == null) {
continue; // irrelevant
}
IBlockState curr = bcc.bsi.get0(x, y, z);
BlockState curr = bcc.bsi.get0(x, y, z);
if (MovementHelper.isReplacable(x, y, z, curr, bcc.bsi) && !valid(curr, desired)) {
if (dy == 1 && bcc.bsi.get0(x, y + 1, z).getBlock() instanceof BlockAir) {
continue;
@@ -213,15 +213,15 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
return Optional.empty();
}
public boolean placementPlausible(BlockPos pos, IBlockState state) {
public boolean placementPlausible(BlockPos pos, BlockState state) {
VoxelShape voxelshape = state.getCollisionShape(ctx.world(), pos);
return voxelshape.isEmpty() || ctx.world().checkNoEntityCollision(null, voxelshape.withOffset(pos.getX(), pos.getY(), pos.getZ()));
}
private Optional<Placement> possibleToPlace(IBlockState toPlace, int x, int y, int z, BlockStateInterface bsi) {
for (EnumFacing against : EnumFacing.values()) {
private Optional<Placement> possibleToPlace(BlockState toPlace, int x, int y, int z, BlockStateInterface bsi) {
for (Direction against : Direction.values()) {
BetterBlockPos placeAgainstPos = new BetterBlockPos(x, y, z).offset(against);
IBlockState placeAgainstState = bsi.get0(placeAgainstPos);
BlockState placeAgainstState = bsi.get0(placeAgainstPos);
if (MovementHelper.isReplacable(placeAgainstPos.x, placeAgainstPos.y, placeAgainstPos.z, placeAgainstState, bsi)) {
continue;
}
@@ -238,7 +238,7 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
double placeZ = placeAgainstPos.z + aabb.minZ * placementMultiplier.z + aabb.maxZ * (1 - placementMultiplier.z);
Rotation rot = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), new Vec3d(placeX, placeY, placeZ), ctx.playerRotations());
RayTraceResult result = RayTraceUtils.rayTraceTowards(ctx.player(), rot, ctx.playerController().getBlockReachDistance());
if (result != null && result.type == RayTraceResult.Type.BLOCK && result.getBlockPos().equals(placeAgainstPos) && result.sideHit == against.getOpposite()) {
if (result != null && result.getType() == RayTraceResult.Type.BLOCK && result.getBlockPos().equals(placeAgainstPos) && result.sideHit == against.getOpposite()) {
OptionalInt hotbar = hasAnyItemThatWouldPlace(toPlace, result, rot);
if (hotbar.isPresent()) {
return Optional.of(new Placement(hotbar.getAsInt(), placeAgainstPos, against.getOpposite(), rot));
@@ -249,7 +249,7 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
return Optional.empty();
}
private OptionalInt hasAnyItemThatWouldPlace(IBlockState desired, RayTraceResult result, Rotation rot) {
private OptionalInt hasAnyItemThatWouldPlace(BlockState desired, RayTraceResult result, Rotation rot) {
for (int i = 0; i < 9; i++) {
ItemStack stack = ctx.player().inventory.mainInventory.get(i);
if (stack.isEmpty() || !(stack.getItem() instanceof ItemBlock)) {
@@ -269,7 +269,7 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
(float) result.hitVec.y - result.getBlockPos().getY(),
(float) result.hitVec.z - result.getBlockPos().getZ()
));
IBlockState wouldBePlaced = ((ItemBlock) stack.getItem()).getBlock().getStateForPlacement(meme);
BlockState wouldBePlaced = ((ItemBlock) stack.getItem()).getBlock().getStateForPlacement(meme);
ctx.player().rotationYaw = originalYaw;
ctx.player().rotationPitch = originalPitch;
if (wouldBePlaced == null) {
@@ -285,7 +285,7 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
return OptionalInt.empty();
}
private static Vec3d[] aabbSideMultipliers(EnumFacing side) {
private static Vec3d[] aabbSideMultipliers(Direction side) {
switch (side) {
case UP:
return new Vec3d[]{new Vec3d(0.5, 1, 0.5), new Vec3d(0.1, 1, 0.5), new Vec3d(0.9, 1, 0.5), new Vec3d(0.5, 1, 0.1), new Vec3d(0.5, 1, 0.9)};
@@ -332,7 +332,7 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
}
schematic = new ISchematic() {
@Override
public IBlockState desiredState(int x, int y, int z) {
public BlockState desiredState(int x, int y, int z) {
return realSchematic.desiredState(x, y, z);
}
@@ -397,7 +397,7 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
}
return new PathingCommand(null, PathingCommandType.CANCEL_AND_SET_GOAL);
}
List<IBlockState> desirableOnHotbar = new ArrayList<>();
List<BlockState> desirableOnHotbar = new ArrayList<>();
Optional<Placement> toPlace = searchForPlacables(bcc, desirableOnHotbar);
if (toPlace.isPresent() && isSafeToCancel && ctx.player().onGround && ticks <= 0) {
Rotation rot = toPlace.get().rot;
@@ -410,12 +410,12 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
return new PathingCommand(null, PathingCommandType.CANCEL_AND_SET_GOAL);
}
List<IBlockState> approxPlacable = placable(36);
List<BlockState> approxPlacable = placable(36);
if (Baritone.settings().allowInventory.value) {
ArrayList<Integer> usefulSlots = new ArrayList<>();
List<IBlockState> noValidHotbarOption = new ArrayList<>();
List<BlockState> noValidHotbarOption = new ArrayList<>();
