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58
pathfinding/Node.java
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58
pathfinding/Node.java
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package baritone.pathfinding;
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import baritone.pathfinding.goals.Goal;
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import baritone.pathfinding.actions.Action;
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import java.util.Objects;
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import net.minecraft.util.math.BlockPos;
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/**
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*
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* @author leijurv
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*/
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public class Node {
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final BlockPos pos;
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double cost;
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Node previous;
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final Goal goal;
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final double estimatedCostToGoal;
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Action previousAction;
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boolean isOpen;
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Node nextOpen;
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public Node(BlockPos pos, Goal goal) {
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this.pos = pos;
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this.previous = null;
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this.cost = Short.MAX_VALUE;
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this.goal = goal;
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this.estimatedCostToGoal = goal.heuristic(pos);
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this.previousAction = null;
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this.isOpen = false;
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}
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@Override
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public int hashCode() {//this is some OG code right here
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int hash = 3241;
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hash = 3457689 * hash + this.pos.getX();
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hash = 8734625 * hash + this.pos.getY();
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hash = 2873465 * hash + this.pos.getZ();
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hash = 3241543 * hash + Objects.hashCode(this.goal);
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return hash;
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}
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@Override
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public boolean equals(Object obj) {//autogenerated by netbeans. that's why it looks disgusting.
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if (obj == null) {
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return false;
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}
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if (getClass() != obj.getClass()) {
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return false;
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}
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final Node other = (Node) obj;
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if (!Objects.equals(this.pos, other.pos)) {
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return false;
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}
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return Objects.equals(this.goal, other.goal);
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}
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}
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