Fix render bug caused by color bug fix
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@@ -119,7 +119,7 @@ public class GuiClick extends GuiScreen {
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if (clickStart != null && !clickStart.equals(currentMouseOver)) {
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GlStateManager.enableBlend();
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GlStateManager.tryBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
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GlStateManager.color(Color.RED.getColorComponents(null)[0], Color.RED.getColorComponents(null)[1], Color.RED.getColorComponents(null)[2], 0.4F);
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IRenderer.glColor(Color.RED, 0.4F);
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GlStateManager.glLineWidth(Baritone.settings().pathRenderLineWidthPixels.value);
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GlStateManager.disableTexture2D();
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GlStateManager.depthMask(false);
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@@ -116,7 +116,7 @@ public interface IRenderer {
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}
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static void drawAABB(AxisAlignedBB aabb) {
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buffer.begin(GL_LINES, DefaultVertexFormats.POSITION);
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buffer.begin(GL_LINES, DefaultVertexFormats.POSITION_COLOR);
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emitAABB(aabb);
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tessellator.draw();
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}
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