outer:
for (IBlockState desired : desirableOnHotbar) {
for (BlockState desired : desirableOnHotbar) {
for (int i = 0; i < 9; i++) {
if (valid(approxPlacable.get(i), desired)) {
usefulSlots.add(i);
@@ -427,7 +427,7 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
outer:
for (int i = 9; i < 36; i++) {
for (IBlockState desired : noValidHotbarOption) {
for (BlockState desired : noValidHotbarOption) {
if (valid(approxPlacable.get(i), desired)) {
baritone.getInventoryBehavior().attemptToPutOnHotbar(i, usefulSlots::contains);
break outer;
@@ -480,7 +480,7 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
int x = center.x + dx;
int y = center.y + dy;
int z = center.z + dz;
IBlockState desired = bcc.getSchematic(x, y, z);
BlockState desired = bcc.getSchematic(x, y, z);
if (desired != null) {
// we care about this position
BetterBlockPos pos = new BetterBlockPos(x, y, z);
@@ -529,12 +529,12 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
}
}
private Goal assemble(BuilderCalculationContext bcc, List<IBlockState> approxPlacable) {
private Goal assemble(BuilderCalculationContext bcc, List<BlockState> approxPlacable) {
List<BetterBlockPos> placable = new ArrayList<>();
List<BetterBlockPos> breakable = new ArrayList<>();
List<BetterBlockPos> sourceLiquids = new ArrayList<>();
incorrectPositions.forEach(pos -> {
IBlockState state = bcc.bsi.get0(pos);
BlockState state = bcc.bsi.get0(pos);
if (state.getBlock() instanceof BlockAir) {
if (approxPlacable.contains(bcc.getSchematic(pos.x, pos.y, pos.z))) {
placable.add(pos);
@@ -619,7 +619,7 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
return new GoalPlace(pos);
}
boolean allowSameLevel = !(ctx.world().getBlockState(pos.up()).getBlock() instanceof BlockAir);
for (EnumFacing facing : Movement.HORIZONTALS_BUT_ALSO_DOWN_____SO_EVERY_DIRECTION_EXCEPT_UP) {
for (Direction facing : Movement.HORIZONTALS_BUT_ALSO_DOWN_____SO_EVERY_DIRECTION_EXCEPT_UP) {
if (MovementHelper.canPlaceAgainst(ctx, pos.offset(facing)) && placementPlausible(pos, bcc.getSchematic(pos.getX(), pos.getY(), pos.getZ()))) {
return new GoalAdjacent(pos, allowSameLevel);
}
@@ -696,8 +696,8 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
return paused ? "Builder Paused" : "Building " + name;
}
private List<IBlockState> placable(int size) {
List<IBlockState> result = new ArrayList<>();
private List<BlockState> placable(int size) {
List<BlockState> result = new ArrayList<>();
for (int i = 0; i < size; i++) {
ItemStack stack = ctx.player().inventory.mainInventory.get(i);
if (stack.isEmpty() || !(stack.getItem() instanceof ItemBlock)) {
@@ -705,13 +705,13 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
continue;
}
// <toxic cloud>
result.add(((ItemBlock) stack.getItem()).getBlock().getStateForPlacement(new BlockItemUseContext(new ItemUseContext(ctx.player(), stack, ctx.playerFeet(), EnumFacing.UP, (float) ctx.player().posX, (float) ctx.player().posY, (float) ctx.player().posZ))));
result.add(((ItemBlock) stack.getItem()).getBlock().getStateForPlacement(new BlockItemUseContext(new ItemUseContext(ctx.player(), stack, ctx.playerFeet(), Direction.UP, (float) ctx.player().posX, (float) ctx.player().posY, (float) ctx.player().posZ))));
// </toxic cloud>
}
return result;
}
private boolean valid(IBlockState current, IBlockState desired) {
private boolean valid(BlockState current, BlockState desired) {
if (desired == null) {
return true;
}
@@ -723,7 +723,7 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
}
public class BuilderCalculationContext extends CalculationContext {
private final List<IBlockState> placable;
private final List<BlockState> placable;
private final ISchematic schematic;
private final int originX;
private final int originY;
@@ -741,7 +741,7 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
this.backtrackCostFavoringCoefficient = 1;
}
private IBlockState getSchematic(int x, int y, int z) {
private BlockState getSchematic(int x, int y, int z) {
if (schematic.inSchematic(x - originX, y - originY, z - originZ)) {
return schematic.desiredState(x - originX, y - originY, z - originZ);
} else {
@@ -754,7 +754,7 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
if (isPossiblyProtected(x, y, z) || !worldBorder.canPlaceAt(x, z)) { // make calculation fail properly if we can't build
return COST_INF;
}
IBlockState sch = getSchematic(x, y, z);
BlockState sch = getSchematic(x, y, z);
if (sch != null) {
// TODO this can return true even when allowPlace is off.... is that an issue?
if (sch.getBlock() instanceof BlockAir) {
@@ -788,7 +788,7 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
if (!allowBreak || isPossiblyProtected(x, y, z)) {
return COST_INF;
}
IBlockState sch = getSchematic(x, y, z);
BlockState sch = getSchematic(x, y, z);
if (sch != null) {
if (sch.getBlock() instanceof BlockAir) {
// it should be air

