Replace Mth.fastInvSqrt with 1.0 / Math.sqrt
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@@ -28,7 +28,6 @@ import net.minecraft.client.renderer.GameRenderer;
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import net.minecraft.client.renderer.texture.TextureManager;
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import com.mojang.blaze3d.vertex.*;
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import com.mojang.math.Matrix4f;
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import net.minecraft.util.Mth;
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import net.minecraft.world.phys.AABB;
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import java.awt.*;
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@@ -93,7 +92,7 @@ public interface IRenderer {
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final double dy = y2 - y1;
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final double dz = z2 - z1;
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final double invMag = Mth.fastInvSqrt(dx * dx + dy * dy + dz * dz);
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final double invMag = 1.0 / Math.sqrt(dx * dx + dy * dy + dz * dz);
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final float nx = (float) (dx * invMag);
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final float ny = (float) (dy * invMag);
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final float nz = (float) (dz * invMag);
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