fix improper singleplayer check after quitting singleplayer

This commit is contained in:
Leijurv
2019-06-03 15:26:57 -07:00
parent f19e63d6e9
commit e1dd580df8
6 changed files with 7 additions and 7 deletions

View File

@@ -62,7 +62,7 @@ public class WorldProvider implements IWorldProvider, Helper {
IntegratedServer integratedServer = mc.getIntegratedServer();
// If there is an integrated server running (Aka Singleplayer) then do magic to find the world save file
if (integratedServer != null) {
if (mc.isSingleplayer()) {
WorldServer localServerWorld = integratedServer.getWorld(dimension);
IChunkProviderServer provider = (IChunkProviderServer) localServerWorld.getChunkProvider();
IAnvilChunkLoader loader = (IAnvilChunkLoader) provider.getChunkLoader();