View File

@@ -31,7 +31,7 @@ import baritone.cache.WorldScanner;
import baritone.pathing.movement.MovementHelper;
import baritone.utils.BaritoneProcessHelper;
import net.minecraft.block.*;
import net.minecraft.block.state.IBlockState;
import net.minecraft.block.state.BlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.init.Blocks;
@@ -103,35 +103,35 @@ public final class FarmProcess extends BaritoneProcessHelper implements IFarmPro
NETHERWART(Blocks.NETHER_WART, state -> state.get(BlockNetherWart.AGE) >= 3),
SUGARCANE(Blocks.SUGAR_CANE, null) {
@Override
public boolean readyToHarvest(World world, BlockPos pos, IBlockState state) {
public boolean readyToHarvest(World world, BlockPos pos, BlockState state) {
return world.getBlockState(pos.down()).getBlock() instanceof BlockReed;
}
},
CACTUS(Blocks.CACTUS, null) {
@Override
public boolean readyToHarvest(World world, BlockPos pos, IBlockState state) {
public boolean readyToHarvest(World world, BlockPos pos, BlockState state) {
return world.getBlockState(pos.down()).getBlock() instanceof BlockCactus;
}
};
public final Block block;
public final Predicate<IBlockState> readyToHarvest;
public final Predicate<BlockState> readyToHarvest;
Harvest(BlockCrops blockCrops) {
this(blockCrops, blockCrops::isMaxAge);
// max age is 7 for wheat, carrots, and potatoes, but 3 for beetroot
}
Harvest(Block block, Predicate<IBlockState> readyToHarvest) {
Harvest(Block block, Predicate<BlockState> readyToHarvest) {
this.block = block;
this.readyToHarvest = readyToHarvest;
}
public boolean readyToHarvest(World world, BlockPos pos, IBlockState state) {
public boolean readyToHarvest(World world, BlockPos pos, BlockState state) {
return readyToHarvest.test(state);
}
}
private boolean readyForHarvest(World world, BlockPos pos, IBlockState state) {
private boolean readyForHarvest(World world, BlockPos pos, BlockState state) {
for (Harvest harvest : Harvest.values()) {
if (harvest.block == state.getBlock()) {
return harvest.readyToHarvest(world, pos, state);
@@ -170,7 +170,7 @@ public final class FarmProcess extends BaritoneProcessHelper implements IFarmPro
List<BlockPos> bonemealable = new ArrayList<>();
List<BlockPos> openSoulsand = new ArrayList<>();
for (BlockPos pos : locations) {
IBlockState state = ctx.world().getBlockState(pos);
BlockState state = ctx.world().getBlockState(pos);
boolean airAbove = ctx.world().getBlockState(pos.up()).getBlock() instanceof BlockAir;
if (state.getBlock() == Blocks.FARMLAND) {
if (airAbove) {

