diff --git a/src/api/java/baritone/api/event/events/RotationMoveEvent.java b/src/api/java/baritone/api/event/events/RotationMoveEvent.java index 3d78b4b73..e8c8917a3 100644 --- a/src/api/java/baritone/api/event/events/RotationMoveEvent.java +++ b/src/api/java/baritone/api/event/events/RotationMoveEvent.java @@ -18,6 +18,8 @@ package baritone.api.event.events; import net.minecraft.entity.Entity; +import net.minecraft.entity.LivingEntity; +import net.minecraft.util.math.Vec3d; /** * @author Brady @@ -68,14 +70,14 @@ public final class RotationMoveEvent { /** * Called when the player's motion is updated. * - * @see Entity#moveRelative(float, float, float, float) + * @see Entity#moveRelative(float, Vec3d) */ MOTION_UPDATE, /** * Called when the player jumps. * - * @see LivingEntity#jump + * @see LivingEntity */ JUMP } diff --git a/src/api/java/baritone/api/event/listener/IGameEventListener.java b/src/api/java/baritone/api/event/listener/IGameEventListener.java index 21474fb54..31f0b1454 100644 --- a/src/api/java/baritone/api/event/listener/IGameEventListener.java +++ b/src/api/java/baritone/api/event/listener/IGameEventListener.java @@ -21,9 +21,10 @@ import baritone.api.event.events.*; import net.minecraft.client.Minecraft; import net.minecraft.client.entity.player.ClientPlayerEntity; import net.minecraft.client.gui.screen.DeathScreen; -import net.minecraft.client.gui.screen.Screen; import net.minecraft.client.world.ClientWorld; import net.minecraft.entity.Entity; +import net.minecraft.network.IPacket; +import net.minecraft.util.math.Vec3d; /** * @author Brady @@ -80,7 +81,7 @@ public interface IGameEventListener { * Runs before and after whenever a new world is loaded * * @param event The event - * @see Minecraft#loadWorld(ClientWorld, Screen) + * @see Minecraft#loadWorld(ClientWorld) */ void onWorldEvent(WorldEvent event); @@ -88,7 +89,7 @@ public interface IGameEventListener { * Runs before a outbound packet is sent * * @param event The event - * @see Packet + * @see IPacket */ void onSendPacket(PacketEvent event); @@ -96,7 +97,7 @@ public interface IGameEventListener { * Runs before an inbound packet is processed * * @param event The event - * @see Packet + * @see IPacket */ void onReceivePacket(PacketEvent event); @@ -105,7 +106,7 @@ public interface IGameEventListener { * and before and after the player jumps. * * @param event The event - * @see Entity#moveRelative(float, float, float, float) + * @see Entity#moveRelative(float, Vec3d) */ void onPlayerRotationMove(RotationMoveEvent event); @@ -125,9 +126,9 @@ public interface IGameEventListener { void onBlockInteract(BlockInteractEvent event); /** - * Called when the local player dies, as indicated by the creation of the {@link GuiGameOver} screen. + * Called when the local player dies, as indicated by the creation of the {@link DeathScreen} screen. * - * @see GuiGameOver + * @see DeathScreen */ void onPlayerDeath();