diff --git a/src/main/java/baritone/pathing/movement/movements/MovementParkour.java b/src/main/java/baritone/pathing/movement/movements/MovementParkour.java index b684a7967..7eee528e5 100644 --- a/src/main/java/baritone/pathing/movement/movements/MovementParkour.java +++ b/src/main/java/baritone/pathing/movement/movements/MovementParkour.java @@ -249,7 +249,7 @@ public class MovementParkour extends Movement { if (ctx.player().getPositionVec().y - ctx.playerFeet().getY() < 0.094) { // lilypads state.setStatus(MovementStatus.SUCCESS); } - } else if (!ctx.playerFeet().equals(src)) {,, + } else if (!ctx.playerFeet().equals(src)) { if (ctx.playerFeet().equals(src.offset(direction)) || ctx.player().getPositionVec().y - src.y > 0.0001) { if (!MovementHelper.canWalkOn(ctx, dest.down()) && !ctx.player().onGround && MovementHelper.attemptToPlaceABlock(state, baritone, dest.down(), true, false) == PlaceResult.READY_TO_PLACE) { // go in the opposite order to check DOWN before all horizontals -- down is preferable because you don't have to look to the side while in midair, which could mess up the trajectory