View File

@@ -36,7 +36,7 @@ import baritone.utils.BlockStateInterface;
import net.minecraft.block.Block;
import net.minecraft.block.BlockAir;
import net.minecraft.block.BlockFalling;
import net.minecraft.block.state.IBlockState;
import net.minecraft.block.state.BlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.init.Blocks;
@@ -116,7 +116,7 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
baritone.getInputOverrideHandler().clearAllKeys();
if (shaft.isPresent()) {
BlockPos pos = shaft.get();
IBlockState state = baritone.bsi.get0(pos);
BlockState state = baritone.bsi.get0(pos);
if (!MovementHelper.avoidBreaking(baritone.bsi, pos.getX(), pos.getY(), pos.getZ(), state)) {
Optional<Rotation> rot = RotationUtils.reachable(ctx, pos);
if (rot.isPresent() && isSafeToCancel) {

View File

@@ -91,7 +91,7 @@ public class BaritoneAutoTest implements AbstractGameEventListener, Helper {
// If we're on the main menu then create the test world and launch the integrated server
if (mc.currentScreen instanceof GuiMainMenu) {
System.out.println("Beginning Baritone automatic test routine");
mc.displayGuiScreen(null);
mc.displayScreen(null);
WorldSettings worldsettings = new WorldSettings(TEST_SEED, GameType.getByName("survival"), true, false, WorldType.DEFAULT);
mc.launchIntegratedServer("BaritoneAutoTest", "BaritoneAutoTest", worldsettings);
}

View File

@@ -19,7 +19,7 @@ package baritone.utils;
import baritone.api.utils.Helper;
import baritone.api.utils.IPlayerContext;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.Direction;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
@@ -38,7 +38,7 @@ public final class BlockBreakHelper implements Helper {
this.playerContext = playerContext;
}
public void tryBreakBlock(BlockPos pos, EnumFacing side) {
public void tryBreakBlock(BlockPos pos, Direction side) {
if (playerContext.playerController().onPlayerDamageBlock(pos, side)) {
playerContext.player().swingArm(EnumHand.MAIN_HAND);
}
@@ -54,7 +54,7 @@ public final class BlockBreakHelper implements Helper {
public void tick(boolean isLeftClick) {
RayTraceResult trace = playerContext.objectMouseOver();
boolean isBlockTrace = trace != null && trace.type == RayTraceResult.Type.BLOCK;
boolean isBlockTrace = trace != null && trace.getType() == RayTraceResult.Type.BLOCK;
if (isLeftClick && isBlockTrace) {
tryBreakBlock(trace.getBlockPos(), trace.sideHit);

View File

@@ -38,7 +38,7 @@ public class BlockPlaceHelper implements Helper {
return;
}
RayTraceResult mouseOver = ctx.objectMouseOver();
if (!rightClickRequested || ctx.player().isRowingBoat() || mouseOver == null || mouseOver.getBlockPos() == null || mouseOver.type != RayTraceResult.Type.BLOCK) {
if (!rightClickRequested || ctx.player().isRowingBoat() || mouseOver == null || mouseOver.getBlockPos() == null || mouseOver.getType() != RayTraceResult.Type.BLOCK) {
return;
}
rightClickTimer = Baritone.settings().rightClickSpeed.value;

