invert disableAutoTool to autoTool

This commit is contained in:
ZacSharp
2021-04-04 03:34:10 +02:00
parent c1794dd0ca
commit f348a20035
3 changed files with 3 additions and 3 deletions

View File

@@ -432,7 +432,7 @@ public interface MovementHelper extends ActionCosts, Helper {
* @param ts previously calculated ToolSet
*/
static void switchToBestToolFor(IPlayerContext ctx, IBlockState b, ToolSet ts, boolean preferSilkTouch) {
if (!Baritone.settings().disableAutoTool.value && !Baritone.settings().assumeExternalAutoTool.value) {
if (Baritone.settings().autoTool.value && !Baritone.settings().assumeExternalAutoTool.value) {
ctx.player().inventory.currentItem = ts.getBestSlot(b.getBlock(), preferSilkTouch);
}
}

View File

@@ -114,7 +114,7 @@ public class ToolSet {
If we actually want know what efficiency our held item has instead of the best one
possible, this lets us make pathing depend on the actual tool to be used (if auto tool is disabled)
*/
if (Baritone.settings().disableAutoTool.value && pathingCalculation) {
if (!Baritone.settings().autoTool.value && pathingCalculation) {
return player.inventory.currentItem;
}