solved
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@@ -162,9 +162,9 @@ public final class ElytraBehavior extends Behavior implements Helper {
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private Vec3d pathAt(int i) {
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return new Vec3d(
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this.path.get(i).x,
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this.path.get(i).y,
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this.path.get(i).z
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this.path.get(i).x + 0.000123,
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this.path.get(i).y + 0.000456,
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this.path.get(i).z + 0.000789
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);
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}
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@@ -351,8 +351,7 @@ public final class ElytraBehavior extends Behavior implements Helper {
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int minStep = playerNear;
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for (int i = Math.min(playerNear + 20, path.size() - 1); i >= minStep; i--) {
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for (int dy : heights) {
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final BetterBlockPos pos = path.get(i);
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Vec3d dest = new Vec3d(pos).add(0, dy, 0);
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Vec3d dest = this.pathManager.pathAt(i).add(0, dy, 0);
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if (dy != 0) {
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if (i + lookahead >= path.size()) {
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continue;
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@@ -387,7 +386,7 @@ public final class ElytraBehavior extends Behavior implements Helper {
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logDirect("i " + i);
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logDirect("playerNear " + playerNear);
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logDirect("relaxation " + relaxation);
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goingTo = pos;
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goingTo = path.get(i);
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this.aimPos = path.get(i).add(0, dy, 0);
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baritone.getLookBehavior().updateTarget(new Rotation(yaw, pitch.first()), false);
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break outermost;
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@@ -455,7 +454,7 @@ public final class ElytraBehavior extends Behavior implements Helper {
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}
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private boolean clearView(Vec3d start, Vec3d dest) {
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boolean oxy = !rayTraceBlocks(start.x + 0.0001 * Math.random(), start.y + 0.0001 * Math.random(), start.z + 0.0001 * Math.random(), dest.x + 0.0001 * Math.random(), dest.y + 0.0001 * Math.random(), dest.z + 0.0001 * Math.random());
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boolean oxy = !rayTraceBlocks(start.x, start.y, start.z, dest.x, dest.y, dest.z);
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boolean meow = !rayTraceBlocks(start, dest);
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if (oxy != meow) {
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logDirect(start + " " + dest + " " + oxy + " " + meow);
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