View File

@@ -25,7 +25,7 @@ import baritone.utils.accessor.IChunkProviderClient;
import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.block.state.BlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.init.Blocks;
import net.minecraft.util.math.BlockPos;
@@ -48,7 +48,7 @@ public class BlockStateInterface {
private final boolean useTheRealWorld;
private static final IBlockState AIR = Blocks.AIR.getDefaultState();
private static final BlockState AIR = Blocks.AIR.getDefaultState();
public BlockStateInterface(IPlayerContext ctx) {
this(ctx, false);
@@ -80,17 +80,17 @@ public class BlockStateInterface {
return get(ctx, pos).getBlock();
}
public static IBlockState get(IPlayerContext ctx, BlockPos pos) {
public static BlockState get(IPlayerContext ctx, BlockPos pos) {
return new BlockStateInterface(ctx).get0(pos.getX(), pos.getY(), pos.getZ()); // immense iq
// can't just do world().get because that doesn't work for out of bounds
// and toBreak and stuff fails when the movement is instantiated out of load range but it's not able to BlockStateInterface.get what it's going to walk on
}
public IBlockState get0(BlockPos pos) {
public BlockState get0(BlockPos pos) {
return get0(pos.getX(), pos.getY(), pos.getZ());
}
public IBlockState get0(int x, int y, int z) { // Mickey resigned
public BlockState get0(int x, int y, int z) { // Mickey resigned
// Invalid vertical position
if (y < 0 || y >= 256) {
@@ -129,7 +129,7 @@ public class BlockStateInterface {
prevCached = region;
cached = region;
}
IBlockState type = cached.getBlock(x & 511, y, z & 511);
BlockState type = cached.getBlock(x & 511, y, z & 511);
if (type == null) {
return AIR;
}

View File

@@ -22,7 +22,7 @@ import baritone.api.BaritoneAPI;
import baritone.api.pathing.goals.GoalBlock;
import baritone.api.pathing.goals.GoalTwoBlocks;
import baritone.api.utils.BetterBlockPos;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.gui.Screen;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.entity.Entity;
import net.minecraft.util.math.*;
@@ -36,7 +36,7 @@ import java.util.Collections;
import static org.lwjgl.opengl.GL11.*;
public class GuiClick extends GuiScreen {
public class GuiClick extends Screen {
// My name is Brady and I grant leijurv permission to use this pasted code
private final FloatBuffer MODELVIEW = BufferUtils.createFloatBuffer(16);
@@ -64,7 +64,7 @@ public class GuiClick extends GuiScreen {
if (near != null && far != null) {
Vec3d viewerPos = new Vec3d(mc.getRenderManager().viewerPosX, mc.getRenderManager().viewerPosY, mc.getRenderManager().viewerPosZ);
RayTraceResult result = mc.world.rayTraceBlocks(near.add(viewerPos), far.add(viewerPos), RayTraceFluidMode.NEVER, false, true);
if (result != null && result.type == RayTraceResult.Type.BLOCK) {
if (result != null && result.getType() == RayTraceResult.Type.BLOCK) {
currentMouseOver = result.getBlockPos();
}
}

View File

@@ -115,4 +115,4 @@ public final class InputOverrideHandler extends Behavior implements IInputOverri
public BlockBreakHelper getBlockBreakHelper() {
return blockBreakHelper;
}
}
}

View File

@@ -27,7 +27,7 @@ import baritone.api.utils.Helper;
import baritone.api.utils.interfaces.IGoalRenderPos;
import baritone.behavior.PathingBehavior;
import baritone.pathing.path.PathExecutor;
import net.minecraft.block.state.IBlockState;
import net.minecraft.block.state.BlockState;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.Tessellator;
@@ -219,7 +219,7 @@ public final class PathRenderer implements Helper {
//BlockPos blockpos = movingObjectPositionIn.getBlockPos();
BlockStateInterface bsi = new BlockStateInterface(BaritoneAPI.getProvider().getPrimaryBaritone().getPlayerContext()); // TODO this assumes same dimension between primary baritone and render view? is this safe?
positions.forEach(pos -> {
IBlockState state = bsi.get0(pos);
BlockState state = bsi.get0(pos);
VoxelShape shape = state.getShape(player.world, pos);
AxisAlignedBB toDraw = shape.isEmpty() ? VoxelShapes.fullCube().getBoundingBox() : shape.getBoundingBox();
toDraw = toDraw.offset(pos);

