Fix waiting for impossible rotations
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@@ -684,7 +684,8 @@ public interface MovementHelper extends ActionCosts, Helper {
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double faceY = (placeAt.getY() + against1.getY() + 0.5D) * 0.5D;
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double faceZ = (placeAt.getZ() + against1.getZ() + 1.0D) * 0.5D;
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Rotation place = RotationUtils.calcRotationFromVec3d(wouldSneak ? RayTraceUtils.inferSneakingEyePosition(ctx.player()) : ctx.playerHead(), new Vec3d(faceX, faceY, faceZ), ctx.playerRotations());
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RayTraceResult res = RayTraceUtils.rayTraceTowards(ctx.player(), place, ctx.playerController().getBlockReachDistance(), wouldSneak);
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Rotation actual = baritone.getLookBehavior().getAimProcessor().peekRotation(place);
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RayTraceResult res = RayTraceUtils.rayTraceTowards(ctx.player(), actual, ctx.playerController().getBlockReachDistance(), wouldSneak);
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if (res != null && res.typeOfHit == RayTraceResult.Type.BLOCK && res.getBlockPos().equals(against1) && res.getBlockPos().offset(res.sideHit).equals(placeAt)) {
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state.setTarget(new MovementState.MovementTarget(place, true));
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found = true;
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@@ -351,9 +351,10 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
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double placeY = placeAgainstPos.y + aabb.minY * placementMultiplier.y + aabb.maxY * (1 - placementMultiplier.y);
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double placeZ = placeAgainstPos.z + aabb.minZ * placementMultiplier.z + aabb.maxZ * (1 - placementMultiplier.z);
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Rotation rot = RotationUtils.calcRotationFromVec3d(RayTraceUtils.inferSneakingEyePosition(ctx.player()), new Vec3d(placeX, placeY, placeZ), ctx.playerRotations());
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RayTraceResult result = RayTraceUtils.rayTraceTowards(ctx.player(), rot, ctx.playerController().getBlockReachDistance(), true);
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Rotation actualRot = baritone.getLookBehavior().getAimProcessor().peekRotation(rot);
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RayTraceResult result = RayTraceUtils.rayTraceTowards(ctx.player(), actualRot, ctx.playerController().getBlockReachDistance(), true);
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if (result != null && result.typeOfHit == RayTraceResult.Type.BLOCK && result.getBlockPos().equals(placeAgainstPos) && result.sideHit == against.getOpposite()) {
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OptionalInt hotbar = hasAnyItemThatWouldPlace(toPlace, result, rot);
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OptionalInt hotbar = hasAnyItemThatWouldPlace(toPlace, result, actualRot);
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if (hotbar.isPresent()) {
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return Optional.of(new Placement(hotbar.getAsInt(), placeAgainstPos, against.getOpposite(), rot));
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}
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