Collapse impl package for default behaviors
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src/main/java/baritone/behavior/LookBehavior.java
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123
src/main/java/baritone/behavior/LookBehavior.java
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/*
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* This file is part of Baritone.
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*
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* Baritone is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
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*/
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package baritone.behavior;
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import baritone.Baritone;
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import baritone.Settings;
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import baritone.api.event.events.PlayerUpdateEvent;
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import baritone.api.event.events.RotationMoveEvent;
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import baritone.api.behavior.Behavior;
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import baritone.utils.Helper;
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import baritone.utils.Rotation;
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public final class LookBehavior extends Behavior implements Helper {
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public static final LookBehavior INSTANCE = new LookBehavior();
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private LookBehavior() {}
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/**
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* Target's values are as follows:
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* <p>
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* getFirst() -> yaw
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* getSecond() -> pitch
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*/
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private Rotation target;
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/**
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* Whether or not rotations are currently being forced
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*/
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private boolean force;
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/**
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* The last player yaw angle. Used when free looking
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*
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* @see Settings#freeLook
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*/
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private float lastYaw;
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public void updateTarget(Rotation target, boolean force) {
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this.target = target;
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this.force = force || !Baritone.settings().freeLook.get();
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}
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@Override
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public void onPlayerUpdate(PlayerUpdateEvent event) {
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if (this.target == null) {
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return;
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}
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// Whether or not we're going to silently set our angles
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boolean silent = Baritone.settings().antiCheatCompatibility.get();
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switch (event.getState()) {
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case PRE: {
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if (this.force) {
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player().rotationYaw = this.target.getFirst();
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float oldPitch = player().rotationPitch;
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float desiredPitch = this.target.getSecond();
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player().rotationPitch = desiredPitch;
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if (desiredPitch == oldPitch) {
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nudgeToLevel();
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}
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this.target = null;
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} else if (silent) {
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this.lastYaw = player().rotationYaw;
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player().rotationYaw = this.target.getFirst();
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}
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break;
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}
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case POST: {
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if (!this.force && silent) {
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player().rotationYaw = this.lastYaw;
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this.target = null;
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}
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break;
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}
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}
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}
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@Override
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public void onPlayerRotationMove(RotationMoveEvent event) {
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if (this.target != null && !this.force) {
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switch (event.getState()) {
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case PRE:
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this.lastYaw = player().rotationYaw;
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player().rotationYaw = this.target.getFirst();
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break;
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case POST:
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player().rotationYaw = this.lastYaw;
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// If we have antiCheatCompatibility on, we're going to use the target value later in onPlayerUpdate()
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// Also the type has to be MOTION_UPDATE because that is called after JUMP
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if (!Baritone.settings().antiCheatCompatibility.get() && event.getType() == RotationMoveEvent.Type.MOTION_UPDATE) {
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this.target = null;
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}
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break;
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}
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}
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}
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private void nudgeToLevel() {
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if (player().rotationPitch < -20) {
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player().rotationPitch++;
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} else if (player().rotationPitch > 10) {
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player().rotationPitch--;
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}
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}
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}
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