View File

@@ -19,8 +19,8 @@ package baritone.utils;
import baritone.Baritone;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.block.state.BlockState;
import net.minecraft.client.entity.ClientPlayerEntity;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.init.Enchantments;
import net.minecraft.init.MobEffects;
@@ -48,9 +48,9 @@ public class ToolSet {
*/
private final Function<Block, Double> backendCalculation;
private final EntityPlayerSP player;
private final ClientPlayerEntity player;
public ToolSet(EntityPlayerSP player) {
public ToolSet(ClientPlayerEntity player) {
breakStrengthCache = new HashMap<>();
this.player = player;
@@ -69,7 +69,7 @@ public class ToolSet {
* @param state the blockstate to be mined
* @return the speed of how fast we'll mine it. 1/(time in ticks)
*/
public double getStrVsBlock(IBlockState state) {
public double getStrVsBlock(BlockState state) {
return breakStrengthCache.computeIfAbsent(state.getBlock(), backendCalculation);
}
@@ -93,7 +93,7 @@ public class ToolSet {
byte best = 0;
double value = Double.NEGATIVE_INFINITY;
int materialCost = Integer.MIN_VALUE;
IBlockState blockState = b.getDefaultState();
BlockState blockState = b.getDefaultState();
for (byte i = 0; i < 9; i++) {
ItemStack itemStack = player.inventory.getStackInSlot(i);
double v = calculateSpeedVsBlock(itemStack, blockState);
@@ -136,7 +136,7 @@ public class ToolSet {
* @param state the blockstate to be mined
* @return how long it would take in ticks
*/
public static double calculateSpeedVsBlock(ItemStack item, IBlockState state) {
public static double calculateSpeedVsBlock(ItemStack item, BlockState state) {
float hardness = state.getBlockHardness(null, null);
if (hardness < 0) {
return -1;

View File

@@ -27,7 +27,7 @@ import baritone.pathing.calc.AStarPathFinder;
import baritone.pathing.calc.AbstractNodeCostSearch;
import baritone.pathing.movement.CalculationContext;
import baritone.pathing.path.SplicedPath;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.Direction;
import java.util.Optional;
import java.util.function.Consumer;
@@ -80,7 +80,7 @@ public class SegmentedCalculator {
// it checks if every chunk is loaded before getting blocks from it
// so you see path segments ending at multiples of 512 (plus or minus one) on either x or z axis
// this loads every adjacent chunk to the segment end, so it can continue into the next cached region
BetterBlockPos toLoad = bp.offset(EnumFacing.byHorizontalIndex(i), 16);
BetterBlockPos toLoad = bp.offset(Direction.byHorizontalIndex(i), 16);
cached.tryLoadFromDisk(toLoad.x >> 9, toLoad.z >> 9);
}
}

View File

@@ -23,7 +23,7 @@ import baritone.api.utils.Helper;
import baritone.api.utils.IPlayerContext;
import baritone.api.utils.IPlayerController;
import baritone.api.utils.RayTraceUtils;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.entity.ClientPlayerEntity;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.world.World;
@@ -38,7 +38,7 @@ public enum PrimaryPlayerContext implements IPlayerContext, Helper {
INSTANCE;
@Override
public EntityPlayerSP player() {
public ClientPlayerEntity player() {
return mc.player;
}

