fix improper singleplayer check after quitting singleplayer
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@@ -62,7 +62,7 @@ public class WorldProvider implements IWorldProvider, Helper {
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IntegratedServer integratedServer = mc.getIntegratedServer();
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// If there is an integrated server running (Aka Singleplayer) then do magic to find the world save file
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if (integratedServer != null) {
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if (mc.isSingleplayer()) {
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WorldServer localServerWorld = integratedServer.getWorld(dimension);
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IChunkProviderServer provider = (IChunkProviderServer) localServerWorld.getChunkProvider();
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IAnvilChunkLoader loader = (IAnvilChunkLoader) provider.getChunkLoader();
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