From e1317346579332ebfbc19915462a1a413639e965 Mon Sep 17 00:00:00 2001 From: Leijurv Date: Wed, 8 Aug 2018 15:59:29 -0700 Subject: [PATCH] todo --- .../baritone/bot/pathing/movement/CalculationContext.java | 2 +- .../baritone/bot/pathing/movement/movements/MovementFall.java | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/main/java/baritone/bot/pathing/movement/CalculationContext.java b/src/main/java/baritone/bot/pathing/movement/CalculationContext.java index 773311956..3f5e67830 100644 --- a/src/main/java/baritone/bot/pathing/movement/CalculationContext.java +++ b/src/main/java/baritone/bot/pathing/movement/CalculationContext.java @@ -37,7 +37,7 @@ public class CalculationContext implements Helper { public CalculationContext(ToolSet toolSet) { this.toolSet = toolSet; - this.hasWaterBucket = player().inventory.hasItemStack(new ItemStack(Items.WATER_BUCKET)); + this.hasWaterBucket = player().inventory.hasItemStack(new ItemStack(Items.WATER_BUCKET)); // TODO check if water bucket is on hotbar or main inventory } public ToolSet getToolSet() { diff --git a/src/main/java/baritone/bot/pathing/movement/movements/MovementFall.java b/src/main/java/baritone/bot/pathing/movement/movements/MovementFall.java index c3b4c5870..2f9e00874 100644 --- a/src/main/java/baritone/bot/pathing/movement/movements/MovementFall.java +++ b/src/main/java/baritone/bot/pathing/movement/movements/MovementFall.java @@ -72,7 +72,7 @@ public class MovementFall extends Movement { BlockPos playerFeet = playerFeet(); Optional targetRotation = Optional.empty(); if (!BlockStateInterface.isWater(dest) && src.getY() - dest.getY() > 3 && !playerFeet.equals(dest)) { - if (!player().inventory.hasItemStack(STACK_BUCKET_WATER) || world().provider.isNether()) { + if (!player().inventory.hasItemStack(STACK_BUCKET_WATER) || world().provider.isNether()) { // TODO check if water bucket is on hotbar or main inventory state.setStatus(MovementStatus.UNREACHABLE); return state; } else if (playerFeet().getY() - dest.getY() < mc.playerController.getBlockReachDistance()) { @@ -80,7 +80,7 @@ public class MovementFall extends Movement { targetRotation = LookBehaviorUtils.reachable(dest.down()); } } - if(targetRotation.isPresent()) + if (targetRotation.isPresent()) state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true) .setTarget(new MovementTarget(targetRotation.get())); else