View File

@@ -19,13 +19,13 @@ package baritone.utils.player;
import baritone.api.utils.Helper;
import baritone.api.utils.IPlayerController;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.multiplayer.WorldClient;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.client.entity.ClientPlayerEntity;
import net.minecraft.client.multiplayer.ClientWorld;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.inventory.ClickType;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.Direction;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
@@ -43,7 +43,7 @@ public enum PrimaryPlayerController implements IPlayerController, Helper {
INSTANCE;
@Override
public boolean onPlayerDamageBlock(BlockPos pos, EnumFacing side) {
public boolean onPlayerDamageBlock(BlockPos pos, Direction side) {
return mc.playerController.onPlayerDamageBlock(pos, side);
}
@@ -53,7 +53,7 @@ public enum PrimaryPlayerController implements IPlayerController, Helper {
}
@Override
public ItemStack windowClick(int windowId, int slotId, int mouseButton, ClickType type, EntityPlayer player) {
public ItemStack windowClick(int windowId, int slotId, int mouseButton, ClickType type, PlayerEntity player) {
return mc.playerController.windowClick(windowId, slotId, mouseButton, type, player);
}
@@ -68,13 +68,13 @@ public enum PrimaryPlayerController implements IPlayerController, Helper {
}
@Override
public EnumActionResult processRightClickBlock(EntityPlayerSP player, World world, BlockPos pos, EnumFacing direction, Vec3d vec, EnumHand hand) {
// primaryplayercontroller is always in a WorldClient so this is ok
return mc.playerController.processRightClickBlock(player, (WorldClient) world, pos, direction, vec, hand);
public EnumActionResult processRightClickBlock(ClientPlayerEntity player, World world, BlockPos pos, Direction direction, Vec3d vec, EnumHand hand) {
// primaryplayercontroller is always in a ClientWorld so this is ok
return mc.playerController.processRightClickBlock(player, (ClientWorld) world, pos, direction, vec, hand);
}
@Override
public EnumActionResult processRightClick(EntityPlayerSP player, World world, EnumHand hand) {
public EnumActionResult processRightClick(ClientPlayerEntity player, World world, EnumHand hand) {
return mc.playerController.processRightClick(player, world, hand);
}
}

View File

@@ -18,7 +18,7 @@
package baritone.utils.schematic;
import baritone.api.utils.ISchematic;
import net.minecraft.block.state.IBlockState;
import net.minecraft.block.state.BlockState;
import net.minecraft.init.Blocks;
public class AirSchematic implements ISchematic {
@@ -34,7 +34,7 @@ public class AirSchematic implements ISchematic {
}
@Override
public IBlockState desiredState(int x, int y, int z) {
public BlockState desiredState(int x, int y, int z) {
return Blocks.AIR.getDefaultState();
}

View File

@@ -18,7 +18,7 @@
package baritone.utils.schematic;
import net.minecraft.block.BlockAir;
import net.minecraft.block.state.IBlockState;
import net.minecraft.block.state.BlockState;
import net.minecraft.nbt.NBTTagCompound;
import java.util.OptionalInt;
@@ -34,7 +34,7 @@ public class MapArtSchematic extends Schematic {
for (int x = 0; x < widthX; x++) {
for (int z = 0; z < lengthZ; z++) {
IBlockState[] column = states[x][z];
BlockState[] column = states[x][z];
OptionalInt lowestBlockY = lastIndexMatching(column, block -> !(block instanceof BlockAir));
if (lowestBlockY.isPresent()) {

View File

@@ -18,14 +18,14 @@
package baritone.utils.schematic;
import baritone.api.utils.ISchematic;
import net.minecraft.block.state.IBlockState;
import net.minecraft.block.state.BlockState;
import net.minecraft.nbt.NBTTagCompound;
public class Schematic implements ISchematic {
public final int widthX;
public final int heightY;
public final int lengthZ;
protected final IBlockState[][][] states;
protected final BlockState[][][] states;
public Schematic(NBTTagCompound schematic) {
/*String type = schematic.getString("Materials");
@@ -47,7 +47,7 @@ public class Schematic implements ISchematic {
additional[i * 2 + 1] = (byte) ((addBlocks[i] >> 0) & 0xF); // upper nibble
}
}
states = new IBlockState[widthX][lengthZ][heightY];
states = new BlockState[widthX][lengthZ][heightY];
for (int y = 0; y < heightY; y++) {
for (int z = 0; z < lengthZ; z++) {
for (int x = 0; x < widthX; x++) {
@@ -68,7 +68,7 @@ public class Schematic implements ISchematic {
}
@Override
public IBlockState desiredState(int x, int y, int z) {
public BlockState desiredState(int x, int y, int z) {
return states[x][z][y];
}